Runick (Mysterune) Deck #770767 — Yu-Gi-Oh! OCG

51 Main, 11 Extra, incl. Inspector Boarder x3, Card Scanner x3, Double Cyclone x3. Created Oct 21, 2026 by YGO Mod.

Deck Runick (Mysterune) OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 51 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Runick Quick-Play spell chains that negate or destroy opposing cards and Special Summon Runick Fusion monsters from the Extra Deck to the Extra Monster Zone; Fusion boss pressure from Geri, Freki, Hugin and Sleipnir the Runick Mane, plus floodgates (Majesty's Fiend, Vanity's Fiend, Skill Drain, Grave of the Super Ancient Organism) to lock the opponent
  • Turn 1 (going first): Open with a Runick Quick-Play spell that Special Summons a Runick Fusion monster from the Extra Deck, then extend with Runick Tip or Runick Flashing Fire (text-only read, Inferred)
  • Turn 2 (going second): Hold Runick Freezing Curses, Runick Slumber or Runick Destruction as interaction on the opponent's turn, then convert into a Fusion boss (Inferred)
  • Recovery: Runick Fountain and Runick Tip return or search Runick spells from the Graveyard and Deck, and Card Scanner and Pot of Duality provide card flow (Inferred from card text)
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The score reflects the deck as a system, not an average of its card scores. Runick access is strong on paper: the 21-copy archetype core has a hypergeometric P(at least one in a 5-card opening hand) of about 0.94, and 12 Quick-Play starters each carry a 3-copy 0.27 opening-hand chance, so the engine is reliably reachable (Inferred). Interaction is dense (28 removal-text and 9 negation-text cards), and the Fusion bosses give a real pressure route. However, the list is Illegal under OCG: three copies of Mirage of Nightmare (Forbidden) and three copies of Runick Fountain (Limited, 1 legal) break the banlist, so the result is structural-only and capped at 30. No combos were supplied, so the ceiling and median are text-only inference. Popularity in the archetype (the core is in 89% of the reference lists) was not credited as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one Runick core card in a 5-card opening hand) ≈ 0.94; 12 Quick-Play starters at 0.27 each for three copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 distinct cards at three copies each, 0 hand traps, and several Quick-Play spells that need a Runick Fusion to convert, so some hands will be dead (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; the ceiling is read from text as negate-plus-Fusion-boss conversion (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so the floor and median are unmeasured and held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant spell routes (Tip, Flashing Fire, Destruction, Smiting Storm) and recursion from Fountain give some alternate lines, but no multi-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 58 Card Scanner, Pot of Duality and 9 searcher-text cards give card flow; the Fusion boss can search a Runick spell (Inferred from text)
D7 End-Board & Interaction Quality 62 28 removal-text and 9 negation-text cards, with floodgates layering the end board (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Skill Drain, Mirage and Vanity's Fiend give some going-second board control, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 The main Fusion bosses (Sleipnir ATK 1500, Freki ATK 2000) are modest; closing power is not demonstrated (Inferred)
D10 Main Deck Efficiency & Flexibility 52 51 Main Deck cards inside the 40–60 OCG range, 22 distinct, 41 spells with 13 tech and 8 floodgate cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 11 Extra Deck cards: 10 Fusion and 1 Xyz, with the Runick Fusions at three copies each for reliable access (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is registered, so adaptability cannot be assessed and the score is near the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 55 Multi-step Fusion, Quick-Play timing and floodgate sequencing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*56 + 0.20*45 ≈ 54; modifiers −12 give 42; Illegal cap sets the final score to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Runick archetype core is highly reachable (archetype core group P(≥1 in 5) ≈ 0.94)
  • Dense removal and negation text across Quick-Play spells
  • Fusion bosses at three copies give repeatable Extra Deck access

Weaknesses

  • Illegal under OCG: Mirage of Nightmare (3 Forbidden) and Runick Fountain (3 vs 1 Limited)
  • No Side Deck
  • 62 off-archetype copies lower engine coherence
  • Quick-Play spells need a Fusion on the field to convert, so hands can be dead

Critical choke points

  • Runick Fusion monsters in the Extra Deck are the only conversion route
  • Only 9 searcher-text cards to find the right spell
Priority Remove Add Reason
1 Mirage of Nightmare (3 copies) Nothing; reduce to a legal count (0 is the legal count in OCG) Forbidden in OCG, so the deck cannot be legally built with it
2 Runick Fountain (2 copies) Another Runick Quick-Play spell Limited to 1 copy in OCG, so the third and second copies are illegal
3 Harpie's Feather Duster or Skill Drain (if the list keeps both) A Side Deck of 0–15 cards Limited cards need one copy at most; a side deck gives post-side flexibility

Evidence & confidence

  • Verified: Illegal status: Mirage of Nightmare 3 copies (Forbidden) and Runick Fountain 3 copies (Limited, 1 legal); Main 51 / Extra 11 / Side 0 against OCG size rules; Type, race and attribute composition; Card text for Runick Quick-Play spells and Fusion bosses
  • Observed: Archetype core usage: Runick Flashing Fire 100%, Runick Freezing Curses 100%, Runick Tip 92%, Runick Destruction 92%
  • Inferred: Opening-hand starter consistency from hypergeometric estimates; Interaction density from card-text hints; Going-first and going-second plans from text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No Side Deck: post-side plan cannot be assessed No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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