Hecahands Deck #770861 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Hecahands Jauzah x5, Kashtira Fenrir x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
42± 12/ 100
Power Score
Structural 54
Reliability 40
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Hecahands Fusion Monsters (Xeno, Dandalos, Jauzah) from the Extra Deck and convert the board into 2800–3400 ATK attackers that cannot be destroyed by battle.; Kashtira Shangri-Ira Xyz pressure and Hecahands Bait / Dandalos control steals, with the Kashtira Fenrir and Unicorn line as a fallback.
  • Turn 1 (going first): Open Hecahands Yadel, Ibtel, or Mankibuel and Ash/Ghost Ogre as protection, then Fusion Summon Hecahands Fusion Monsters through Super Polymerization or Mankibuel's hand/field fusion.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Evenly Matched, and Ib'al/Yad'al-Hecahands to answer the opponent's first summon or search, then rebuild with the Hecahands Tartaros and Mankibuel line.
  • Recovery: Recover through Hecahands Ibtel and Yadel searches from the GY and the Yad'al/Ib'al negation traps, which re-enter the board as protection and fuel the next fusion.
  • After siding: No Side Deck is registered, so no post-side plan is available; any change to the Side Deck is structural guesswork and not evaluated.

Why it scores here

The deck's reliable opening rests on its archetype core: the hypergeometric estimate gives about 0.78 odds of at least one Hecahands/Kashtira core card in a 5-card opening hand, and 13 copies of the searcher text group should yield a functional T1 more often than not (Inferred). Its interaction density is the strongest structural feature, with 8 hand-trap or negation cards and 24 removal-text cards giving it layered answers to going-second threats, which is why D7 and D8 sit above the mid-line. Convert and closing power are plausible on paper because the Extra Deck carries 3000+ ATK fusion and Xyz bodies, but no recorded boards exist, so the combo ceiling and median are text-only inferences and were not averaged from individual card scores. The score is pulled down by the legality failure: Kashtira Fenrir is Forbidden in OCG and is run three times, Unicorn, Ash, and Super Polymerization exceed their copy limits, and the Extra Deck is 3 cards over the 15-card cap, so the result is a theoretical, structural-only read. Popularity, usage stats, and archetype share did not earn points: the usage stats only confirm the core cards are standard for this archetype, and there is no meta sample.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 archetype core card in opening hand of 5) ≈ 0.78; 3-copy staples P ≈ 0.27 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eight hand traps and 16 singleton slots give a moderate brick profile; no conflicting-summon data (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is a text-only read of Fusion Summon routes to 3000+ ATK bodies (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so the median output is unknown and rated conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negation and hand-trap lines plus Hecahands recursion give redundant routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Thirteen searcher-text cards and Ibtel/Yadel recursion support rebuilds, but Fusion costs burn material (Inferred)
D7 End-Board & Interaction Quality 70 Eight negation or hand-trap cards and 24 removal-text cards give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Ghost Ogre/Ash are strong going second, and the Kashtira Fenrir/Unicorn line is illegal (Inferred)
D9 Offensive Pressure & Closing Power 65 Dandalos (2900), Xeno (3400), and Breus (2800) give strong end-board ATK; no damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 52-card Main with 30 distinct cards, 16 singletons, and Jauzah at 5 copies lowers compactness (Verified counts, Inferred rating)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 18 cards with 3 more than the cap, and 8 fusion, 6 Xyz, and 4 Link (Verified count)
D12 Side Deck Adaptability 10 No Side Deck is registered, so no post-side adaptability exists (Verified, scored low)
D13 Matchup Coverage & Format Fit 40 No tournament link and no metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple fusion and Xyz lines with many decision points and a complex starter list (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary blend applied to weights. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); extra_deck_over_limit (-3). Final formula: Illegal: theoretical/structural-only. 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51.2, then context modifiers (−9) = 42; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 8 hand traps or negations plus 24 removal-text cards
  • Strong Fusion/Xyz end-board ATK (Xeno 3400, Dandalos 2900, Breus 2800)
  • Archetype core is reliably present in the opening (Inferred ≈0.78)

Weaknesses

  • Illegal list: Forbidden Kashtira Fenrir and three over-limit cards
  • Extra Deck of 18 exceeds the 15-card OCG cap
  • No Side Deck, so no post-side adaptability
  • Mixed Hecahands/Kashtira/Phantasm/Vampire sub-archetypes reduce engine coherence (exact-name purity 28.6%)

Critical choke points

  • Any single Forbidden or over-limit card removal reduces the illegal core lines
  • Dependence on Fusion Summons that require several specific materials
Priority Remove Add Reason
1 Kashtira Fenrir (3 copies) Legal core or a 0-copy slot Forbidden in OCG, so the deck cannot be legally played as built
2 One copy of Kashtira Unicorn; one Ash Blossom and one Super Polymerization Within legal copy limits (Unicorn 1, Ash 2, Super Polymerization 2) Clears the copy-limit violations
3 Two Hecahands Jauzah from the Extra Deck Within 3 copies, and cut Extra Deck to 15 or fewer Clears the Jauzah copy violation and the Extra Deck size overflow
4 Non-core singletons A 15-card Side Deck Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: Illegal, Fenrir Forbidden at 3 copies, Unicorn 3 vs limit 1, Ash 3 vs 2, Super Polymerization 3 vs 2, Jauzah 5 vs 3, Extra 18 vs 15; Composition counts: Main 52, Extra 18, Side 0; 8 hand traps; 13 searcher-text cards; 24 removal-text cards; Usage stats: Yad'al-Hecahands and Ib'al-Hecahands at 88% inclusion
  • Inferred: Consistency: P(≥1 archetype core card in 5-card opening) ≈ 0.78; Interaction quality (D7) from semantic read of negation and removal text; Going-second hand-trap value
  • Provisional: Meta power and matchup fit (no dated metagame sample, no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick, starter, and OTK rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered (Side Deck size 0) deck.title is null; deck name not available

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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