Thunder Dragon Deck #770811 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Sorcerer of the Swamp x2
- Thunder Dragondark x1
- Thunder Dragonhawk x1
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Harpie's Feather Duster x1
- Illusion Gate x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x3
- Magical Meltdown x3
- Pot of Sloth x3
- Sacred Spirit Sword Aiwass x3
- Terraforming x1
- Triple Tactics Thrust x3
- Evenly Matched x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked Caliga x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Thunder Dragon Colossus x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 46 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon a large Invoked or Thunder Dragon boss from the Extra Deck using Aleister monsters as material, backed by Invocation and Aleister searches; Thunder Dragon Colossus and Hyperinvoked Aeon boss pressure once the field is established
- Turn 1 (going first): Search or Summon an Aleister starter (Aleister the Reminiscent, Magical Meltdown or Invocation) and convert it into an Invoked Fusion through Invocation or Invocation - Sword, with hand traps held for the opponent's first response
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Ghost Ogre for the opponent's first activation, then rebuild through Thunder Dragondark and Mulcharmy draw effects
- Recovery: Recover through the GY-based searchers (Invocation, Aleister the Reminiscent, Aiwass) and Thunder Dragonhawk's GY recursion
- After siding: Not evaluable: the Side Deck is empty, so no post-side plan exists in the export
Why it scores here
The deck is scored as a system, not as an average of its cards. It reliably opens a starter about half the time (P(at least one 3-copy starter in a 5-card hand) is about 0.25 for the Aleister core, while searcher text covers about 0.89 of 5-card hands), so the engine is accessible only through search density. Interaction is the strongest part of the list, with 11 hand traps and 10 negation-text cards giving it good end-board and going-second protection. Conversion is weak because no recorded boards exist, the median output is text-inferred, and only 3 of 67 off-archetype copies are on-theme. Popularity did not earn points: the Thunder Dragon core is absent (Thunder Dragon Colossus and Thunder Dragon are missing) and the list is Illegal, which caps the final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in a 5-card hand) ~0.25; searcher text 0.89 of 5-card hands; Aleister core not confirmed by usage (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap and searcher density gives a moderate brick rate; 9 singleton slots raise variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; ceiling is text-only, from Invoked fusion bosses and Hyperinvoked Aeon (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median output is unmeasured; text suggests a sub-median floor with many dead Fusion-dependent hands (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several hand traps and GY recursion give partial route redundancy, but the Thunder Dragon line is missing (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw, Thunder Dragondark and GY searchers give some grind; no resource signature exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 11 hand traps, 10 negation-text cards and Evenly Matched/Droll give strong layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 40 | Ghost-series hand traps and Droll help going second; Illusion Gate and Harpie's Feather Duster add removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss ATK up to 3800 (Hyperinvoked Aeon) with no measured closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Off-archetype copies 67 of 82 non-Extra cards (exact-name purity 4.3%); 14 three-copy slots; 55-card Main is legal but inefficient (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Fusion and 3 Link Extra Deck monsters; 14 distinct Extra cards serve several engines (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty; no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament or dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines with many hand-trap timing decisions raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 44, Going First ≈ 46, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-4); off_archetype_dilution (-3). Final formula: Illegal cap applied: pre-cap 0.80*Structural(44) + 0.20*TournamentReliability(35) + modifiers(-7) = 35; capped to 25 as theoretical/structural-only (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (11 hand traps, 10 negation-text cards)
- Strong Extra Deck boss ceiling (Hyperinvoked Aeon, Invoked Elysium, Thunder Dragon Colossus)
- Multiple searchers (19 searcher-text cards) for starter access
Weaknesses
- Illegal: Ash Blossom run at 3 copies against a limit of 2
- Empty Side Deck, so no best-of-3 adaptation
- Off-archetype diluted: Thunder Dragon core absent, purity 4.3%
- No recorded combos, so conversion is unverified
Critical choke points
- The Aleister starter line: most hands need one of the few starters to convert Fusion material
- Hand traps conflict with each other when the opponent passes on activations
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal card, or nothing if the deck is kept at 54 cards | Brings the list into copy-limit legality so a normal Final Contextual score can be computed |
| 2 | Off-archetype singletons with weak Invoked synergy | Thunder Dragon Colossus and Thunder Dragon, or a 15-card Side Deck | Restores the archetype core that the usage statistics report as standard and adds the missing post-side plan |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom run at 3 copies against a limit of 2; Main 55 and Extra 15 are within OCG size rules; Side is 0; Side Deck is empty; Exact-name Thunder Dragon purity 4.3%; Extra Deck is 12 Fusion and 3 Link monsters
- Inferred: Hypergeometric starter access ~0.25 per 5-card hand for the 3-copy core; Hand traps and negation give layered interaction; Conversion and median output estimated from text only
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or meta sample)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent 1 passcode (86120751) in CardIDList could not be resolved to a card and is counted as Main No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so no post-side evaluation is possible Deck title is null
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