Tri-Brigade Deck #770770 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Tri-Brigade Fraktall x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
36± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Lunalight Liger Dancer, Leo Dancer, or Sabre Dancer (3500 to 3800 ATK) off Lunalight Fusion or Polymerization-type fusion spells, using the Lunalight searchers as material; Link and Xyz boards from Tri-Brigade Shuraig, Arms Mouser, Bearbrumm and Steelswarm Roach, with a small Tri-Brigade payoff count
  • Turn 1 (going first): Turn 1 Lunalight Masquerade or Gold Leo search, then Lunalight Fusion or Polymerization into a Dancer; the list has many searchers but the fusion engine is thin (3 fusion spells), so the plan depends on the opening hand holding a searcher plus a fusion spell
  • Turn 2 (going second): Respond to the opponent's first monster effect with Ash Blossom, Infinite Impermanence, Ghost Belle or Ghost Ogre, then rebuild a fusion board off the Lunalight searchers; 13 hand traps give the most interaction of the two turn orders
  • Recovery: Lunalight Yellow Marten, Perfume Dancer and Luna Light Perfume recur Lunalight monsters from the GY and banished zone, with Tri-Brigade Nervall and Bearbrumm recovering the Tri-Brigade link line
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The score comes from the deck as a system: a searcher-dense Lunalight fusion engine (92% chance of at least one searcher in a 5-card opening hand) with 13 hand traps and several negation or removal spells, scored against the lack of a side deck, the low fusion-spell count, and an engine label that does not match the list. The deck was not scored by averaging card scores, and archetype popularity earned no points because the usage data is a niche sample with no tournament link. The list is Illegal under the OCG rules because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, which caps the score in the theoretical band. Floor and median output are unknown because there are no recorded boards, so those dimensions are inferred from card text only. Going second is the stronger turn order, since the hand traps cover the first monster effect, and the Dancer closers carry the endgame.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 searcher in 5-card hand) = 0.92 and P(at least 1 Lunalight Masquerade or Gold Leo in hand) = 0.25; the fusion engine needs 3 fusion spells in 55 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 singleton slots and 21 off-archetype copies of generic and tech cards add dead-draw risk; no side deck to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards, so ceiling rests on the Dancer closers and Lunalight searchers from card text only (Inferred)
D4 Combo Floor & Median Output 40 combo data total combos = 0, so median output is unknown and set to a mid-low estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 55 13 hand traps and 14 negation-text cards give several interruption answers, but the engine has only partial recursion (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher and recursion text (Yellow Marten, Perfume Dancer, Luna Light Perfume) allows some grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Infinite Impermanence, Ghost Belle, Ghost Ogre, Evenly Matched and Droll & Lock Bird cover breadth of interaction; Ash is over the copy limit (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is 82% (P at least 1 in 6 cards); removal such as Harpie's Feather Duster and Lightning Storm supports board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Lunalight Liger Dancer (3800 ATK), Leo Dancer (3500 ATK) and Sabre Dancer (3000 ATK) give high closing power if the fusion lands (Verified card text)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity is 11.4% by exact name; 62 off-archetype copies and a 20-card tech count across 5 archetypes reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck has 8 Fusion, 5 Link and 2 Xyz with a mix of Lunalight and Tri-Brigade extra cards; no Extra Deck summon telemetry (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 Tournament share is unavailable and no dated metagame sample is supplied; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several branching Lunalight and Tri-Brigade lines plus multiple effect-timing decisions make it a demanding deck to pilot (Inferred)

How the score was computed

Strategy profile: Combo weights, no meta term (Meta provisional). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: copy-limit violation (-10); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50.6 before modifiers; Illegal cap applied, final 36 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (21 cards) gives high access to the fusion engine
  • 13 hand traps and 14 negation-text cards give a broad interaction suite for going second
  • Lunalight Liger Dancer, Leo Dancer and Sabre Dancer give high closing power
  • Extra Deck covers Fusion, Link and Xyz routes

Weaknesses

  • Ash Blossom & Joyous Spring is over the OCG copy limit, so the list is illegal as built
  • Only 3 fusion spells for a fusion-based engine, which is thin
  • Low archetype purity (11.4%) and a deck name that does not match its main engine (Lunalight, not Tri-Brigade)
  • No side deck; no best-of-3 adaptability
  • No recorded combos or tournament data; floor and median are unverified

Critical choke points

  • Lunalight Masquerade or Gold Leo must be drawn to start the searcher chain; 25% per 5-card hand
  • A fusion spell (Polymerization, Lunalight Fusion or Heavy Polymerization) is required to land a Dancer; only 3 in the Main Deck
  • Ash Blossom copy limit must be fixed before the list can be played
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A legal non-copy hand trap or a 1-of Lunalight Fusion-type tech Fixes the illegal copy count (3 vs 2 allowed) and keeps the interaction suite intact
2 Off-archetype tech cards with low synergy (for example Droll & Lock Bird or Harpie's Feather Duster) Additional fusion spells or Lunalight searchers Raises fusion-spell count and archetype purity for the primary Dancer engine
3 None (no side deck registered) A 15-card side deck with targeted answers to the opponent's main engine Enables a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Legality: Illegal, 3 copies of Ash Blossom & Joyous Spring vs OCG limit 2; Main 55, Extra 15, Side 0 against OCG size rules; Lunalight Dancer ATK values (3500, 3800, 3000) from card data; Archetype purity 11.4%, Lunalight 29 copies, Tri-Brigade 8 copies
  • Inferred: Searcher access 0.92 and starter 0.25 are hypergeometric estimates; Going-second hand-trap coverage 0.82; Interaction breadth and going-second board breaking rated from card text; Tournament reliability and consistency estimates
  • Provisional: Meta power and format fit: no dated metagame sample or archetype share; Median output: no recorded boards
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; the deck is labelled Tri-Brigade but its main engine is Lunalight side deck is empty, so post-side plans cannot be evaluated

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top