Maliss Deck #770771 — Yu-Gi-Oh! OCG

53 Main, 12 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-3/4 Maliss and Cyberse boards (Maliss Red Ransom, Hearts Crypter, Accesscode Talker, Decode Talker Heatsoul, Firewall Dragon) pressure through banish-cost Maliss recursion and hand-trap protection; Bystial/Ignister Cyberse beatsticks off Backup and Wizard @Ignister starts
  • Turn 1 (going first): Open a Maliss starter (March Hare, Chessy Cat, Backup @Ignister) or Maliss in Underground, bank Maliss banished cards and set up one Link-3/4 through Maliss Dormouse and TB-11 protection
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre, Evenly Matched and Droll & Lock Bird to answer the first summon or search, then rebuild the Link board from the Maliss GY
  • Recovery: Recur Maliss monsters from GY and banish via Maliss Traps (GWC-06, TB-11, MTP-07) and Chessy Cat draw effects
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a Maliss starter: the 21-copy archetype core gives roughly a 93% chance of at least one core card in a 5-card opening hand (Inferred), and the 10-card searcher group reaches about 66%. Interaction is the strongest area, with 12 hand traps and 9 negation-text cards giving about 80% odds of at least one hand trap on the going-second 6-card hand (Inferred). Conversion and floor scores stay low because no combos or boards were recorded, so the ceiling and median cannot be measured and are text-only estimates. Popularity did not earn points: the archetype core appearing in 98% of usage lists confirms the list is real, not that it is strong. Scores came from consistency, interaction and extra-deck access evaluated on the whole system, not from averaging the card scores. The deck is illegal in OCG (three cards over their copy limits), so the final score is capped at 25 and labelled theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in opening 5) about 0.93; searcher-text group about 0.66; core is well-defined but 26% exact-name purity (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick proxy about 7% no core in hand; 48 of 65 main copies are off-exact-name, creating some conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable combos; ceiling inferred from link-3/4 Maliss text and banish-cost recursion only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor are unmeasured and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 58 12 hand traps plus Mulcharmy draw effects and multiple Maliss starters give some redundant routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Banish-cost Maliss engine plus Chessy Cat draw and search text gives moderate recovery; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 12 hand traps and 9 negation-text cards, with Ghost Ogre and Ghost Belle layering disruption (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 P(at least one hand trap in going-second 6-card hand) about 0.80 plus Droll & Lock Bird and Evenly Matched (Inferred)
D9 Offensive Pressure & Closing Power 62 Link-4 and Link-3 Maliss/Cyberse finishers at 2300-2500 ATK with direct-attack support in text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 53 main-deck cards across 29 distinct names; size is legal but the 3-copy stacks weaken flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Twelve link monsters in the Extra Deck, all covered by Maliss and Cyberse link material; few flex slots (Verified count, Inferred use)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15 allowed); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link chains and several once-per-turn named effects across ~12 link cards raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-5); engine_conflicts (-3). Final formula: Illegal deck: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51, capped to 25 per legality guardrail (theoretical/structural-only). Meta provisional.


More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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