Magistus Deck #770813 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Magistus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 6/ 100
Power Score
Structural 53
Reliability 42
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) off an Aleister starter, using Extra Deck fusions.; Link and Fusion follow-ups (Endymion, Aleister the Invoker of Madness) that keep the Fusion line going after the first summon.
  • Turn 1 (going first): Open with an Aleister or Invocation starter, search or Special Summon an Aleister, and convert into an Invoked Fusion while holding Ash Blossom and Ghost Belle as interaction.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched) to disrupt the opponent's first board, then rebuild through Invocation or Super Polymerization.
  • Recovery: Recover from a disrupted starter through searchers (Aleister the Reminiscent, Invocation, Triple Tactics Thrust) and Mulcharmy draw effects; GY-based Invocation and Magical Meltdown provide a second route.
  • After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its core Aleister starter is reasonably accessible: the archetype core group has about a 69% chance of at least one copy in a 5-card opening hand (Inferred), and searchers are dense (about 87% for at least one searcher in hand). Conversion is credible because a single Aleister starter feeds several Invoked Fusion bosses in the Extra Deck, which keeps the ceiling reasonable. Interaction is deep, with about 10 hand traps and multiple negate and removal texts, which supports the going-second plan. Redundancy is weaker: 14 tech slots, 29 zero-level spells and the lack of a Side Deck mean the median output is lower than the ceiling, and the list is over the copy limit on two cards. Popularity was not used: the archetype core stats only confirm that the list is a real, familiar build, and the Structural Power (about 53) was reduced to a final score of 25 because the list is Illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core copy in hand of 5) ≈ 0.69; searcher density ≈ 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many zero-level spells and 14 tech slots raise brick risk; no usage data on hand composition (Inferred)
D3 Combo Conversion & Ceiling 60 Aleister starter feeds several Invoked Fusion bosses; no recorded boards, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 48 Median output unknown: no recorded combos; treated as below ceiling because of tech density (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Hand traps plus GY recursion (Invocation, Magical Meltdown) give a second route; no board data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw and searchers recover resources; Fusion costs are heavy (Inferred)
D7 End-Board & Interaction Quality 55 About 10 hand traps and multiple negate and removal texts, with a few Extra Deck interaction bosses (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking relies on Fusion negation and destruction effects; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 55 Invoked Fusion bosses (3800, 3200, 3000 ATK) give closing power when they land (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 55 main with 24 distinct cards and 14 tech slots; two cards are over the copy limit (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards with 11 fusions and 4 links; access depends on the Aleister starter (Inferred)
D12 Side Deck Adaptability 30 No Side Deck (Side Deck size 0); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with many hand-trap timings; heavy decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Copy-limit violations (-8); Brick and tech density (-4). Final formula: 0.80*Structural(52.6) + 0.20*TournamentReliability(42) = 50.4 (Meta provisional); modifiers -12 gives 38.4; capped at 25 because legality status is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searchers (about 18 cards) make the Aleister starter reachable
  • Extra Deck bosses have high ATK and multiple Fusion routes
  • About 10 hand traps and several negation texts give strong going-second interaction

Weaknesses

  • Illegal: Ash Blossom and Super Polymerization are over the copy limit
  • No Side Deck, so there is no post-side plan
  • No recorded combos, so floor and median are text-only inference

Critical choke points

  • The Aleister monster is required by most Fusion routes; losing it to hand traps or removal leaves the Extra Deck hard to use
  • Super Polymerization and Invocation are the main Fusion enablers; cutting either to the limit reduces access
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Nothing; only one copy each is allowed in this list Required for the list to be legal; the deck cannot receive a normal score until the copy limit is met.
2 1 Pot of Sloth A Side Deck of 10 to 15 cards Gives a post-side plan and better matchup adaptability; the deck currently runs no Side Deck.

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within OCG size rules; Ash Blossom and Super Polymerization are over the copy limit (3 of 2); Droll & Lock Bird, S:P Little Knight and Terraforming run one copy each, within their Limited status; Invoked Fusion boss stats (ATK 3800, 3200, 3000)
  • Inferred: Opening-hand starter probability (hypergeometric); Interaction density from card text; Ceiling and floor conclusions (text-only, no recorded boards)
  • Provisional: Meta Power (null, no dated meta sample); Matchup fit (no tournament or meta data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent 1 passcode in CardIDList (86120751) could not be resolved to a card and was counted as main no win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is provisional unless a dated metagame sample is supplied No Side Deck; post-side plan cannot be evaluated

More OCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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