Dark World Deck #770764 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Ceruli, Guru of Dark World x1
- Chaos Hunter x3
- Danger! Bigfoot! x1
- Danger! Chupacabra! x2
- Danger! Mothman! x2
- Danger! Nessie! x3
- Danger!? Jackalope? x2
- Danger!? Tsuchinoko? x2
- Genta, Gateman of Dark World x3
- Grapha, Dragon Lord of Dark World x3
- Radian, the Multidimensional Kaiju x3
- Reign-Beaux, Overking of Dark World x3
- Reign-Beaux, Overlord of Dark World x1
- Sillva, Warlord of Dark World x2
- Snoww, Unlight of Dark World x3
- Card Destruction x1
- Dark Corridor x2
- Dark World Accession x2
- Dark World Archives x1
- Dark World Dealings x3
- Dragged Down into the Grave x3
- Extra Gate x3
- The Gates of Dark World x3
- Eradicator Epidemic Virus x2
- Skill Drain x1
Extra Deck (15)
- Clorless, Chaos King of Dark World x1
- Grapha, Dragon Overlord of Dark World x2
- Luce the Dusk's Dark x1
- A Bao A Qu, the Lightless Shadow x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Topologic Blaster Dragon x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Coach King Giantrainer x1
- Number 1: Infection Buzzking x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Recursive Fiend beatsticks and Fusion/Link threats (Reign-Beaux, Grapha, Radian, Luce, Topologic Blaster) reached through Graveyard summons and discard-triggered searches; Overking/Overlord board wipes (Reign-Beaux Overlord, Clorless) and Danger! monster chains for card advantage
- Turn 1 (going first): Open a searcher (Genta, Snoww, Dark Corridor, Danger! monsters) to put Dark World starters in hand, discard for Graveyard summons, and build a Fiend board or a Fusion/Link extension.
- Turn 2 (going second): Use the hand-based Danger! monsters and Card Destruction or Dealings to disrupt the opponent's hand, then rebuild from the Graveyard. No hand traps are included, so the deck relies on its own summons to pressure.
- Recovery: Graveyard-based revival: Grapha, Reign-Beaux, Snoww, Sillva, Ceruli and Genta can all return from the Graveyard, and Dark World Accession can be re-added from the Graveyard.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan. The best-of-3 adaptation is undefined.
Why it scores here
The score comes from how the deck works as a system: its 18 archetype-core copies give roughly an 87% chance of at least one core card in a 5-card opening hand, and 16 searcher-text cards add to that. Once live, the deck converts through Graveyard recursion (Grapha, Reign-Beaux, Snoww, Sillva, Genta and Accession can all return), so a single disruption rarely ends the line. Its high-ATK Fiend and Fusion/Link threats (Reign-Beaux 3000, Topologic Blaster 3500, Luce 3500) and two board-wipe effects give it closing power and some endboard interaction. Scoring is held back by the lack of recorded boards (no combo ceiling or median can be measured), the absence of hand traps, the lack of any side deck, and only 40% exact-name archetype purity. Usage popularity was not counted as strength, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 of 18 core copies in a 5-card hand) ≈ 0.87; P(>=1 searcher in hand) ≈ 0.83 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Mostly 3-copy playables with 6 singletons and 21 level-0 spells; the Danger! monsters self-summon, which limits dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; the ceiling is read from card text (Grapha/Reign-Beaux GY revival, Clorless fusion, Radian summon) only (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards; median and floor cannot be measured, so the score is a conservative placeholder (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Many independent Graveyard revival and searcher routes (Grapha, Reign-Beaux, Snoww, Sillva, Ceruli, Genta, Accession) mean one disruption rarely stops the deck (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Discard-to-Graveyard engine with recursion from the GY; draw-neutral Danger! and Dealings cards help recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction via 13 removal-text cards, 1 negate (Skill Drain, Limited), and board-wipe effects on Reign-Beaux Overlord and Clorless; no hand traps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second disruption is Card Destruction, Dealings and Danger! discards; the board breakers are Reign-Beaux Overlord and Clorless, with no hand traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | End-board ATK 2500–3500 across Reign-Beaux, Grapha Overlord, Radian, Topologic, Luce and TY-PHON (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55-card main with 25 distinct cards and 40% exact-name archetype purity; 19 generic and off-archetype copies add flexibility (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15-card Extra Deck with 8 Link, 4 Fusion, 3 XYZ, but most Links are off-archetype and need outside fodder (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0); no post-side plan exists (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype core present in 57% of usage-stat cards; meta is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple recursion routes and hand-reveal triggers add decision points; no combo steps are recorded to read complexity from (Inferred) |
How the score was computed
Strategy profile: Midrange profile, D13 dropped and renormalized (meta-neutral structural, 95-point base). Structural ≈ 60, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Unobserved combo ceiling (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*60.2 + 0.20*52 - 2 ≈ 56.5 → 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant searcher set (16 searcher-text cards) with three-copy starters
- Graveyard recursion across many Dark World monsters keeps the engine alive after interruption
- High-ATK closing threats across the Main and Extra Deck
- Compact core: 18 archetype cards at 3 copies
Weaknesses
- No hand traps; going-second interaction relies on Card Destruction, Dealings and Danger! discards
- No side deck at all, so the best-of-3 adaptation is undefined
- Only 40% exact-name archetype purity; much of the Main Deck is generic or off-archetype
- No recorded combo boards to validate ceiling or median
Critical choke points
- Reliance on the Dark World core being drawn or searched; the 13% proxy brick rate is an opening-hand risk
- Limited/1-copy cards (Card Destruction, Skill Drain, S:P Little Knight) are single points of failure if they are the only answer to a threat
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Card Destruction (1 copy) | A single-copy hand trap or floodgate that is legal in OCG | The deck has zero hand traps, and its only interaction is its own discard engine; a hand trap would improve going-second disruption (Inferred) |
| 2 | Empty side deck slot | A 15-card side deck targeting the expected opposing deck | side_count is 0; a side deck lets the deck adapt across games in best-of-3 (Verified legality) |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 are within size rules for OCG; All restricted cards (Card Destruction, S:P Little Knight, Skill Drain) are Limited and run at 1 copy; Core probabilities computed from the resolved list; Card stats and text read from the resolved list
- Observed: Core inclusion of 57% of the usage-stat cards is present in this deck
- Inferred: Opening-hand consistency (~0.87 starter, ~0.125 proxy brick); Going-second disruption and interaction quality from text; Recursion resilience from text; Combo ceiling and floor from text only
- Provisional: Meta Power and D13 matchup/format fit (no dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached to the archetype (guides_evidence total_guides 0) no side deck registered (side_count 0)
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