Unchained Deck #770739 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Unchained OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fiendsmith / Yubel / Unchained Fusion and Link boards built from Fiend monsters, with Yubel and Fiendsmith Lacrima / Desirae / Requiem as the closing boards; Direct-attack and ATK-pressure links (A Bao A Qu 2800 ATK, Unchained Soul Lord of Yama) once the board is established
  • Turn 1 (going first): Open on a Fiendsmith Engraver or Nightmare Throne search, convert through Fiendsmith's Tract or Fiendsmith in Paradise into a Fusion or Link, and protect the line with Ash Blossom and Infinite Impermanence. Going first is weakened by the four illegal copies and the Limited-only engine pieces.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence and Evenly Matched for the opponent's first summon or search, then rebuild from the hand or Deck through Spirit of Yubel or Dark Beckoning Beast. Hand-trap density is the strongest part of this plan.
  • Recovery: Rebuild from the GY through Fiendsmith's Requiem, Lacrima, Unchained Soul Lord of Yama, and Mulcharmy searches; the 15-card Extra Deck gives multiple recovery routes if one engine is lost.
  • After siding: Not evaluable. The deck runs no Side Deck (0 of 15 allowed), so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its starter access is good: 20 searcher-text cards give a 0.91 chance of at least one searcher in a 5-card opening hand, and the 10-copy archetype core gives 0.65 for at least one core card. Interaction is also strong, with 8 hand traps and 6 negation-text cards giving a 0.63 chance of at least one hand trap in a going-second 6-card hand. The score is pulled down by engine conflict across Fiendsmith, Yubel, Unchained, Mulcharmy and Sacred Beast, which leaves only 29% of the usual core cards present and 66 off-archetype copies. Brick risk is high because several tech and dead cards are included. The deck is illegal (four cards over copy limit, and several Limited cards), so the result is capped to a structural-only score of 30, and Meta Power and matchup fit are provisional. Popularity was not credited, and the sample has no combo boards, so combo ceiling and floor are text-only inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) ≈ 0.91; P(at least one archetype core card) ≈ 0.65; starter density is high but across conflicting engines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Tech and dead-in-hand cards (Foolish Burial, Harpie's Feather Duster, Terraforming, One for One, Lightning Storm); 66 off-archetype copies; 4 illegal over-limit copies (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text only: Fiendsmith/Yubel/Unchained Fusion and Link lines can reach 2400–3500 ATK boards (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence; median output unknown, pulled down by conflicting engines and bricks (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent recovery routes from the GY and Extra Deck, but no shared lines between the engines (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers plus Mulcharmy draw effects give card economy; GY recursion from Requiem, Lacrima and Lord of Yama (Inferred)
D7 End-Board & Interaction Quality 62 8 hand traps and 17 removal-text cards across Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird and Harpie's Feather Duster (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 58 Hand-trap P(≥1 in 6-card hand) ≈ 0.63 on the going-second side; board-breaking limited to a few removal and negation effects (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing boards exist: Lacrima 2400 ATK with a −600 ATK field effect, Desirae 2800 ATK, A Bao A Qu 2800 ATK, Luce 3500 ATK (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 33 distinct names and 66 off-archetype copies; 16 tech-role cards dilute consistency (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 15 of 15 Extra Deck slots used: 8 Fusion and 7 Link monsters covering several engines (Verified)
D12 Side Deck Adaptability 15 No Side Deck (0 of 15 allowed), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No dated meta sample; archetype usage data shows 29% core presence but no tournament share (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, Fusion and Link summons, and up to several decision points per turn; high pilot burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); engine conflicts (-4); no Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*42 ≈ 51; context modifiers total −12 → 39; the deck is Illegal, so the result is capped to 30 and labeled structural-only per the illegal-deck rule


More OCG Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
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