Magistus Deck #770791 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Magical Meltdown x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Droll & Lock Bird x1
- Kurikara Divincarnate x1
- Lava Golem x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Phara the Primordial Goddess x2
- Santa Claws x1
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Invocation x2
- Invocation - "Grail" x1
- Invocation - "Sword" x2
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Terraforming x1
- The Book of the Law x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dimensional Barrier x1
- Evenly Matched x3
- Gamma Summon x1
- Infinite Impermanence x2
- Solemn Warning x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon large Invoked monsters (Hyperinvoked Aeon 3800 ATK, Invoked Oceanus 3000 ATK, Invoked De Anima 2900 ATK) through hand-trap-protected Aleister lines; Invoked Purgatrio and Invoked Magistus Omega as additional fusion beaters once the Aleister engine is live
- Turn 1 (going first): Open Aleister the Reminiscent or Aiwass, search or Special Summon an Aleister monster, then Fusion Summon an Invoked monster while holding Ash Blossom, Ghost Belle or Ghost Ogre as protection
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll and Lock Bird, Maxx C) to break the opponent's turn, then rebuild the Aleister engine through a Fusion Summon
- Recovery: Recycle Aleister or Invocation from the GY via Invocation and Invocation - Sword, and rebuild with Mulcharmy draw effects when the hand is empty
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan (Inferred)
Why it scores here
The score comes from the system: the Aleister and Invoked engine gives a plausible route to fusion beaters, and the 14 hand traps and 15 negation-text cards give the deck real interaction density. Individual card power was not averaged, and archetype popularity earned no points. The deck does not open its engine reliably: P(at least one Aleister Reminiscent in a 5-card opening hand) is about 0.25 with 3 copies, the archetype core is only 4 of 8 usage-standard cards (Crowley, Endymion and both Zoroas are absent), and its archetype purity is 1.4%. Its ceiling and median cannot be measured because no combo boards are recorded. The deck has no side deck, so it has no post-side plan. Forbidden Triple Tactics Talent makes the list illegal, which caps the score and makes this a theoretical, structural-only reading.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Aleister starter in a 5-card hand) is about 0.25 per 3-copy card, and the searcher text group reaches 0.81; the core engine is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 14 hand traps and 17 singleton slots with 69 of 55 copies off-archetype raise brick and conflicting-hand risk; no brick estimate is supported by data (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No combo boards are recorded, so the ceiling is read from card text only: Invoked fusion beaters with 3800 and 3000 ATK (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 35 | Median output is unmeasurable with zero recorded combos; no floor or median can be stated (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence and Droll and Lock Bird give multiple protection lines, but the single Aleister starter is a choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 15 search effects and Mulcharmy draw effects support recovery, but no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 15 negation-text cards and 23 removal-text cards give dense interaction; Forbidden Triple Tactics Talent does not count toward this (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | 14 hand traps and several going-second negations (Ash, Ghost Belle, Ghost Ogre) give a plausible going-second route; no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Hyperinvoked Aeon 3800 ATK, Invoked Oceanus 3000 ATK and Invoked De Anima 2900 ATK are real closing threats, though not enough is recorded to confirm conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 33 distinct names; 27 Level-0 spell/trap slots and 17 singletons dilute engine coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck slots are full, with 13 fusion and 2 link, and the fusion beaters are broadly flexible (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck at all, so there is no post-side adaptability (verified from evidence: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype share and tournament record are absent, so format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Fusion chains and Aleister or Invocation sequencing carry high decision load and multi-step lines (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (Forbidden card in main) (-8); no side deck (-4); illegal cap (-7). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51 + 0.20*40 - 12 = 37, then capped to 30 because the deck is Illegal (Forbidden Triple Tactics Talent). Theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 14 hand traps and 15 negation-text cards
- Fusion beaters with high ATK: Hyperinvoked Aeon, Invoked Oceanus, Invoked De Anima
- Extra Deck full (15) with a flexible fusion mix
- Search density (15 searcher-text cards) supports recovery
Weaknesses
- Illegal list: Forbidden Triple Tactics Talent is run 1 copy
- Engine is thin: about 0.25 chance per opening hand of a 3-copy starter
- Low archetype purity (1.4%) and 4 of 8 core cards missing
- No side deck
- No combo data to verify conversion or median output
Critical choke points
- Aleister monster availability (the engine starter and fusion material)
- Hand-trap density: the deck depends on negations to protect the Aleister line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal OCG card (or a second copy of an existing legal engine card) | Clears the only violation so the list is legal and can receive a normal score |
| 2 | Two Level-0 spell or trap slots that do not continue a line | Crowley, the Gifted Magistus or another core card | Raises archetype purity and the core-card presence (4 of 8 present) |
| 3 | None | A 3 to 5 card side deck | Enables a post-side plan and lifts the side-adaptability score |
Evidence & confidence
- Verified: Triple Tactics Talent is Forbidden and run 1 copy (illegal); Main 55, Extra 15, Side 0 within the OCG size rules except for the empty side; Usage: 4 of 8 core cards present
- Inferred: Opening-hand starter probability about 0.25 for 3-copy cards; Hand-trap and negation density as interaction quality; Going-first and going-second plans derived from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data)
- Data gaps: No combos supplied: ceiling, median and floor are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode (86120751) could not be resolved to a card name and is counted as main No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample
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