Salamangreat Deck #770815 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Salamangreat Gazelle x3, Salamangreat of Fire x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 61
Reliability 50
Going First 63
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 63
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Salamangreat Pyro Phoenix / Raging Phoenix (ATK 2800 each) off the Salamangreat engine, then press with Sunlight Wolf and Balelynx support; Raigeki and Illusion Gate as board wipes, followed by Link pressure
  • Turn 1 (going first): Starter from hand (Salamangreat of Fire, Gazelle, Circle) to search a Salamangreat monster, build a Link Monster board, then bridge to a 2800-ATK Phoenix; hold Ash Blossom and Infinite Impermanence for interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (12 in the main deck) to break the opponent's starter, then Raigeki or Droll and Lock Bird to stop the follow-up and rebuild through Salamangreat searchers
  • Recovery: Salamangreat Falco and Spinny recur from the GY and Circle/Foxy/Cynet Mining search again, so the engine can rebuild after one broken turn
  • After siding: Not evaluable: the export has zero side-deck cards, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a Salamangreat starter: 19 archetype-core copies give P(at least one in a 5-card opening hand) of about 0.89, so the engine is usually live on turn 1 (Inferred). Its interaction package is dense, with 12 hand traps, Raigeki, Solemn Strike, Droll and Lock Bird, and Dominus Impulse, which earns the high end-board interaction score. Conversion is credible on paper, since two 2800-ATK Pyro and Raging Phoenix plus Sunlight Wolf and Balelynx give closing power, but no recorded boards exist, so the ceiling and median are text-based only. Popularity did not earn points: the archetype usage stats confirm the list is real, but the 41% exact-name purity and 23 generic cards are not counted as strength. The score is not an average of card scores; it reflects the system, and it is capped because two Semi-Limited cards are run over the copy limit, so the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 19 core cards in a 5-card hand) ≈ 0.89; several starters at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick proxy about 0.11 with no core card in hand; 10 searchers and 3 copies of Mulcharmy add redundancy but some conditional dead cards (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text: two 2800-ATK Phoenixes and Balelynx/Sunlight Wolf chains; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combo data is empty, so the floor is estimated from starter diversity alone (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Starter diversity and recursion via Falco, Spinny and Jack Jaguar from the GY keep lines alive after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and Circle/Gazelle/Foxy give card-advantage plays; the Mulcharmy draw effect is conditional (Inferred)
D7 End-Board & Interaction Quality 78 Interaction density is high: 12 hand traps plus Raigeki, Solemn Strike, Dominus Impulse and Droll (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second board breaking from Raigeki, Pyro Phoenix board destruction and Illusion Gate, with hand-trap support (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATK of 2800 x2 on Phoenix, Horse Prince at 2200 and Sunlight Wolf at 1800; piercing from Jack Jaguar (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 26 distinct and 41% exact-name purity; 14 Traps and 20 Spells dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 13 Link monsters plus Horse Prince and Miragestallio; four slots are off-archetype flex (Verified composition)
D12 Side Deck Adaptability 20 Zero side-deck cards in the export, so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage share is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link chains with several decision points per turn; error-tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80/20 weighting applied through the Midrange weight profile). Structural ≈ 61, Going First ≈ 63, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*61 + 0.20*50 = 58.8; minus banlist modifier -12 = 46.8; Illegal cap applied, final score set to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is live in a 5-card hand about 89% of the time (Inferred)
  • Dense interaction: 12 hand traps plus several board-wipe and negation spells
  • Two 2800-ATK Link Phoenixes plus Sunlight Wolf and Balelynx give closing power
  • Multiple starters and recursion (Falco, Spinny, Jack Jaguar) give route redundancy

Weaknesses

  • Illegal as built: Ash Blossom and Dominus Impulse exceed the Semi-Limited copy limit
  • No side deck, so no post-side adaptability
  • Low exact-name purity (41%) and 23 generic cards dilute the engine
  • No recorded combos, so ceiling and median are text-based only

Critical choke points

  • Salamangreat core (Fire, Gazelle, Circle) is the single access route for most lines; interaction cannot replace it
  • Illegal copy count means the list cannot be played in a sanctioned event until corrected
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-restricted hand trap or Salamangreat monster Brings the copy count to the Semi-Limited limit of 2 so the deck becomes legal
2 1 copy of Dominus Impulse 1 Salamangreat or generic engine card Same legality fix, and the replacement keeps engine density up
3 1 Mulcharmy Fuwalos 1 Side-deck slot set (up to 15 cards) Zero side cards removes any post-side plan; adding a side list enables D12

Evidence & confidence

  • Verified: Legality: 55 Main and 15 Extra cards; Ash Blossom and Dominus Impulse over the Semi-Limited limit; Copy counts and archetype composition from the evidence file; Usage statistics: core cards present 9 of 14 (64.3%)
  • Inferred: P(at least one core card in a 5-card hand) ≈ 0.89 from hypergeometric estimate; Interaction quality read from card text (hand traps, Raigeki, Droll); Structural score from weighted dimension scores (Midrange profile)
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Side-deck adaptability (no side cards exported)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Zero side-deck cards in the export, so post-side plan is unevaluable

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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