Kashtira Deck #770862 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Hecahands Jauzah x5, Kashtira Fenrir x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Hecahands Breus x1
- Hecahands Gaigas x1
- Hecahands Godos x2
- Hecahands Ibtel x2
- Hecahands Mankibuel x1
- Hecahands Yadel x2
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x1
- Kashtira Unicorn x3
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Forbidden Droplet x2
- Hecahands Tartaros x1
- Illusion Gate x2
- Kashtira Birth x1
- Kashtiratheosis x1
- Pressured Planet Wraitsoth x1
- Sacred Sword of Seven Stars x1
- Spell Card "Monster Reborn" x3
- Super Polymerization x3
- Terraforming x1
- Xyz Import x3
- Dark Bribe x1
- Evenly Matched x3
- Hecahands Bait x1
- Ib'al-Hecahands x1
- Kashtira Preparations x1
- Yad'al-Hecahands x1
Extra Deck (18)
- Hecahands Dandalos x1
- Hecahands Jauzah x5
- Hecahands Xeno x1
- Mudragon of the Swamp x1
- Black Luster Soldier - Soldier of Chaos x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Rahamu, Envoy of the Sacred Tome x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Kerzebs, the Gaoled Glutton x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 46 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion/Xyz Summon
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Board-breaking Kashtira and Hecahands Fusion/Xyz monsters with 2400+ ATK or DEF that neither battle nor effect-based answers remove easily (Inferred from card text); Hecahands Dandalos control steal and Kashtira Shangri-Ira recursion (Inferred from card text)
- Turn 1 (going first): Open Kashtira Fenrir or Kashtira Unicorn for a Special Summon, search a Kashtira monster or spell, then route into Hecahands or Kashtira Fusion/Xyz; the list is illegal, so this is a structural read only
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Evenly Matched) plus Monster Reborn and Super Polymerization to answer the opponent's board before the Extra Deck line resolves
- Recovery: Kashtira Birth, Kashtiratheosis and Pressured Planet Wraitsoth add Kashtira monsters and spells back to hand; Hecahands Tartaros and Hecahands Mankibuel recover via Hecahands searches (Inferred)
- After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the Side slot is empty
Why it scores here
The score comes from the deck as a system, not from averaging card scores. The 52-card Main Deck opens a Kashtira or Hecahands starter in about 75% of 5-card hands (core-group estimate, Inferred), so the engine is accessible on paper. Brick and redundancy are weak: 27 generic cards, 57 off-archetype copies, and only 18.6% exact-name Kashtira purity. Interaction is broad (8 hand traps, 8 negation-text cards, 24 removal-text cards) but split across several unrelated effects. The list is Illegal: Kashtira Fenrir is Forbidden, three other cards exceed their limits, and the Extra Deck holds 18 cards against a 15-card maximum, so the score is capped and structural only. No combo boards or tournament record exist, so the combo ceiling and median are text-only inferences and the meta read is Provisional. Popularity of the Kashtira archetype does not earn points here.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype core card in 5-card hand) = 0.75; 2-card bootstrap via Kashtira Fenrir or Unicorn with searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 27 generic/tech cards and 57 off-archetype copies in a 52-card main; conflicting Normal Summons from Kashtira Birth and Riseheart (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling read from card text only: Kashtira/Hecahands fusion and Xyz lines exist, but no recorded combo boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence rows, so median output is unknown; text-only floor estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps and Hecahands Ibtel/Gaigas allow recovery after one disruption, but the core lines share few starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Kashtira Birth, Kashtiratheosis and Wraitsoth provide search and recovery; Hecahands Tartaros recovers the Hecahands line (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | 8 hand traps and 8 negation-text cards plus Yad'al and Ib'al-Hecahands traps; several are conditional on the Hecahands board (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Dandalos control steal and Kashtira Ogre/Fenrir attack effects are the going-second board breakers; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2400-3400 ATK/DEF closers (Hecahands Xeno 3400, Kashtira Ogre 2800, Shangri-Ira 3000 DEF); no closing-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 52 main cards with 30 distinct; copy histogram 16/6/8 and 27 generic cards, so the list is wide and not compact (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 30 | 18 Extra Deck cards against a 15-card OCG maximum; 13 distinct; mixed Fusion/Xyz/Link flexibility (Verified count) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link; archetype core inclusion 40% present in this list (Provisional; no dated meta) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple timing-sensitive hand traps and 5 fusion/Xyz routes, requiring many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); extra deck overflow (-4); empty side deck (-2); no combo or tournament evidence (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 46.6 - 17 = 29.6, rounded to 30. Illegal deck: theoretical/structural-only, capped low.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter access: about 75% of going-first hands contain a core Kashtira or Hecahands card (Inferred)
- Broad interaction: 8 hand traps and 8 negation-text cards across several timings (Inferred)
- Multiple fusion and Xyz closers at 2400+ ATK/DEF (Verified stat)
Weaknesses
- Illegal list: Forbidden Kashtira Fenrir, over-limit copies of 4 cards, and an 18-card Extra Deck (Verified)
- Low archetype purity (18.6% exact name) and 57 off-archetype copies weaken engine coherence (Verified)
- No Side Deck (Verified)
- No combos or tournament data, so the ceiling and median are unverified (Verified data gap)
Critical choke points
- Kashtira Fenrir is Forbidden in OCG, so the Kashtira Fenrir starter route cannot be run legally
- Kashtira Unicorn at 3 copies (limit 1) and Ash Blossom at 3 copies (limit 2) compete for the same hand slots
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (3) | Legal Kashtira starter such as Kashtira Ogre or Kashtira Riseheart | Fenrir is Forbidden in OCG and makes the list illegal |
| 2 | Kashtira Unicorn (2 of 3) | Non-Limited Kashtira or Hecahands starter | Limit 1 in OCG |
| 3 | 3 Extra Deck cards (down to 15) | None (cut) | Extra Deck must be at most 15; Hecahands Jauzah is over the 3-copy limit as well |
| 4 | 1 Hecahands Jauzah copy and 1 Ash Blossom copy | None (cut to legal copy counts) | Ash Blossom is Semi-Limited (2) and Jauzah is limited to 3 copies |
Evidence & confidence
- Verified: Legality: Kashtira Fenrir Forbidden with 3 copies run; over-limit counts for Unicorn, Ash Blossom, Super Polymerization and Hecahands Jauzah; Extra Deck 18 cards against OCG max 15; Main 52 within 40-60; Side 0; Card stats and text from the evidence pack; Archetype core inclusion 40% present in the list
- Inferred: Starter access about 0.75 from hypergeometric core group; Hand-trap interaction density and going-second board-breaking from card text; Combo ceiling and floor estimates from text only
- Provisional: Meta Power and matchup fit: no dated metagame sample; Tournament reliability from text and structure only
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Guide snippet truncated; no section titles to verify the build
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