R.B. Deck #770824 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck R.B. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: R.B. Link-monster board pressure converting Stage Landing and Funk Dock into repeated Link Summons and boss attacks (Inferred from card text); Sky Striker and Train Extra Deck link bodies as a second pressure route (Inferred)
  • Turn 1 (going first): Open on R.B. Stage Landing or Funk Dock to reach an R.B. starter, then Link Summon R.B. The Brute Blues or Shepherd's Crook (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Ghost Belle to interrupt the opponent's first engine, then rebuild through R.B. Lambda Cannon recursion (Inferred)
  • Recovery: Recover from the GY with R.B. monsters and Stage Landing's banish-to-protect effect (Inferred from card text)
  • After siding: No side deck is supplied, so no post-side plan can be scored (Provisional)

Why it scores here

The score comes from the system, not from averaging card scores. The 21-copy R.B. core has a high archetype access estimate (P at least one core card in a 5-card opening hand is about 0.91), so the deck usually reaches a live engine, which is the main reason it earns Structural points. Interaction density is high, with 17 negation-text and 30 removal-text cards plus 11 hand traps, which supports the endboard and going-second dimensions. Scoring is held down by the absence of recorded combos (combo floor, median, and ceiling are text-only inference), the lack of a side deck, and no tournament or meta data. The deck is illegal as submitted because Ash Blossom and Joyous Spring is run 3 copies against a Semi-Limited limit of 2, and five Limited cards are present, so the final score is capped at 35 and the evaluation is structural only. Archetype popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one core R.B. card in a 5-card opening hand) ≈ 0.91; Stage Landing and Funk Dock at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 57 main cards with 19 singletons and 26 Level-0 spells raise brick risk; hand-trap overlap is partly redundant (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; ceiling from card text only, via R.B. Stage Landing and Link-3 Brute Blues/Shepherd's Crook (Inferred)
D4 Combo Floor & Median Output 45 No combo data supplied; median output cannot be measured and is held down accordingly (Provisional)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps and multiple Quick-Effect negations give redundant lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through GY R.B. monsters and Lambda Cannon is present, but there is no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 68 17 negation-text cards and 30 removal-text cards across layered hand traps and spell/trap answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand-trap group hits at least one card in a 6-card going-second hand about 0.74 of the time (Inferred)
D9 Offensive Pressure & Closing Power 50 Brute Blues (the core boss) is absent from the Extra Deck; closing relies on Link-3 bodies with 1500 ATK (Verified list, Inferred read)
D10 Main Deck Efficiency & Flexibility 50 Main Deck spreads across 33 distinct cards with 18 tech and 26 Level-0 spells, so compactness is mixed (Verified counts, Inferred read)
D11 Extra Deck Efficiency & Coverage 58 15 Link cards across 10 distinct names, mostly on-archetype (Verified)
D12 Side Deck Adaptability 15 No side deck supplied; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or archetype meta-share in the export (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link and recursion sequencing with many Quick Effects requires careful decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-10). Final formula: Structural 55 = Midrange-weighted dimensions. No reliable meta, so 0.80*Structural + 0.20*TournamentReliability = 54 before modifiers. Modifier -10 applied (banlist exposure), giving 44. Illegal deck capped to 35 per rubric guardrail 6; theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High archetype access: the 21-copy R.B. core is in hand in about 91% of 5-card openings
  • Layered interaction: 11 hand traps, 17 negation-text cards, and 30 removal-text cards
  • Extra Deck has 15 Link cards covering several sub-archetypes

Weaknesses

  • Illegal as submitted: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2
  • No side deck, so post-side adaptability is unscored
  • Engine split across many sub-archetypes (exact-name purity 29.2%) with 26 Level-0 spells

Critical choke points

  • Single Stage Landing / Funk Dock access for the first R.B. starter
  • Brute Blues absent, so the boss-level closer depends on Link-3 bodies
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal non-Semi-Limited replacement or a fourth-slot R.B. card Removes the copy-limit violation, which is the only reason the deck is capped at 35
2 one Limited card (for example Harpie's Feather Duster) a second R.B. Link or R.B. Trap Reduces banlist exposure and improves core consistency
3 none a 15-card side deck Gives post-side options so D12 can be scored

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0; Ash Blossom 3 copies vs legal 2 (Illegal); Five Limited cards and one Semi-Limited card in the Main Deck; Archetype core 21 copies; exact-name purity 29.2%
  • Inferred: Starter access about 0.91 from hypergeometric estimate; Hand-trap redundancy and interaction density from card-text reads; Going-second hand-trap hit rate about 0.74
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament data)
  • Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no side deck, so post-side plan cannot be scored no win-rate telemetry exists in YGOVN

More OCG Info

R.B.

R.B. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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