Kashtira Deck #770862 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Hecahands Jauzah x5, Kashtira Fenrir x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 46
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Xyz Summon
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Board-breaking Kashtira and Hecahands Fusion/Xyz monsters with 2400+ ATK or DEF that neither battle nor effect-based answers remove easily (Inferred from card text); Hecahands Dandalos control steal and Kashtira Shangri-Ira recursion (Inferred from card text)
  • Turn 1 (going first): Open Kashtira Fenrir or Kashtira Unicorn for a Special Summon, search a Kashtira monster or spell, then route into Hecahands or Kashtira Fusion/Xyz; the list is illegal, so this is a structural read only
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Evenly Matched) plus Monster Reborn and Super Polymerization to answer the opponent's board before the Extra Deck line resolves
  • Recovery: Kashtira Birth, Kashtiratheosis and Pressured Planet Wraitsoth add Kashtira monsters and spells back to hand; Hecahands Tartaros and Hecahands Mankibuel recover via Hecahands searches (Inferred)
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the Side slot is empty

Why it scores here

The score comes from the deck as a system, not from averaging card scores. The 52-card Main Deck opens a Kashtira or Hecahands starter in about 75% of 5-card hands (core-group estimate, Inferred), so the engine is accessible on paper. Brick and redundancy are weak: 27 generic cards, 57 off-archetype copies, and only 18.6% exact-name Kashtira purity. Interaction is broad (8 hand traps, 8 negation-text cards, 24 removal-text cards) but split across several unrelated effects. The list is Illegal: Kashtira Fenrir is Forbidden, three other cards exceed their limits, and the Extra Deck holds 18 cards against a 15-card maximum, so the score is capped and structural only. No combo boards or tournament record exist, so the combo ceiling and median are text-only inferences and the meta read is Provisional. Popularity of the Kashtira archetype does not earn points here.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in 5-card hand) = 0.75; 2-card bootstrap via Kashtira Fenrir or Unicorn with searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 45 27 generic/tech cards and 57 off-archetype copies in a 52-card main; conflicting Normal Summons from Kashtira Birth and Riseheart (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling read from card text only: Kashtira/Hecahands fusion and Xyz lines exist, but no recorded combo boards (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence rows, so median output is unknown; text-only floor estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and Hecahands Ibtel/Gaigas allow recovery after one disruption, but the core lines share few starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Kashtira Birth, Kashtiratheosis and Wraitsoth provide search and recovery; Hecahands Tartaros recovers the Hecahands line (Inferred)
D7 End-Board & Interaction Quality 58 8 hand traps and 8 negation-text cards plus Yad'al and Ib'al-Hecahands traps; several are conditional on the Hecahands board (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Dandalos control steal and Kashtira Ogre/Fenrir attack effects are the going-second board breakers; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2400-3400 ATK/DEF closers (Hecahands Xeno 3400, Kashtira Ogre 2800, Shangri-Ira 3000 DEF); no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 52 main cards with 30 distinct; copy histogram 16/6/8 and 27 generic cards, so the list is wide and not compact (Verified structure)
D11 Extra Deck Efficiency & Coverage 30 18 Extra Deck cards against a 15-card OCG maximum; 13 distinct; mixed Fusion/Xyz/Link flexibility (Verified count)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so no adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link; archetype core inclusion 40% present in this list (Provisional; no dated meta)
D14 Pilotability & Error Tolerance 40 Multiple timing-sensitive hand traps and 5 fusion/Xyz routes, requiring many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); extra deck overflow (-4); empty side deck (-2); no combo or tournament evidence (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 46.6 - 17 = 29.6, rounded to 30. Illegal deck: theoretical/structural-only, capped low.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter access: about 75% of going-first hands contain a core Kashtira or Hecahands card (Inferred)
  • Broad interaction: 8 hand traps and 8 negation-text cards across several timings (Inferred)
  • Multiple fusion and Xyz closers at 2400+ ATK/DEF (Verified stat)

Weaknesses

  • Illegal list: Forbidden Kashtira Fenrir, over-limit copies of 4 cards, and an 18-card Extra Deck (Verified)
  • Low archetype purity (18.6% exact name) and 57 off-archetype copies weaken engine coherence (Verified)
  • No Side Deck (Verified)
  • No combos or tournament data, so the ceiling and median are unverified (Verified data gap)

Critical choke points

  • Kashtira Fenrir is Forbidden in OCG, so the Kashtira Fenrir starter route cannot be run legally
  • Kashtira Unicorn at 3 copies (limit 1) and Ash Blossom at 3 copies (limit 2) compete for the same hand slots
Priority Remove Add Reason
1 Kashtira Fenrir (3) Legal Kashtira starter such as Kashtira Ogre or Kashtira Riseheart Fenrir is Forbidden in OCG and makes the list illegal
2 Kashtira Unicorn (2 of 3) Non-Limited Kashtira or Hecahands starter Limit 1 in OCG
3 3 Extra Deck cards (down to 15) None (cut) Extra Deck must be at most 15; Hecahands Jauzah is over the 3-copy limit as well
4 1 Hecahands Jauzah copy and 1 Ash Blossom copy None (cut to legal copy counts) Ash Blossom is Semi-Limited (2) and Jauzah is limited to 3 copies

Evidence & confidence

  • Verified: Legality: Kashtira Fenrir Forbidden with 3 copies run; over-limit counts for Unicorn, Ash Blossom, Super Polymerization and Hecahands Jauzah; Extra Deck 18 cards against OCG max 15; Main 52 within 40-60; Side 0; Card stats and text from the evidence pack; Archetype core inclusion 40% present in the list
  • Inferred: Starter access about 0.75 from hypergeometric core group; Hand-trap interaction density and going-second board-breaking from card text; Combo ceiling and floor estimates from text only
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Tournament reliability from text and structure only
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Guide snippet truncated; no section titles to verify the build

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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