Salamangreat Deck #770792 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Magical Meltdown x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 43
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 43
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon 3800 ATK, Invoked Oceanus, Invoked Mechaba) once Aleister and Invocation prerequisites are met; Aleister and Invocation recursion from GY and banishment to rebuild Fusion lines after interruption
  • Turn 1 (going first): Search or Special Summon an Aleister monster (Aleister the Reminiscent x3, Aiwass x3), set up Invocation or Invocation Sword, then Fusion Summon an Invoked boss; hold hand traps for the opponent's first answer
  • Turn 2 (going second): Use the 6-card hand's hand traps (Evenly Matched, Infinite Impermanence, Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll and Lock Bird) to stop the opponent's starter, then rebuild through Aleister recursion
  • Recovery: Recover Aleister and Invocation from GY and banishment via Gamma Summon, Invoked Augoeides and Aleister the Reminiscent text, then re-Fusion
  • After siding: No side deck is registered; no post-side plan can be evaluated

Why it scores here

This OCG list opens a Fusion and Aleister starter route about 81% of the time through its 15 searcher-text cards, but its single starter Aleister the Reminiscent is only about 25% per going-first hand, so the engine is not reliable on turn one. Its strongest structural asset is interaction: 14 hand traps and 15 negation-text cards give a going-second 6-card hand about an 84% chance of at least one live answer. The ceiling is high on paper (Hyperinvoked Aeon at 3800 ATK across 3 copies and a 13-card Fusion Extra), but no recorded boards exist, so median output is unmeasured and rated provisionally. The deck is capped as Illegal because Triple Tactics Talent is Forbidden, so it does not receive a normal final score; it also has an empty side deck and one unresolved 3-copy passcode. Popularity and archetype usage stats were not used, because the usage data belongs to Salamangreat rather than the Invoked and Aleister card pool, and no individual card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in a 5-card going-first hand) ~0.81 across 15 copies; Aleister the Reminiscent x3 at ~0.25 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps are live from hand, but Lava Golem, Kurikara Divincarnate, Santa Claws and Nibiru need specific board conditions, and one 3-copy passcode is unresolved (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards, so the ceiling rests on card text: Hyperinvoked Aeon 3800 ATK x3 and an Invoked Fusion route; no PowerIndex available (Inferred, low confidence)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; text-only read places it mid-range (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several independent answers (Evenly Matched x3, Ash Blossom x2, Infinite Impermanence x2, Ghost Ogre x2, Ghost Belle x2) plus Aleister and Invocation GY recursion give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Aleister and Invocation effects recur from GY and banishment, but no resource signature or netCardAdvantage data is supplied (Inferred)
D7 End-Board & Interaction Quality 70 14 hand traps, 15 negation-text cards, Solemn Warning and Dimensional Barrier give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 68 P(>=1 hand trap in a going-second 6-card hand) ~0.84; Hyperinvoked Aeon and Invoked De Anima / Mechaba text give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck ATK ceiling: Hyperinvoked Aeon 3800, Lava Golem 3000, Nibiru 3000, Invoked Oceanus 3000; the Lava Golem and Nibiru summons are conditional (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards (inside the 40-60 range), 33 distinct with 17 singletons and about 21 tech or situational slots; Forbidden Triple Tactics Talent must leave (Verified count)
D11 Extra Deck Efficiency & Coverage 65 13 Fusion and 2 Link Extra cards in 15 slots, with 3 copies of Hyperinvoked Aeon; good coverage, but Aleister prerequisites limit access (Verified count, Inferred use)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 slots), so there is no post-side plan in the list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with Aleister and Invocation prerequisites, several conditional summons and 14 timing-dependent hand traps (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 43. Modifiers: banlist exposure (-4); unresolved passcode (-3). Final formula: Illegal status: structural-only read. 0.80*Structural(56.1) + 0.20*TournamentReliability(43) = 53.5; modifiers -7 gives 46.5; capped at 35 because the deck is Illegal (no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 hand traps (Evenly Matched x3, Ash Blossom x2, Infinite Impermanence x2, Ghost Ogre x2, Ghost Belle x2, Maxx C, Droll and Lock Bird, Nibiru) give strong going-second coverage
  • 15 searcher-text cards give about 81% chance of at least one searcher in a going-first hand
  • 13 Fusion and 2 Link Extra Deck cards with high-ATK bosses (Hyperinvoked Aeon 3800 x3)
  • Aleister and Invocation recursion from GY and banishment gives some rebuild capacity after interruption

Weaknesses

  • Forbidden Triple Tactics Talent (1 copy) makes the list Illegal
  • No side deck, so post-side adaptability is absent
  • Passcode 86120751 (3 copies) is unresolved and cannot be verified
  • Several conditional summons (Lava Golem, Kurikara Divincarnate, Santa Claws, Nibiru) raise brick and misplay risk
  • Aleister the Reminiscent is the single 3-copy starter that many Fusion routes need, so access is about 25% per going-first hand

Critical choke points

  • Aleister monster on field or in GY, required by most Invoked Fusion monsters and Invocation spells
  • Aleister the Reminiscent (x3) as the only consistent starter in a going-first hand
  • Any opponent interruption on the single Fusion Summon line, partly offset by Aleister recursion
Priority Remove Add Reason
1 Triple Tactics Talent A legal Main Deck card, such as a third copy of Invocation - Sword (currently 2 copies, legal limit 3) The Forbidden card makes the list Illegal; without it the deck can be scored normally
2 Passcode 86120751 (3 copies, unresolved) Confirm the card identity and re-run the evaluation Three unknown Main Deck cards prevent a reliable brick and consistency read
3 None (side deck is empty) A 15-card side deck covering the expected matchups Side deck adaptability scores 15 with no side cards, which caps tournament reliability

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden in OCG and is run at 1 copy; Main 55, Extra 15, Side 0 within the format size rules; Card text and banlist status for all resolved cards; 14 hand traps, 15 searcher-text cards, 13 Fusion and 2 Link Extra Deck cards (counts)
  • Inferred: Going-first starter probability (~0.81 searcher group, ~0.25 for Aleister the Reminiscent); Going-second hand-trap coverage (~0.84); Consistency, brick and interruption-resilience reads from card text and hypergeometric estimates; Ceiling and offensive reach from Extra Deck ATK and card text
  • Provisional: Median output and matchup fit (no recorded boards, no dated meta); Meta Power (null)
  • Data gaps: Illegal list: Triple Tactics Talent is Forbidden; no normal Final Contextual score applied Passcode 86120751 (3 copies) unresolved, counted as Main; functional role unknown No combos supplied, so combo floor, median and ceiling are text-only inference No side deck (0 cards), so no post-side evidence Deck archetype label Salamangreat does not match the Invoked and Aleister card pool; Salamangreat usage stats not applied No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top