Hecahands Deck #770861 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Hecahands Jauzah x5, Kashtira Fenrir x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Hecahands Breus x1
- Hecahands Gaigas x1
- Hecahands Godos x2
- Hecahands Ibtel x2
- Hecahands Mankibuel x1
- Hecahands Yadel x2
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x1
- Kashtira Unicorn x3
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Forbidden Droplet x2
- Hecahands Tartaros x1
- Illusion Gate x2
- Kashtira Birth x1
- Kashtiratheosis x1
- Pressured Planet Wraitsoth x1
- Sacred Sword of Seven Stars x1
- Spell Card "Monster Reborn" x3
- Super Polymerization x3
- Terraforming x1
- Xyz Import x3
- Dark Bribe x1
- Evenly Matched x3
- Hecahands Bait x1
- Ib'al-Hecahands x1
- Kashtira Preparations x1
- Yad'al-Hecahands x1
Extra Deck (18)
- Hecahands Dandalos x1
- Hecahands Jauzah x5
- Hecahands Xeno x1
- Mudragon of the Swamp x1
- Black Luster Soldier - Soldier of Chaos x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Rahamu, Envoy of the Sacred Tome x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Kerzebs, the Gaoled Glutton x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fusion Summon Hecahands Fusion Monsters (Xeno, Dandalos, Jauzah) from the Extra Deck and convert the board into 2800–3400 ATK attackers that cannot be destroyed by battle.; Kashtira Shangri-Ira Xyz pressure and Hecahands Bait / Dandalos control steals, with the Kashtira Fenrir and Unicorn line as a fallback.
- Turn 1 (going first): Open Hecahands Yadel, Ibtel, or Mankibuel and Ash/Ghost Ogre as protection, then Fusion Summon Hecahands Fusion Monsters through Super Polymerization or Mankibuel's hand/field fusion.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Evenly Matched, and Ib'al/Yad'al-Hecahands to answer the opponent's first summon or search, then rebuild with the Hecahands Tartaros and Mankibuel line.
- Recovery: Recover through Hecahands Ibtel and Yadel searches from the GY and the Yad'al/Ib'al negation traps, which re-enter the board as protection and fuel the next fusion.
- After siding: No Side Deck is registered, so no post-side plan is available; any change to the Side Deck is structural guesswork and not evaluated.
Why it scores here
The deck's reliable opening rests on its archetype core: the hypergeometric estimate gives about 0.78 odds of at least one Hecahands/Kashtira core card in a 5-card opening hand, and 13 copies of the searcher text group should yield a functional T1 more often than not (Inferred). Its interaction density is the strongest structural feature, with 8 hand-trap or negation cards and 24 removal-text cards giving it layered answers to going-second threats, which is why D7 and D8 sit above the mid-line. Convert and closing power are plausible on paper because the Extra Deck carries 3000+ ATK fusion and Xyz bodies, but no recorded boards exist, so the combo ceiling and median are text-only inferences and were not averaged from individual card scores. The score is pulled down by the legality failure: Kashtira Fenrir is Forbidden in OCG and is run three times, Unicorn, Ash, and Super Polymerization exceed their copy limits, and the Extra Deck is 3 cards over the 15-card cap, so the result is a theoretical, structural-only read. Popularity, usage stats, and archetype share did not earn points: the usage stats only confirm the core cards are standard for this archetype, and there is no meta sample.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 archetype core card in opening hand of 5) ≈ 0.78; 3-copy staples P ≈ 0.27 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Eight hand traps and 16 singleton slots give a moderate brick profile; no conflicting-summon data (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling is a text-only read of Fusion Summon routes to 3000+ ATK bodies (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so the median output is unknown and rated conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple negation and hand-trap lines plus Hecahands recursion give redundant routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Thirteen searcher-text cards and Ibtel/Yadel recursion support rebuilds, but Fusion costs burn material (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Eight negation or hand-trap cards and 24 removal-text cards give layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Ghost Ogre/Ash are strong going second, and the Kashtira Fenrir/Unicorn line is illegal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Dandalos (2900), Xeno (3400), and Breus (2800) give strong end-board ATK; no damage data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 52-card Main with 30 distinct cards, 16 singletons, and Jauzah at 5 copies lowers compactness (Verified counts, Inferred rating) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck is 18 cards with 3 more than the cap, and 8 fusion, 6 Xyz, and 4 Link (Verified count) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so no post-side adaptability exists (Verified, scored low) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no metagame sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple fusion and Xyz lines with many decision points and a complex starter list (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary blend applied to weights. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); extra_deck_over_limit (-3). Final formula: Illegal: theoretical/structural-only. 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51.2, then context modifiers (−9) = 42; Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 8 hand traps or negations plus 24 removal-text cards
- Strong Fusion/Xyz end-board ATK (Xeno 3400, Dandalos 2900, Breus 2800)
- Archetype core is reliably present in the opening (Inferred ≈0.78)
Weaknesses
- Illegal list: Forbidden Kashtira Fenrir and three over-limit cards
- Extra Deck of 18 exceeds the 15-card OCG cap
- No Side Deck, so no post-side adaptability
- Mixed Hecahands/Kashtira/Phantasm/Vampire sub-archetypes reduce engine coherence (exact-name purity 28.6%)
Critical choke points
- Any single Forbidden or over-limit card removal reduces the illegal core lines
- Dependence on Fusion Summons that require several specific materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (3 copies) | Legal core or a 0-copy slot | Forbidden in OCG, so the deck cannot be legally played as built |
| 2 | One copy of Kashtira Unicorn; one Ash Blossom and one Super Polymerization | Within legal copy limits (Unicorn 1, Ash 2, Super Polymerization 2) | Clears the copy-limit violations |
| 3 | Two Hecahands Jauzah from the Extra Deck | Within 3 copies, and cut Extra Deck to 15 or fewer | Clears the Jauzah copy violation and the Extra Deck size overflow |
| 4 | Non-core singletons | A 15-card Side Deck | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Legality: Illegal, Fenrir Forbidden at 3 copies, Unicorn 3 vs limit 1, Ash 3 vs 2, Super Polymerization 3 vs 2, Jauzah 5 vs 3, Extra 18 vs 15; Composition counts: Main 52, Extra 18, Side 0; 8 hand traps; 13 searcher-text cards; 24 removal-text cards; Usage stats: Yad'al-Hecahands and Ib'al-Hecahands at 88% inclusion
- Inferred: Consistency: P(≥1 archetype core card in 5-card opening) ≈ 0.78; Interaction quality (D7) from semantic read of negation and removal text; Going-second hand-trap value
- Provisional: Meta power and matchup fit (no dated metagame sample, no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick, starter, and OTK rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered (Side Deck size 0) deck.title is null; deck name not available
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