Kashtira Deck #770855 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Control
  • Secondary strategies: Midrange, Stun, Fusion/Synchro/Xyz mechanics
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kashtira and Psychic boss monsters (Kashtira Unicorn, Kashtira Ogre, Psychic End Punisher, Psychic Blaster Mk-II, Absolute Axon Kicker) converting a board stabilised by hand traps and negations; Fusion/Synchro pressure through Axon Kicker and P.U.N.K. JAM variants after Teleport and Fusion lines
  • Turn 1 (going first): Open with a Kashtira or Psychic starter, use Kashtira Birth or Psychic Processor to fill the board, and hold Ash Blossom / Ghost Belle-type responses. Kashtira Fenrir cannot be part of this plan as printed because it is Forbidden.
  • Turn 2 (going second): Respond to the opponent's first summon or Spell with hand traps (Ash Blossom, Ghost Belle & Haunted Mansion, Ghost Ogre & Snow Rabbit, Infinite Impermanence), then rebuild through Kashtira Ogre or Unicorn when the list is legal.
  • Recovery: Recur Kashtira monsters from GY and banishment through Kashtira Birth and Kashtira Preparations; Psychic Processor and Hushed Psychic Minister provide late-game bodies.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan in the evidence. This is a major gap.

Why it scores here

The deck's score comes from the system, not from averaging its cards. Its strongest features are layered interaction: 14 hand traps and about 11 negation outlets, plus a Psychic removal and banish suite, give it durable answers against an opposing turn. Its finishers (Psychic End Punisher, Psychic Blaster Mk-II, Absolute Axon Kicker, Kashtira Unicorn) give it closing power that is above average for the format. Its weaknesses are the illegal list, which blocks a normal Final score, and the fact that Kashtira Fenrir is Forbidden, which removes one of the archetype's main starters. Archetype popularity earned no points, and the 14.3% exact-name purity shows the deck is a Kashtira-Psychic hybrid whose engine coherence is only partial. No combos or boards were supplied, so the floor and median are text-based inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype core (15 copies) gives P(>=1 in opening 5) of about 0.81 and searcher text P of about 0.76, but Fenrir is Forbidden and the list is over limit on three cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 27 distinct main cards with 13 singletons and 25 non-monster slots; a heavy hand-trap and tech load risks dead cards in many hands (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; the ceiling is a text-based read of Psychic Blaster, Axon Kicker and Kashtira special-summon chains (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output cannot be measured; scored conservatively from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent negation and hand-trap routes (Ash, Ghost Belle, Ghost Ogre, Infinite Impermanence, Evenly Matched, Mind Over Matter) and recursion via Kashtira Birth (Inferred)
D6 Resource Economy, Recovery & Grind 62 13 search-text cards and Mulcharmy Fuwalos draw effects; Psychic Processor and Kashtira recursion regenerate resources (Inferred)
D7 End-Board & Interaction Quality 70 35 removal-text and 11 negation-text cards, with boss-level end-board effects on Psychic End Punisher and Juraishin (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap P(>=1 in 6) of about 0.84 with Lightning Storm and Infinite Impermanence for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATKs of 2500 to 3500 (Psychic End Punisher 3500, Absolute Axon Kicker 3400, Psychic Blaster Mk-II 3200) support strong closing power (Verified stat, Inferred read)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 25 non-monster slots and many single-copy tech cards; compactness is moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 65 All 15 Extra slots filled across Synchro (9), Fusion (3), Xyz (2) and Link (1), with two Psychic Blaster Mk-II (Verified composition)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so no post-side adaptation exists in the evidence (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage stats show only the Kashtira core, not format fit (Provisional)
D14 Pilotability & Error Tolerance 42 Many timing-sensitive hand-trap and Psychic chains and two-branch Kashtira plays (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure: Forbidden Kashtira Fenrir in the core engine (-8); Copy-limit overage on Ash Blossom, Super Polymerization and Kashtira Unicorn (-4). Final formula: Theoretical: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54.4; modifiers -12 gives 42.4; Illegal-list cap sets the final score to 30 (theoretical/structural only, no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (14 hand traps, 11 negation outlets)
  • Strong boss monsters with high ATK and an effect-based end-board (Psychic End Punisher, Psychic Blaster Mk-II, Absolute Axon Kicker)
  • Full Extra Deck with Synchro, Fusion, Xyz and Link coverage

Weaknesses

  • Illegal as built: Forbidden Fenrir plus three over-limit restricted cards
  • No side deck, so no post-side plan
  • Low archetype purity (14.3%); many off-archetype Psychic and tech cards dilute the Kashtira engine
  • No combo boards to measure floor or median output

Critical choke points

  • Kashtira Fenrir is Forbidden, so the main Kashtira starter path is broken
  • Ash Blossom and Super Polymerization exceed their legal copies, which must be fixed before the list can be played
Priority Remove Add Reason
1 3x Kashtira Fenrir (Forbidden) A legal Kashtira or Psychic starter, verified against the current OCG BanList Forbidden card must leave the list before any other evaluation applies
2 1x Ash Blossom & Joyous Spring, 1x Super Polymerization, 2x Kashtira Unicorn (over limit) Legal copies or unrestricted replacements, verified against the BanList Restores copy-limit legality (Unicorn 1 legal copy, Ash 2, Super Polymerization 2)
3 No side deck is registered A sideboard of up to 15 cards, targeting the deck's likely matchups Post-side adaptation is currently zero, so the score cannot benefit from sideboarding

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Fenrir Forbidden; Unicorn Limited; Ash and Super Polymerization Semi-Limited with over-limit copies; Extra Deck composition (9 Synchro, 3 Fusion, 2 Xyz, 1 Link); Archetype usage: Ash Blossom 84.6%, Mulcharmy 69.2%, Fenrir 65.4%, Unicorn 53.8%, Infinite Impermanence 51.9% inclusion
  • Inferred: Starter access about 0.81 (hypergeometric, core group); Hand-trap coverage and negation density (about 14 hand traps, 11 negation outlets); Going-second hand-trap P(>=1 in 6) about 0.84; Brick and dead-card risk from 25 non-monster slots and many single-copy tech cards; Closing power from boss ATK values (Verified stat, Inferred read)
  • Provisional: Meta power and format fit (no dated metagame sample); Matchup profile (no matchup results)
  • Data gaps: Illegal list: no normal Final score is possible until the list is legal No combos or boards supplied; floor, median and ceiling are text-based inferences No side deck (side_count 0), so no post-side evidence No tournament link; archetype meta-share and pilot record absent No win-rate telemetry in YGOVN; going-first, going-second and matchup rates are unknown Deck title is null Usage stats show 5 of 10 Kashtira core cards missing (Super Starslayer TY-PHON, S:P Little Knight, Harpie's Feather Duster, I:P Masquerena, Droll & Lock Bird)

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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