Fairy Tail Deck #770865 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dracotail Faimena x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 21, 2026 by YGO Mod.

Deck Fairy Tail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail and Fairy Tail boss monsters (Arthalion, Gulamel, Mysterion, Secreterion Dragon) through the Extra Deck, supported by Fairy Tail and Dracotail searchers.; Direct attacks from Fairy Tail monsters enabled by Fairy Tail Ball, plus recursion from Fuwalos and Mulcharmy monsters.
  • Turn 1 (going first): Open on a Fairy Tail or Dracotail searcher, then reach a Fusion Summon with Ketu, Rahu or Instant Fusion, while holding Ash Blossom or Droll to protect the line.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Skull Meister, Droll & Lock Bird) and Forbidden Droplet to break the opponent's board, then rebuild with Fusion Monsters.
  • Recovery: Recycle Dracotail Flame, Horn and Sting (GY/banish recursion) and Mulcharmy Fuwalos draw effects to rebuild card count after an interruption.
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the best-of-3 plan is unchanged main deck.

Why it scores here

The deck's consistency rests on a 16-copy archetype core that has about an 83% chance of at least one core card in a 5-card opening hand, plus 15 searcher-text cards and a Fusion engine that reaches 3000-ATK bosses. Its interaction is dense, with 13 hand traps and 20 negation-text cards, which supports the going-second plan and protects the Fusion line from one interruption. Output is shaky: no recorded boards exist, so combo ceiling and median are text-only inferences, and the archetype purity is only 17% with a wide spread across Dracotail, Mulcharmy and generic cards. The score was not raised by Fairy Tail's usage share, and no card scores were averaged. The deck is copy-limit illegal (Ash Blossom and Super Polymerization run 3 copies against a limit of 2), so the score is capped at 30 and is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in 5-card hand) ≈ 0.83 over 16 core copies; Fusion starter access is Inferred from text (Inferred)
D2 Opening-Hand Quality & Brick Management 50 24 zero-level spells and 6 traps plus 13 hand traps create a real chance of a dead or conflicting hand; no brick data (Inferred)
D3 Combo Conversion & Ceiling 55 Fusion boss ceiling from Dracotail Arthalion, Gulamel, Mysterion and Secreterion; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; the median is estimated from the Fusion-dependent structure and likely below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 13 hand traps and recursion (Dracotail Flame, Horn, Sting, Fuwalos) give multiple routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 15 searcher-text cards and draw effects support card economy, but Fusion costs are steep (Inferred)
D7 End-Board & Interaction Quality 68 13 hand traps and 20 negation-text cards give layered interaction; a semantic read of card text (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Forbidden Droplet give going-second interaction; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Fusion bosses reach 2700–3000 ATK; the closing read relies on text and no recorded win data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 17% exact-name archetype purity and 20 tech slots show low coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots, 11 Fusion, 3 Link and 1 Xyz, with several Fusion options depending on Limited copies (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is registered (0 cards), so there is no evidence of post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with several Quick Effect decision points raise pilot skill demands (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weights applied; Midrange profile used as-is. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal-copy-limit-cap (-16); banlist-exposure (-4); no-side-deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.2; context modifiers -6 gives 46.2 uncapped; Illegal copy-limit cap applied, so the final score is 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16-copy archetype core gives a high chance of a live starter in the opening hand
  • 13 hand traps and 20 negation-text cards give layered interaction on both turns
  • Fusion boss ceiling (2700–3000 ATK) with Fusion searchers and recursion routes

Weaknesses

  • Illegal under OCG copy limits (Ash Blossom and Super Polymerization at 3 copies)
  • Low archetype purity (17%) and wide sub-archetype spread across Dracotail, Mulcharmy and generic cards
  • No side deck, so no adaptability for best-of-3
  • Several engine pieces are single copies of Limited cards, so one removal or banish effect can break a line

Critical choke points

  • Single-copy Limited engine pieces (Instant Fusion, Ketu Dracotail, Rahu Dracotail) are the only Fusion enablers for several routes
  • Fusion Summon depends on Extra Deck boss monsters, so losing them to one interruption leaves few alternatives
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Legal copies (2 each) or other Main Deck tech Both cards exceed the OCG copy limit, so the deck cannot be played legally until this is fixed.
2 1 Harpie's Feather Duster or 1 Droll & Lock Bird A Fairy Tail or Dracotail searcher or a Fusion enabler Reduces reliance on Limited single-copy cards and raises the chance of a live Fusion starter.
3 1 Evenly Matched A Side Deck of 15 Adds post-side adaptability, which the current list completely lacks.

Evidence & confidence

  • Verified: Legality: Illegal, with two copy-limit violations (Ash Blossom and Super Polymerization at 3 copies each); Main 55, Extra 15, Side 0, within the OCG size rules; Nine Limited cards and three Semi-Limited cards are in the Main Deck; Composition: 16 archetype core copies, 13 hand traps, 15 searcher-text cards, 20 negation-text cards
  • Inferred: Starter consistency: P(≥1 core in hand of 5) ≈ 0.83 from hypergeometric draw odds; Interaction density is layered: 13 hand traps and 20 negation-text cards; Fusion ceiling is realistic from the Dracotail and Fairy Tail bosses; Going-second hand-trap plan has roughly 0.82 chance of at least one hand trap in a 6-card hand
  • Provisional: Meta Power and format fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied, so the floor, median and ceiling of combo output are text-only inference No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rates No Side Deck registered for the list (side count 0) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null, so the deck name is unavailable

More OCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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