Mermail Deck #770820 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x1
- Mermail Abyssteus x1
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x1
- Deep Sea Minstrel x1
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Mistaken Arrest x1
- Daedalus Maelstrom x1
- Dominus Impulse x3
- Skill Drain x1
- Solemn Judgment x1
- Solemn Warning x2
- Soul Drain x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Haggard Lizardose x1
- Levia-Dragoon - Daedalus x2
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Mermail King - Neptabyss x1
- Worldsea Dragon Zealantis x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Number 4: Stealth Kragen x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Xyz boss monsters (Poseidra Abyss, Worldsea Dragon Zealantis, Levia-Dragoon, Azure Ocean Dragon Lord) built from Atlantean, Mermail, Daedalus and Abyss-piece WATER monsters, with Atlantean Dragoons and Poseidra supplying direct attacks.; Mulcharmy card-draw engine and Moulinglacia / Levia-Dragon Umi plays in the Atlantis field-spell shell.
- Turn 1 (going first): Open with a Mermail or Atlantean searcher (Abyssteus, Abysspike, Neptabyss, Deep Sea Diva) into an Extra Deck link or Xyz summon while holding a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre) for the opponent's response.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll & Lock Bird as hand traps against the opponent's first summon or search, then convert a surviving Atlantean or Mermail body into a Link or Xyz boss.
- Recovery: Recover through Atlantis field-spell GY recursion (Warchief of Atlantis, Monster Arms of Atlantis, Call of Atlantis) and Mulcharmy draws, which refill the hand after a board is cleared.
- After siding: Not evaluable: the deck carries no side deck (side count 0), so there is no documented post-side plan.
Why it scores here
The deck reliably opens an Atlantean or Mermail starter: the archetype core group (26 copies) has an estimated 96.6% chance of at least one piece in a 5-card opening hand, and 15 searcher-text cards give about 81%. Its conversion ceiling is high because the 15-card Extra Deck carries 9 Link and 6 Xyz bosses that can be summoned from Atlantean and Daedalus material, and Poseidra and Levia-Dragoon add 2600 to 3000 ATK threats. The system leans on interaction: 10 hand traps and several floodgate or negation cards (Solemn Judgment, Skill Drain, Gameciel, Daedalus Maelstrom) give it a real answer to the opponent's first summon, with an estimated 72% chance of at least one hand trap in a going-second 6-card hand. It is held back by a 55-card Main Deck with only 31 distinct cards, a 4.3% exact-name Mermail purity, a missing side deck, and two over-limit Semi-Limited cards, so the deck is illegal and the score is a theoretical, structural-only read capped at 35. Popularity and archetype usage stats were not added to the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one core piece in 5-card hand) = 0.966 for the 26-copy archetype core; 81% for searchers (Inferred, from hypergeometric estimate) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 18 distinct singletons plus several conditional summons (Mulcharmy needs an empty field, Moulinglacia needs 5 WATER in GY) and 10 hand traps create a meaningful brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable combos; ceiling inferred from text: Extra Deck link and Xyz bosses reachable from Atlantean and Daedalus material (Inferred, semantic) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unknown and can only be bounded from the Atlantean and Mermail starter density (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two independent routes (Mermail/Atlantean searcher line and Mulcharmy draw line) plus 10 hand traps give redundancy against a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Mulcharmy draw effects and 15 searcher-text cards refill resources; GY recursion via Atlantis field spell and Warchief (Inferred, from card text) |
| D7 | End-Board & Interaction Quality | 70 | Negation and removal text on Solemn Judgment, Solemn Warning, Skill Drain, Daedalus Maelstrom, Gameciel and Mermail Abyssgaios; 19 negation-text cards in total (Inferred, semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage estimated at 72%; Gameciel and Dominus Impulse add board-breaking, but the over-limit Dominus Impulse is illegal as built (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATKs of 2600 to 3000 (Poseidra Abyss 3000, Mediclius 3000, Poseidra 2800 x2) with Atlantean Dragoons direct-attack text (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck slots with 31 distinct cards and 4.3% exact-name Mermail purity; the main deck is bloated and not compact (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 68 | Full 15-card Extra Deck spread across 9 Link and 6 Xyz monsters with a shared Atlantean and Daedalus material base (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side count is 0, so there is no side deck and no post-side adaptation for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta-share in the export and no dated metagame sample; placed at a neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engines (Mulcharmy, Mermail, Atlantis, Daedalus links) and many conditional summon requirements add decision points and a steep learning curve (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit cap (-12); No side deck (-4). Final formula: Illegal-list cap: theoretical/structural-only. Structural 57 and TR 50 give 0.80*57 + 0.20*50 = 55.6 before the cap; the deck is capped at 35 and the score is not a normal contextual score. Meta Power is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is very accessible (96.6% to open at least one piece with 26 copies).
- Extra Deck spread of 9 Link and 6 Xyz bosses gives many closing options.
- 10 hand traps and several negation cards give a strong going-second interaction package.
Weaknesses
- Illegal as built: two cards exceed their OCG copy limits.
- No side deck, so there is no post-side plan.
- Main deck is bloated at 55 cards with 31 distinct cards and low exact-name purity (4.3%).
- No combo or tournament evidence exists, so the median and meta reads are unsupported.
Critical choke points
- Engine starters are mostly WATER monsters that depend on the Atlantean and Mermail searcher chain.
- Mulcharmy needs an empty field to activate its draw effects, which conflicts with board-building lines.
- Moulinglacia needs exactly 5 WATER monsters in the GY, which is a conditional summon requirement.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse | Legal-copy fix only | Both cards exceed their OCG copy limit; reducing them to 2 copies each makes the list legal. |
| 2 | Low-impact tech or duplicate Mulcharmy copies | A 15-card side deck with anti-floodgate and anti-Mermail-counter options | A side deck is missing entirely, so post-side adaptation is zero. |
Evidence & confidence
- Verified: Legality: 55 Main, 15 Extra, 0 Side; Ash Blossom and Dominus Impulse exceed OCG copy limits.; Hypergeometric opening-hand probabilities from the resolved list.
- Observed: Archetype usage statistics: core cards at 100% (Abysstrite) and 90% (Marincess Coral Anemone) inclusion; this deck runs 0 copies of Abysstrite.
- Inferred: Consistency and brick estimates from text plus hypergeometric odds.; Interaction density from negation and removal card text.
- Provisional: Meta Power and D13 matchup fit, which need a dated metagame sample.
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no side deck was supplied, so D12 cannot be measured
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