Fire Fist Deck #770768 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Tri-Brigade Fraktall x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire Fist OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion-summon Lunalight Dancer boss monsters (Leo, Liger, Perfume, Sabre) off the Lunalight engine, with Polymerization-family spells as the fusion enablers; Tri-Brigade Link and Xyz pressure (Shuraig, Bearbrumm, Tiger King) when the Lunalight line is interrupted
  • Turn 1 (going first): Turn 1 Normal or Special Summon a Lunalight starter (Gold Leo, Masquerade, Kaleido Chick, Silver Hound) to search a Lunalight or a Polymerization-family card, then extend into a Lunalight Fusion or Polymerization line (Inferred)
  • Turn 2 (going second): Respond to the opponent's first monster effect with Ash Blossom, Ghost Belle or Infinite Impermanence, then continue the Lunalight line through the hand-trap interaction (Inferred)
  • Recovery: Recover from the Graveyard through Lunalight Masquerade, Yellow Marten, Luna Light Perfume and Silver Hound effects that return Lunalight monsters to the hand or field (Inferred)
  • After siding: Not assessable: the list has no Side Deck, so there is no post-side plan (Verified)

Why it scores here

This is scored on the deck as a system, not as an average of its cards, and the score is capped by an Illegal status. The list runs 29 Lunalight-named copies in 55 Main Deck cards, and the hypergeometric archetype-core estimate for a 5-card opening hand is about 98% (Inferred), so the engine is reliably live on turn 1 to turn 2. Conversion is supported by 8 Fusion Monsters and 3 fusion-enabling spells, but there is no recorded combo data, so the ceiling and median stay at text-based estimates. Interaction is dense (13 hand traps, 14 negation texts, 22 removal texts) and gives a strong going-second story, but the zero-card Side Deck caps post-side adaptability and matchup fit. The popularity of the archetype did not earn points, and the Fire Fist label does not match the list, which is Lunalight-core. Ash Blossom at 3 copies exceeds its Semi-Limited limit of 2, so this is a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 29 core Lunalight copies in a 5-card opener) about 0.98; 2-card bootstrap via Masquerade and Gold Leo (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-quality estimate from 13 hand traps plus 22 searcher or removal texts; some dead Fusion-enabler draws, no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling is a semantic read of Lunalight Dancer fusions and Polymerization-family enablers (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence median and power distribution are absent, so the floor is an estimate from starter density only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple starter types and recursion from GY through Masquerade, Yellow Marten and Luna Light Perfume; Tri-Brigade Link backup (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resource signature unavailable; Polymerization search and GY recursion give partial regeneration, but Extra Deck cost is high (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density from 13 hand traps and 14 negation texts; no end-board breadth data (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split unavailable; hand-trap density suggests strong six-card hands, and Lightning Storm and Harpie's Feather Duster give board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Dancer ATK 3000 to 3800 with second-attack text on the Leo and Liger Dancers gives closing power (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 62 Main Deck is 55 cards with 32 distinct, of which 29 are archetype-core, so it is compact; Tri-Brigade and Harpie splash are small (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards: 8 Fusion, 5 Link, 2 Xyz, with 2 copies each of the key Dancers (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is 0 cards, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No dated meta or tournament link; archetype share unavailable, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Combo steps are multi-step fusion sequences with many decision points; hand-trap timing adds complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list: copy-limit violation (-12). Final formula: Illegal (structural-only): 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52, then legality cap modifier -12 = 40; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Lunalight core is compact and redundant: 29 copies with 98% core access in a 5-card opening hand (Inferred)
  • Dense interaction: 13 hand traps and 14 negation texts give a credible going-second plan (Verified text, Inferred strength)
  • Fusion-based closers at 3000 to 3800 ATK with second-attack text (Verified)

Weaknesses

  • Illegal list: Ash Blossom over its Semi-Limited copy limit (Verified)
  • No Side Deck, so no post-side adaptation (Verified)
  • No recorded combo data, so conversion and median output are unmeasured (Verified gap)

Critical choke points

  • Fusion enablers: only 1 Polymerization, 1 Heavy Polymerization and 1 Lunalight Fusion, so a missing enabler can stall the Dancer line (Inferred)
  • Single Extra Deck access route through Lunalight Fusion and Polymerization family (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal card (any non-limited Main Deck card of the player's choice) Makes the list legal under the OCG Semi-Limited limit; without this, no normal score can be issued (Verified)
2 none a 10 to 15 card Side Deck with targeted answers to the deck's most-played threats Side Deck is 0, so D12 is at the floor; a side plan is needed for best-of-3 play (Inferred)
3 1 Tri-Brigade Fraktall copy a second Polymerization-family or Lunalight Fusion enabler Fraktall is 3 copies against a typical 1; trimming it and adding fusion access reduces the single-enabler choke point (Inferred)

Evidence & confidence

  • Verified: Main Deck 55, Extra 15, Side 0, all within size rules; Ash Blossom over copy limit: 3 run, 2 legal; Composition counts: 29 Lunalight copies, 8 Fusion, 5 Link, 2 Xyz, 13 hand traps; Restricted cards: Droll and Lock Bird, Foolish Burial, Harpie's Feather Duster and S:P Little Knight are each at legal limit 1
  • Inferred: Core access about 98% in a 5-card opening hand from the hypergeometric estimate; Combo classification and turn plans from card text; Interaction strength from hand-trap and negation text density; Fusion enabler single-point risk
  • Provisional: Meta Power and D13 matchup fit, because no dated metagame sample is supplied; Tournament Reliability weighting, which depends on unmeasured brick and post-side data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combos_evidence.total_combos = 0) No tournament link: archetype meta-share and per-pilot record absent No win-rate, brick-rate or going-first and going-second telemetry in YGOVN Side Deck is empty (0 cards), so post-side plan is unassessable usage_statistics in_this_deck flags for Extra Deck cards (Leo Dancer, Liger Dancer, Perfume Dancer, Sabre Dancer, Tiger King, S:P Little Knight) conflict with the cards list, which shows them in the deck; missing_core is unreliable and I used the cards list deck.archetype is Fire Fist but the list is Lunalight-core (29 copies vs Fire Fist 1 copy); archetype label is inconsistent deck.title is null Meta Power is provisional: no dated metagame sample

More OCG Info

Fire Fist

Fire Fist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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