Fairy Tail Deck #770865 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Dracotail Faimena x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Urgula x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Fairy Tail - Rochka x1
- Fairy Tail - Snow x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Skull Meister x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Cosmic Cyclone x3
- Fairy Tail Ball x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- Ketu Dracotail x1
- Once Upon a Fairy Tail x1
- Rahu Dracotail x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Evenly Matched x3
Extra Deck (15)
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Garura, Wings of Resonant Life x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Mysterion the Dragon Crown x1
- Sanwitch x1
- Secreterion Dragon x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- I:P Masquerena x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Fairy Tail - Wiccat x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dracotail and Fairy Tail boss monsters (Arthalion, Gulamel, Mysterion, Secreterion Dragon) through the Extra Deck, supported by Fairy Tail and Dracotail searchers.; Direct attacks from Fairy Tail monsters enabled by Fairy Tail Ball, plus recursion from Fuwalos and Mulcharmy monsters.
- Turn 1 (going first): Open on a Fairy Tail or Dracotail searcher, then reach a Fusion Summon with Ketu, Rahu or Instant Fusion, while holding Ash Blossom or Droll to protect the line.
- Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Skull Meister, Droll & Lock Bird) and Forbidden Droplet to break the opponent's board, then rebuild with Fusion Monsters.
- Recovery: Recycle Dracotail Flame, Horn and Sting (GY/banish recursion) and Mulcharmy Fuwalos draw effects to rebuild card count after an interruption.
- After siding: No side deck is registered, so no post-side plan can be evaluated; the best-of-3 plan is unchanged main deck.
Why it scores here
The deck's consistency rests on a 16-copy archetype core that has about an 83% chance of at least one core card in a 5-card opening hand, plus 15 searcher-text cards and a Fusion engine that reaches 3000-ATK bosses. Its interaction is dense, with 13 hand traps and 20 negation-text cards, which supports the going-second plan and protects the Fusion line from one interruption. Output is shaky: no recorded boards exist, so combo ceiling and median are text-only inferences, and the archetype purity is only 17% with a wide spread across Dracotail, Mulcharmy and generic cards. The score was not raised by Fairy Tail's usage share, and no card scores were averaged. The deck is copy-limit illegal (Ash Blossom and Super Polymerization run 3 copies against a limit of 2), so the score is capped at 30 and is theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core card in 5-card hand) ≈ 0.83 over 16 core copies; Fusion starter access is Inferred from text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 24 zero-level spells and 6 traps plus 13 hand traps create a real chance of a dead or conflicting hand; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Fusion boss ceiling from Dracotail Arthalion, Gulamel, Mysterion and Secreterion; no recorded boards to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; the median is estimated from the Fusion-dependent structure and likely below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 13 hand traps and recursion (Dracotail Flame, Horn, Sting, Fuwalos) give multiple routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards and draw effects support card economy, but Fusion costs are steep (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 13 hand traps and 20 negation-text cards give layered interaction; a semantic read of card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Forbidden Droplet give going-second interaction; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Fusion bosses reach 2700–3000 ATK; the closing read relies on text and no recorded win data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards with 17% exact-name archetype purity and 20 tech slots show low coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots, 11 Fusion, 3 Link and 1 Xyz, with several Fusion options depending on Limited copies (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered (0 cards), so there is no evidence of post-side adaptability (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion lines with several Quick Effect decision points raise pilot skill demands (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weights applied; Midrange profile used as-is. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal-copy-limit-cap (-16); banlist-exposure (-4); no-side-deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.2; context modifiers -6 gives 46.2 uncapped; Illegal copy-limit cap applied, so the final score is 30 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 16-copy archetype core gives a high chance of a live starter in the opening hand
- 13 hand traps and 20 negation-text cards give layered interaction on both turns
- Fusion boss ceiling (2700–3000 ATK) with Fusion searchers and recursion routes
Weaknesses
- Illegal under OCG copy limits (Ash Blossom and Super Polymerization at 3 copies)
- Low archetype purity (17%) and wide sub-archetype spread across Dracotail, Mulcharmy and generic cards
- No side deck, so no adaptability for best-of-3
- Several engine pieces are single copies of Limited cards, so one removal or banish effect can break a line
Critical choke points
- Single-copy Limited engine pieces (Instant Fusion, Ketu Dracotail, Rahu Dracotail) are the only Fusion enablers for several routes
- Fusion Summon depends on Extra Deck boss monsters, so losing them to one interruption leaves few alternatives
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Super Polymerization | Legal copies (2 each) or other Main Deck tech | Both cards exceed the OCG copy limit, so the deck cannot be played legally until this is fixed. |
| 2 | 1 Harpie's Feather Duster or 1 Droll & Lock Bird | A Fairy Tail or Dracotail searcher or a Fusion enabler | Reduces reliance on Limited single-copy cards and raises the chance of a live Fusion starter. |
| 3 | 1 Evenly Matched | A Side Deck of 15 | Adds post-side adaptability, which the current list completely lacks. |
Evidence & confidence
- Verified: Legality: Illegal, with two copy-limit violations (Ash Blossom and Super Polymerization at 3 copies each); Main 55, Extra 15, Side 0, within the OCG size rules; Nine Limited cards and three Semi-Limited cards are in the Main Deck; Composition: 16 archetype core copies, 13 hand traps, 15 searcher-text cards, 20 negation-text cards
- Inferred: Starter consistency: P(≥1 core in hand of 5) ≈ 0.83 from hypergeometric draw odds; Interaction density is layered: 13 hand traps and 20 negation-text cards; Fusion ceiling is realistic from the Dracotail and Fairy Tail bosses; Going-second hand-trap plan has roughly 0.82 chance of at least one hand trap in a 6-card hand
- Provisional: Meta Power and format fit (no dated metagame sample); Tournament reliability (no tournament link)
- Data gaps: No combos supplied, so the floor, median and ceiling of combo output are text-only inference No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rates No Side Deck registered for the list (side count 0) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null, so the deck name is unavailable
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