Magistus Deck #770810 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Sorcerer of the Swamp x2
- Thunder Dragondark x1
- Thunder Dragonhawk x1
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Harpie's Feather Duster x1
- Illusion Gate x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x3
- Magical Meltdown x3
- Pot of Sloth x3
- Sacred Spirit Sword Aiwass x3
- Terraforming x1
- Triple Tactics Thrust x3
- Evenly Matched x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked Caliga x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Thunder Dragon Colossus x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon a high-ATK Invoked boss (Hyperinvoked Aeon 3800 ATK x2, Invoked Elysium 3200 ATK, Invoked Oceanus 3000 ATK) off Aleister monsters and Invocation spells; Thunder Dragon Colossus and Invoked De Anima board-clearing fusion effects after a hand-trap-protected board
- Turn 1 (going first): Open with an Aleister monster (Aleister the Reminiscent) or an Invocation spell (Sword, Grail, Invocation), search or summon the next Aleister piece, then Fusion Summon a boss while hand traps stay in hand for the opponent's response
- Turn 2 (going second): Hold 1-2 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Evenly Matched) to answer the opponent's first starter, then rebuild the Aleister and Invocation engine from the Deck and GY
- Recovery: Recover Invocation spells from the GY (Invocation Grail and Sword recursion) and Aleister monsters from the banishment zone, then re-run the Fusion Summon into a boss
- After siding: Not applicable: the deck has an empty Side Deck (side_count 0), so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. Its starter gate is the 8-copy Invocation spell family (Sword, Grail, Invocation), which gives an estimated 56% chance of at least one starter in a 5-card opening hand (Inferred), with Aleister monsters and searchers adding redundancy. Its strongest parts are the 11 hand-trap and tech cards and the high-ATK fusion bosses, which lift interaction and closing power. Its weaknesses are a three-copy Ash Blossom that breaks the OCG limit, an empty Side Deck, an archetype purity of only 2.9% (68 off-archetype copies), and missing core Magistus pieces (Endymion, both Zoroas). The deck's combo ceiling and median could not be measured because no combos were supplied, so those scores are text-based inference. Archetype popularity earned no points, and the deck is capped at 35 because it is illegal in OCG.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 8 Invocation spells in a 5-card hand) = 0.56; Aleister and searcher redundancy adds to this (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Brick risk is elevated by off-archetype filler (Mulcharmy, Triple Tactics, Harpie's Feather Duster, Illusion Gate) and an unresolved 3-copy passcode; no hand-level brick rate is measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | Fusion-boss ceiling is high by card text (Aeon, Elysium, Mechaba, Augoeides), but no recorded boards exist to confirm the conversion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output is unknown because combos_evidence has zero parseable boards; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent starters and 11 hand traps give some resilience to one interruption, but the engine depends on Aleister and Invocation pieces (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Nineteen searcher-text cards, Pot of Sloth, and GY recursion of Invocation spells support recovery (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | Eleven hand traps and tech cards (Ash, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Evenly Matched, Harpie's Feather Duster) give broad interaction density (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage is 76% of 6-card hands (hypergeometric, Inferred); Invoked Caliga and De Anima supply board-breaking effects (Inferred from card text) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK is high: Aeon 3800 x2, Elysium 3200, Oceanus 3000, De Anima 2900, Colossus 2600 (Verified from card data) |
| D10 | Main Deck Efficiency & Flexibility | 42 | Fifty-five Main Deck cards with 14 spells and 68 off-archetype copies (2.9% exact purity) give low coherence (Observed from composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra Deck cards with a 12-fusion and 3-link split are reasonably flexible; the Link Magistus monsters are not core-coherent (Observed from composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck count is 0, so there is no post-side plan (Verified from legality) |
| D13 | Matchup Coverage & Format Fit | 48 | No dated metagame, tournament link, or per-pilot record exists; archetype core inclusion of 82% is a usage signal only (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multiple fusion conditions, Aleister and Invocation sequencing, and hand-trap timing create many decision points (Inferred) |
How the score was computed
Strategy profile: 0.7 Combo / 0.3 Stun. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); unresolved_card (-2); empty_side_deck (-2); engine_dependence (-2). Final formula: Illegal list: uncapped 0.80*Structural(53) + 0.20*TournamentReliability(45) + modifiers(-12) = 39; capped at 35 for an illegal OCG list (theoretical/structural-only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eleven hand-trap and tech cards give broad interaction and a 76% going-second hit rate
- High-ATK fusion bosses (Hyperinvoked Aeon x2, Invoked Elysium) give strong closing power
- Nineteen searcher-text cards and recursion lines support recovery
Weaknesses
- Illegal in OCG: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
- No Side Deck, so there is no post-side plan
- Archetype purity is 2.9%, with 68 off-archetype copies across Mulcharmy, generic, and Thunder Dragon cards
- Core Magistus pieces (Endymion, both Zoroas) are missing, which weakens the Magistus Link engine
Critical choke points
- The 8-copy Invocation spell family is the main starter gate; a hand without it relies on Aleister Reminiscent alone
- Fusion Summon requires a live Aleister monster, so one hand-trap or negation on the Aleister piece can end the turn
- One unresolved 3-copy passcode sits in the Main Deck and may be a brick
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal non-Ash card, such as a core Magistus card (for example Zoroa, the Magistus of Flame, usage 56%) after checking OCG legality | Fixes the copy-limit violation that makes the list illegal, and adds archetype coherence |
| 2 | the unresolved passcode 86120751 (3 copies) | a named card with confirmed text and legality | Unknown copies in the Main Deck cannot be evaluated for brick risk or legality |
| 3 | a low-impact tech card (for example Illusion Gate) | 1-3 Side Deck cards targeting the opponent's likely hand-trap or board-breaker plan | The Side Deck is empty, so the deck has no post-side adaptability (OCG allows up to 15 side cards) |
Evidence & confidence
- Verified: Legality status is Illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Main 55, Extra 15, Side 0: Main and Extra sizes are within OCG size rules; Extra Deck is 12 fusion and 3 link monsters; Boss ATK values from card data (Aeon 3800, Elysium 3200, Oceanus 3000)
- Observed: Archetype purity is 2.9% with 68 off-archetype copies; Core inclusion: Crowley 82%, Fuwalos 82%, Droll and Lock Bird 75%; Endymion, Zoroa (x2) absent
- Inferred: Starter probability of 0.56 for the Invocation spell family in a 5-card hand; Hand-trap coverage of 0.76 going second; Interaction density is high based on hand-trap and tech text; Combo ceiling is high by card text, but unconfirmed
- Provisional: Meta Power is null; no dated metagame sample was supplied; Matchup and format fit (D13) is provisional
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One Main Deck passcode (86120751, 3 copies) could not be resolved to a card No win-rate telemetry exists for this deck Meta Power is provisional unless a dated metagame sample is supplied
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