Atlantean Deck #770819 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean and Abyss/Mermail Xyz and Link boards built from Poseidra, Levia-Dragon - Daedalus, Abysstrite and the Atlantis/Umi Link Monsters (structural read; no recorded boards); Direct attacks from Atlantean Dragoons, which lets Level 3 or lower Sea Serpent monsters attack directly
  • Turn 1 (going first): Open on a Mulcharmy or Neptabyss starter, search or set up Atlantis, City of the Sea Dragon, and protect the starter with Ash Blossom, Ghost Belle, Ghost Ogre or Solemn Judgment (Inferred from text)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird and Solemn Warning to stop the opponent's first summon, then convert the surviving starter into an Extra Deck board (Inferred)
  • Recovery: Recover through Mermail Abysspike, Mermail Abyssteus, Warchief of Atlantis and Deep Sea Minstrel, which add or revive monsters from the GY (Inferred from text)
  • After siding: No side deck is registered, so there is no post-side plan. The side is 0 cards and the deck cannot adjust between games

Why it scores here

The score is built from the deck as a system and not from averaging card scores. Access is decent: the archetype core (19 copies) has about an 89% chance of at least one card in a 5-card opening hand (hypergeometric, Inferred), and there are several starters. Interaction is the strongest area: about 10 hand traps and roughly 19 negation-text cards give layered answers, and Droll & Lock Bird and Skill Drain add floodgate-like control. Consistency is held back by the mix. Only 15.7% of the main deck is the exact Atlantean name, and the rest is spread across Mulcharmy, Mermail, Abyss, Daedalus, Dominus, Solemn, Kaiju and others, which adds brick risk and conflicting Normal Summon lines. There is no recorded combo data, no tournament link and no side deck, so the floor, median and ceiling are text-only inferences. Popularity did not earn points: the archetype-standard core is only 60% present, and this list was penalised for the over-limit Ash Blossom and Dominus Impulse and for the Limited cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card opening hand) ~0.89; 19 core copies; 2-card bootstrap is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Hand traps and tech cards are numerous, but several generic and off-archetype bricks lower the functional-hand rate; exact-name purity is 15.7% (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist (combos_evidence total 0); ceiling is a text read of Poseidra, Levia-Dragon and Abysstrite engines only (Inferred, text-only)
D4 Combo Floor & Median Output 40 No recorded boards for a median or floor; the deck runs many single-copy engine cards that are not guaranteed to combine (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters, Mulcharmy and Ghost-line hand traps, and GY recursion through Warchief and Mermail monsters offer some redundancy (Inferred from text)
D6 Resource Economy, Recovery & Grind 45 Recovery exists through GY recursion and search (Mermail Abysspike, Warchief, Deep Sea Minstrel), but the Extra Deck and hand conflict limits card economy (Inferred from text)
D7 End-Board & Interaction Quality 70 Ten hand traps, 19 negation-text cards, Solemn Judgment and Solemn Warning, plus Skill Drain and Droll & Lock Bird give layered end-board interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second value comes from hand traps and a floodgate-style Skill Drain, but there is no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Poseidra 2800 ATK, Levia-Dragon 2600 ATK and Poseidra Abyss 3000 ATK provide a closing threat, with direct attack from Atlantean Dragoons (Verified stat/text)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards across 31 distinct names with 18 singles, and only 11 exact-archetype copies, so the main deck is loose (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots spread across 11 distinct Link and XYZ names, with two copies of each of the two Daedalus Link monsters (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No side deck is registered (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype-level meta share and tournament data are absent; the format fit is only a guess (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines, two Solemn-type responses and many hand-trap timing decisions raise the pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.5, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal: copy-limit violations (-10); Banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal cap applied (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps, 19 negation-text cards and two Solemns
  • Multiple starters with high archetype-core access (~89% for at least one in a 5-card hand)
  • Closing threats in Poseidra, Levia-Dragon and Poseidra Abyss

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse are over the copy limit
  • Low exact-archetype purity (15.7%) and loose engine coherence
  • No side deck, so there is no post-side adaptation
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Atlantis, City of the Sea Dragon is a single copy that many engines need
  • Droll & Lock Bird, Skill Drain and Solemn Judgment are single Limited copies and cannot be replaced
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal 2-copy build Brings the list back under the Semi-Limited copy limit so it can receive a normal score
2 1 copy of Dominus Impulse A legal 2-copy build Brings the list back under the Semi-Limited copy limit
3 Off-archetype single copies Exact-archetype or core cards Raises the exact-archetype purity from 15.7% toward a coherent engine

Evidence & confidence

  • Verified: Legality: Illegal, with 55 Main, 15 Extra and 0 Side cards; Copy-limit violations: Ash Blossom and Dominus Impulse at 3 copies each against a limit of 2; Banlist: Droll & Lock Bird, Skill Drain and Solemn Judgment are Limited at 1 copy each; Solemn Warning is Semi-Limited; Composition: 15.7% exact-name archetype purity; 10 hand traps; 15 Extra Deck cards
  • Inferred: Opening-hand access is estimated hypergeometrically (~0.89 for the core); Interaction quality is a semantic read of the card text
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup and format fit are a guess because no tournament data exists
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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