Crimson Dragon Deck #770869 — Yu-Gi-Oh! OCG

41 Main, 21 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 6/ 100
Power Score
Structural 45
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 41 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro-based board pressure from Crimson Dragon, Centur-Ion Legatia / Auxila and Elfnote boss monsters (Inferred from card text; no recorded boards); Fusion finishers (Dark Magician of Destruction, Master of Chaos) if the Extra Deck is legal
  • Turn 1 (going first): Open a Centur-Ion or Elfnote starter, chain Stand Up Centur-Ion! / Elfnotes: Welcome Home for a Synchro boss (Inferred)
  • Turn 2 (going second): Ash Blossom and Ghost Ogre & Snow Rabbit as hand-trap interaction, then rebuild a board through Elfnote Regina / Centur-Ion Trudea (Inferred)
  • Recovery: Search effects on Elfnote Regina, Centur-Ion Primera, Crimson Dragon and Shining Sarcophagus recover card flow (Inferred)
  • After siding: Not evaluable: side deck is empty (0 of up to 15 cards)

Why it scores here

This list is illegal in OCG: three Forbidden cards are run at full copies and the Extra Deck holds 21 cards against a limit of 15, so the score is capped and reflects the structure of the list only. The main deck reads as a coherent-enough Synchro shell, with searchers for Centur-Ion, Elfnote and Shining Sarcophagus giving a reasonable chance (about 0.84 for at least one searcher in an opening 5, Inferred) to find a starter, but there are no recorded boards, so the floor, median and ceiling cannot be measured and are only text-inferred. Interaction (two hand traps, Ash Blossom and Ghost Ogre, plus Maxx C and Droll & Lock Bird) is real, but the empty side deck removes any post-side adjustment. Popularity did not earn points: the Crimson Dragon archetype core is only 20 percent present (3 of 15 core cards), and the cards were not averaged into the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of 2 copies in opening 5) ≈ 0.23; searcher group P(≥1 in hand 5) ≈ 0.84 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mixed Extra-heavy hands; 6 hand traps and 12 searchers help, but Synchro-only Extra and off-archetype splash (62 off-archetype copies) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is text-only inference from Centur-Ion Legatia and Elfnote boss effects (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied; median output cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two hand traps plus recursive Elfnote and Centur-Ion lines give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Search and float text on Centur-Ion and Elfnote cards provides some resource recovery; no resource data (Inferred)
D7 End-Board & Interaction Quality 55 Interaction density is moderate: Ash Blossom, Ghost Ogre, Maxx C, Droll & Lock Bird and Elfnotes: Rhapsodia (Inferred semantic)
D8 Going-Second & Board-Breaking Power 40 Going-second board breaking depends on Forbidden cards that cannot be run; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK values (Centur-Ion Legatia 3500, Cosmic Blazar Dragon 4000 at 2 copies) give closing threats, but no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 41 main deck cards within the 40-60 OCG range, 28 distinct main, 6 hand traps; compact but off-archetype spread (Verified count)
D11 Extra Deck Efficiency & Coverage 45 21 Extra Deck cards exceed the limit of 15 by 6; Extra Deck is mostly Synchro (17) with 4 Fusion (Verified count, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty; no post-side plan exists (Verified count)
D13 Matchup Coverage & Format Fit 30 No dated meta or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Centur-Ion sequencing with many once-per-turn effects; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: Raw: 0.80*45 + 0.20*40 = 44, plus banlist-exposure modifier -8 = 36; capped to 20 because the deck is Illegal (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (12 text hits) gives high odds of finding a live engine card
  • Six hand traps and three negation-text cards cover a range of interaction
  • Main deck count is within the OCG range and the 28 distinct cards are coherent around Centur-Ion and Elfnote

Weaknesses

  • Three Forbidden cards at full copies make the list illegal
  • Extra Deck holds 21 cards against a limit of 15
  • No side deck, so there is no post-side adjustment
  • Only 3 of 15 archetype core cards are present; 62 copies are off-archetype

Critical choke points

  • Any single Forbidden card removed from the Extra Deck breaks the list until the Extra Deck is trimmed to 15
  • Synchro summon depends on a small set of Tuners (Centur-Ion Atrii, Elfnote Power Patron, Ghost Ogre and Ash Blossom), so losing a Tuner stalls the boss line
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon, Crystal Wing Synchro Dragon, Baronne de Fleur Legal main-deck replacements These cards are Forbidden in OCG and make the list illegal
2 Six Extra Deck cards (the least essential Synchro bosses) None needed Trim the Extra Deck to 15 or fewer to meet the OCG size rule
3 None A 3 to 15 card side deck An empty side deck leaves no post-side plan (D12 = 20)

Evidence & confidence

  • Verified: Three Forbidden cards at full copies (legal copies 0); Extra Deck 21 vs limit 15; Main deck 41 within 40-60; Side deck 0; Archetype core present 3 of 15
  • Inferred: Searcher and starter odds from hypergeometric estimates; Hand-trap interaction density; Going-first and going-second plan wording; Dimension scores D1 to D11 and D14
  • Provisional: Meta power and matchup fit (no dated metagame sample); D13 format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side behaviour is not evaluable

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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