Train Deck #770826 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
32± 6/ 100
Power Score
Structural 46
Reliability 35
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Tempo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-board pressure from R.B., Sky Striker and Train Link monsters, closed by Therion King Regulus or Night Train Blue Traveler (structural read only; no recorded boards); Hand-trap and negation tempo leading to a Link-3 board from R.B. The Brute Blues and R.B. Shepherd's Crook
  • Turn 1 (going first): Open Exceptional Schedule or Revolving Switchyard (both in deck) to reach a Train or R.B. starter, then Link Summon through the 15 Link Extra Deck monsters; no combo steps are evidenced
  • Turn 2 (going second): Use the 11 hand traps and Forbidden Droplet / Solemn Judgment to stop the opponent's board, then rebuild with Mulcharmy draw effects
  • Recovery: Mulcharmy Fuwalos / Purulia draw when the hand is empty, Scrap Recycler draws from GY-shuffled Machines, and R.B. Stage Landing can recover an R.B. monster when it would be destroyed
  • After siding: Not applicable: the deck has no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored as a system: a 57-card Main with 15 Link monsters, drawn from several sub-archetypes (R.B., Sky Striker, Mulcharmy, Mekk-Knight, Solemn, Cyclone) rather than a cohesive Train engine, since only 7 of the 57 Main cards carry the exact Train name (9.7% purity). The Train core is largely missing: 7 of 15 core cards are absent, including the Superdreadnought Rail Cannon line, so the engine-access score is held down. Interaction is the strongest area: 11 hand traps, 17 negation-text cards and 30 removal-text cards give real disruption and going-second value (Inferred from card text). No recorded boards exist, so conversion and median output are text-only inference and are scored conservatively rather than from popularity or usage. The list is Illegal because Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, which caps the final score; no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 13 archetype core copies in a 5-card opening hand) = 0.74; but 7 of 15 core cards are absent, including the Superdreadnought line (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick risk is high: 15 Link Extra Deck cards plus 26 level-0 spells and traps and 18 tech cards; the copy histogram is spread across many sub-archetypes (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards (combos_evidence total 0); conversion is a structural read of Link-3 and Level-10 boards only (Inferred)
D4 Combo Floor & Median Output 35 No combo data; median output cannot be measured and is held low until boards exist (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Second independent lines exist via Exceptional Schedule, Mulcharmy draw, and R.B. Next Phase; no board-level data to confirm them (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects, Scrap Recycler and Night Train recursion support resource recovery (Inferred from card text)
D7 End-Board & Interaction Quality 65 11 hand traps, 17 negation-text cards and 30 removal-text cards, including Droll & Lock Bird, Solemn Judgment and Ash Blossom (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 11 hand traps plus Harpie's Feather Duster and Lightning Storm give going-second board-breaking value (Inferred from text)
D9 Offensive Pressure & Closing Power 45 Closing relies on Therion King Regulus 2800 ATK, Night Train Blue Traveler 2500 ATK and R.B. Link monsters; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 57 Main cards with 18 tech and 26 level-0 spells and traps: the Main is bloated and coherence is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 All 15 Extra Deck slots are Link monsters from several archetypes, and the Extra Deck is 15/15 used; the Train engine is missing from it (Verified composition)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta-share context; the archetype is a niche sub-theme mix (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across several sub-archetypes, Link-Summon routing, and hand-trap timing; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-8); Core engine missing (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck capped low and labeled structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and negation/removal text give disruption on both turns
  • Link-based boards offer multiple independent lines (R.B., Sky Striker, Train)
  • Mulcharmy draw effects and Scrap Recycler give some recovery

Weaknesses

  • Illegal as built: Ash Blossom is run 3 times against a limit of 2
  • Train engine core is largely missing (Superdreadnought line absent)
  • No side deck and no post-side plan
  • Main deck is spread across sub-archetypes with 26 level-0 spells and traps and 18 tech cards

Critical choke points

  • Exceptional Schedule (3 copies) and Revolving Switchyard (1) are the only Train enablers, so a hand without them has little route to the Link Extra Deck
  • Score is capped by the Illegal copy-limit violation until one Ash Blossom is removed
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-duplicate (for example a Main Deck staple or a Train core card) Clears the only legality violation so the deck can be scored normally
2 Several level-0 Spell/Trap tech slots (for example Solemn Accusation or Forbidden Droplet copies) Superdreadnought Rail Cannon engine cards (Gustav Rocket, Flying Launcher) or Train Connection Restores the missing Train engine; 7 of 15 core cards are absent per usage statistics
3 None (no side deck) A 10 to 15 card Side Deck A side plan is needed for best-of-3 play; D12 is currently 10

Evidence & confidence

  • Verified: Illegal: Ash Blossom & Joyous Spring run 3 vs Semi-Limited limit 2; Main 57 / Extra 15 / Side 0 within size rules; Core coverage 7 of 15 cards present (46.7%); Exact-name purity 9.7%
  • Inferred: P(>=1 core card in 5-card hand) = 0.74; Interaction quality from card text (11 hand traps, 17 negation, 30 removal); Brick proxy 0.26
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchups or brick/starter rates Meta Power is provisional without a dated metagame sample No side deck: post-side performance cannot be assessed

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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