Thunder Dragon Deck #770811 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Thunder Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 46
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 46
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Invoked or Thunder Dragon boss from the Extra Deck using Aleister monsters as material, backed by Invocation and Aleister searches; Thunder Dragon Colossus and Hyperinvoked Aeon boss pressure once the field is established
  • Turn 1 (going first): Search or Summon an Aleister starter (Aleister the Reminiscent, Magical Meltdown or Invocation) and convert it into an Invoked Fusion through Invocation or Invocation - Sword, with hand traps held for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Ghost Ogre for the opponent's first activation, then rebuild through Thunder Dragondark and Mulcharmy draw effects
  • Recovery: Recover through the GY-based searchers (Invocation, Aleister the Reminiscent, Aiwass) and Thunder Dragonhawk's GY recursion
  • After siding: Not evaluable: the Side Deck is empty, so no post-side plan exists in the export

Why it scores here

The deck is scored as a system, not as an average of its cards. It reliably opens a starter about half the time (P(at least one 3-copy starter in a 5-card hand) is about 0.25 for the Aleister core, while searcher text covers about 0.89 of 5-card hands), so the engine is accessible only through search density. Interaction is the strongest part of the list, with 11 hand traps and 10 negation-text cards giving it good end-board and going-second protection. Conversion is weak because no recorded boards exist, the median output is text-inferred, and only 3 of 67 off-archetype copies are on-theme. Popularity did not earn points: the Thunder Dragon core is absent (Thunder Dragon Colossus and Thunder Dragon are missing) and the list is Illegal, which caps the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in a 5-card hand) ~0.25; searcher text 0.89 of 5-card hands; Aleister core not confirmed by usage (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and searcher density gives a moderate brick rate; 9 singleton slots raise variance (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling is text-only, from Invoked fusion bosses and Hyperinvoked Aeon (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output is unmeasured; text suggests a sub-median floor with many dead Fusion-dependent hands (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several hand traps and GY recursion give partial route redundancy, but the Thunder Dragon line is missing (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw, Thunder Dragondark and GY searchers give some grind; no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps, 10 negation-text cards and Evenly Matched/Droll give strong layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 40 Ghost-series hand traps and Droll help going second; Illusion Gate and Harpie's Feather Duster add removal (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss ATK up to 3800 (Hyperinvoked Aeon) with no measured closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Off-archetype copies 67 of 82 non-Extra cards (exact-name purity 4.3%); 14 three-copy slots; 55-card Main is legal but inefficient (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 12 Fusion and 3 Link Extra Deck monsters; 14 distinct Extra cards serve several engines (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament or dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with many hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 44, Going First ≈ 46, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-4); off_archetype_dilution (-3). Final formula: Illegal cap applied: pre-cap 0.80*Structural(44) + 0.20*TournamentReliability(35) + modifiers(-7) = 35; capped to 25 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (11 hand traps, 10 negation-text cards)
  • Strong Extra Deck boss ceiling (Hyperinvoked Aeon, Invoked Elysium, Thunder Dragon Colossus)
  • Multiple searchers (19 searcher-text cards) for starter access

Weaknesses

  • Illegal: Ash Blossom run at 3 copies against a limit of 2
  • Empty Side Deck, so no best-of-3 adaptation
  • Off-archetype diluted: Thunder Dragon core absent, purity 4.3%
  • No recorded combos, so conversion is unverified

Critical choke points

  • The Aleister starter line: most hands need one of the few starters to convert Fusion material
  • Hand traps conflict with each other when the opponent passes on activations
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal card, or nothing if the deck is kept at 54 cards Brings the list into copy-limit legality so a normal Final Contextual score can be computed
2 Off-archetype singletons with weak Invoked synergy Thunder Dragon Colossus and Thunder Dragon, or a 15-card Side Deck Restores the archetype core that the usage statistics report as standard and adds the missing post-side plan

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom run at 3 copies against a limit of 2; Main 55 and Extra 15 are within OCG size rules; Side is 0; Side Deck is empty; Exact-name Thunder Dragon purity 4.3%; Extra Deck is 12 Fusion and 3 Link monsters
  • Inferred: Hypergeometric starter access ~0.25 per 5-card hand for the 3-copy core; Hand traps and negation give layered interaction; Conversion and median output estimated from text only
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or meta sample)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent 1 passcode (86120751) in CardIDList could not be resolved to a card and is counted as Main No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so no post-side evaluation is possible Deck title is null

More OCG Info

Thunder Dragon

Thunder Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top