Hecahands Deck #770761 — Yu-Gi-Oh! OCG

55 Main, 18 Extra, incl. Diabellstar the Black Witch x3, Fog King x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 51
Reliability 38
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Synchro boards from the Hecahands / Azamina / Sinful Spoils engine, closing with high-ATK Fusion bosses such as Azamina (4000 ATK) and Azamina Moa Regina (3000 ATK); Diabellstar / Diabell beatdown supported by Sinful Spoils recursion and Diabellze the White Witch's protection
  • Turn 1 (going first): Open a searcher (Elzette, Gazelle, Mirror Swordknight line or Mulcharmy Fuwalos) and convert into a Fusion through Chimera Fusion or Deception of the Sinful Spoils, protected by Ash Blossom and Yad'al/Ib'al-Hecahands
  • Turn 2 (going second): Use hand traps (Ash Blossom, Nibiru, Evenly Matched, Fog King) to disrupt the opponent's first summon, then rebuild a board through Hecahands recursion
  • Recovery: Recover via Sinful Spoils and Azamina GY-to-hand effects (Sol Erysichthon, Debtors, Hecahands Yadel) and Gazelle / Berfomet searches
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so no post-side plan is present in the evidence

Why it scores here

This list is Illegal in OCG: the Extra Deck holds 18 cards against a cap of 15, and Ash Blossom & Joyous Spring (3 vs 2) and WANTED: Seeker of Sinful Spoils (3 vs 1) exceed their copy limits, so the score is capped and treated as theoretical and structural only. Structurally the deck is a connected Fusion/Synchro engine: the searcher-dense Hecahands, Azamina and Sinful Spoils cards support each other, with an 0.83 probability of at least one searcher-text card in a going-first opening hand and an 0.69 probability of an archetype-core card. Its closing power comes from high-ATK Fusion bosses, and its interaction is layered through 9 hand traps and 10 negation-text cards. Going-second hand-trap coverage is the most credible strength (0.68 at least one hand trap in six cards). Weaknesses are the 16.4% exact-name archetype purity (61 off-archetype copies) and the absence of a side deck and combo data, so no consistency or median output could be measured. Popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) ~0.83 and P(>=1 archetype-core card) ~0.69 from hypergeometric draws; core coverage is 6 of 11 usage-core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 zero-level cards, 61 off-archetype copies and a 3-copy Limited-status card create conflicting hands; no hand-level data (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling via Azamina Fusions (up to 4000 ATK) and Fusion-summon chains; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No combos_evidence supplied, so the median output is unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple searchers and negation-text cards (Ash Blossom, Yad'al/Ib'al-Hecahands, Cornfield Coatl) give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Sinful Spoils and Azamina GY recursion offset spending, but the 18-card Extra Deck and fusion material costs are heavy (Inferred)
D7 End-Board & Interaction Quality 55 Interaction breadth from 19 removal-text and 10 negation-text cards with some layering, but no durability data (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second P(>=1 hand trap in 6 cards) ~0.68 plus Azamina board-breaking Fusions (Inferred)
D9 Offensive Pressure & Closing Power 60 Azamina Fusions (4000 ATK, Saint Azamina 4000 DEF) and Moa Regina give high closing ATK (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 55 main cards with 32 distinct, 16.4% exact-name purity and 61 off-archetype copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 18 Extra Deck cards exceed the 15-card limit; 16 Fusion and 2 Synchro monsters are mostly mandatory, not flexible (Verified)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so no post-side adaptability can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion chains with several once-per-turn and GY-trigger decisions raise the pilot skill ceiling (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (-6); Extra Deck over limit (-3). Final formula: Illegal cap applied (theoretical/structural only): 0.80*Structural(51) + 0.20*TournamentReliability(38) = ~49, then modifiers -9, capped to 35; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher density (16 searcher-text cards) gives high starter access
  • Layered interaction: 9 hand traps and 10 negation-text cards
  • High-ATK Fusion bosses (Azamina 4000 ATK, Queen Azamina and Moa Regina 3000 ATK) close games

Weaknesses

  • Illegal list: Extra Deck over limit and two cards over copy limit
  • Low archetype purity (16.4% exact name) with 61 off-archetype copies
  • No side deck, so no post-side adaptability
  • No combo or tournament data, so floor and median output are unmeasured

Critical choke points

  • Fusion materials depend on specific Fusion and Synchro extra cards; losing a key Azamina Fusion removes the closing plan
  • Going-second conversion relies on hand traps, so an opponent's early board can be hard to break
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of WANTED: Seeker of Sinful Spoils Makes the main deck legal under OCG copy limits (Ash 2 legal, WANTED 1 legal)
2 3 Extra Deck cards (lowest-value Fusion/Synchro options) Brings the Extra Deck from 18 to the 15-card OCG maximum
3 Off-archetype filler copies Additional Hecahands / Azamina / Sinful Spoils cards Raises exact-name purity and engine coherence (Inferred)

Evidence & confidence

  • Verified: Legality: Extra Deck 18 vs max 15; Ash Blossom 3 vs 2 legal; WANTED 3 vs 1 legal; Main Deck 55 cards within the 40-60 OCG range; no Side Deck; Composition: 16.4% exact-name purity, 61 off-archetype copies, 16 Fusion + 2 Synchro Extra cards
  • Inferred: Starter access P(>=1 searcher-text in hand of 5) ~0.83 and archetype-core ~0.69; Going-second hand-trap coverage ~0.68; Ceiling and closing power read from card text and ATK values
  • Provisional: Meta Power and matchup fit (no dated meta sample or tournament link); Median output (no combo boards)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck supplied; post-side plan cannot be evaluated

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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