Snake-Eyes Deck #770732 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Diabell, Queen of the White Forest x4, Elzette of the White Forest x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Astellar of the White Forest x1
- Diabellstar Vengeance x1
- Diabellze the White Witch x1
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- The Winged Dragon of Ra - Sphere Mode x2
- Toy Soldier x2
- Toy Tank x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Rucia of the White Forest x1
- Silvy of the White Forest x3
- Filia Diabell x1
- Forbidden Droplet x3
- Hey, Space Trunade! x3
- Tales of the White Forest x1
- Toy Box x3
- Triple Tactics Thrust x2
- Curse of Diabell x1
- Sinful Spoils Sanctification x1
- Solemn Judgment x1
- The Black Goat Laughs x1
- Typhoon x3
- Woes of the White Forest x1
Extra Deck (18)
- Snake-Eyes Doomed Dragon x2
- S:P Little Knight x1
- Arms of Genex Return Zero x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Diabell, Queen of the White Forest x4
- Enigmaster Packbit x1
- Golden Cloud Beast - Malong x1
- Immortal Dragon x1
- Poplar of the White Forest x1
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
- Zalen the Shackled Dragon x1
- Zapper Shrimp x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion boards from the White Forest / Diabell engine (Diabell Queen, Chaos Angel, Arms of Genex Return Zero, Snake-Eyes Doomed Dragon), with Diabellze and Curse of Diabell clearing the field; Diabellstar Vengeance recursion and Toy board-presence, with the Winged Dragon of Ra as a late-game tribute payoff
- Turn 1 (going first): Open a searcher (Elzette, Silvy, Toy Soldier, Filia Diabell) and convert into a White Forest Synchro with Woes or Tales, holding Ash Blossom and Nibiru for disruption
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Forbidden Droplet, Nibiru) to interrupt the opposing board, then rebuild through the Synchro recursion of Rucia, Astellar and Poplar
- Recovery: Recover from the Graveyard via Synchro-material recursion (Rucia, Astellar, Poplar) and Filia Diabell banish-to-buff, with Mulcharmy draws for hand refill
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan is recorded
Why it scores here
The deck reliably opens a searcher in most hands (P(at least one searcher-text card in a 5-card hand) is about 0.81, Inferred), which carries D1 and D6. Its interaction suite (three-copy Ash Blossom, Forbidden Droplet and Nibiru, plus Typhoon, Toy Box, Curse of Diabell and Solemn Judgment) gives it a layered end-board and a real going-second hand-trap plan, which lifts D7 and D8. Combo conversion and median output are not measured because the export has no recorded boards, so D3 and D4 rest on card-text reads (Inferred). The score comes from the system: searcher density, Synchro recursion and layered interaction, not from averaging card scores and not from Snake-Eyes popularity, which is absent here (only 2 of 9 core cards present). The list is Illegal (two copy-limit violations and an oversized Extra Deck), so the final score is capped at 30 and the result is structural and theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in a 5-card opening hand) ≈ 0.81; starter density is high but the Snake-Eyes core is largely absent (2 of 9 core cards) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Heavy use of 3-copy hand traps and searchers keeps most hands functional, but 21 level-0 Spell/Trap slots and mixed sub-archetypes raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling is read from card text (Diabell Queen, Chaos Angel, Genex Return Zero, Snake-Eyes Doomed Dragon, Diabellze) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median and floor are unmeasured and lowered for uncertainty (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple hand traps and Synchro-material recursion (Rucia, Astellar, Poplar) give independent recovery lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (14 text hits) and GY-to-field recursion regenerate resources, but the engine leans on Extra Deck material (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Typhoon, Toy Box, Curse of Diabell, Solemn Judgment, Zapper Shrimp, Zalen and Arms of Genex give layered, durable interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap probability ≈ 0.54 for 6-card hands, plus Curse of Diabell and Diabell Queen for board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing boards are strong (Chaos Angel 3500, Genex Return Zero 3100, Diabell Queen 2500 ATK) but direct pressure is limited (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 52 Main Deck cards in the legal 40-60 range, but 27 distinct cards with 70 off-archetype copies lowers coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck is 18 cards against a 15 maximum, so the list cannot be played as-is; 15 Synchro and 2 Fusion slots are otherwise coherent (Verified) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is present, so post-side adaptability cannot be assessed and is scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step Synchro and Fusion lines and many decision points on hand-trap timing make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox used as a secondary check only. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); extra_deck_overflow (-4); illegal_cap (-13). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; modifiers -10 gives 43; Illegal legality caps the final score at 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher package (14 searcher-text cards) gives reliable starter access
- Layered interaction: three-copy hand traps plus Typhoon, Toy Box, Curse of Diabell and Solemn Judgment
- Synchro-material recursion from the GY gives multiple recovery lines
Weaknesses
- Illegal as built: two copy-limit violations and an oversized Extra Deck
- Weak Snake-Eyes core identity: only 2 of 9 usage-core cards present, 0% exact-name purity
- No Side Deck, so post-side adaptability is unknown
- No recorded combos, so ceiling and median are text-only inference
Critical choke points
- Single Snake-Eyes Doomed Dragon Fusion line in the Extra Deck (2 copies) for the Snake-Eyes identity
- Synchro lines depend on Tuner availability; many Tuners are singletons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Any non-limited card | Restores legality: Semi-Limited allows 2 copies |
| 1 | One copy of Diabell, Queen of the White Forest | Any non-limited card or a Synchro Monster already present | Restores legality: the limit is 3 copies |
| 1 | Three Extra Deck cards (for example, a duplicate or off-engine Synchro) | None (leave the slots empty) | Brings the Extra Deck to the legal maximum of 15 |
| 2 | Off-archetype tech cards with no engine link | Snake-Eyes core cards (Flamberge Dragon, Masquerena) or a Side Deck | Raises identity coherence and adds a post-side plan |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs 2 legal; Diabell Queen 4 copies vs 3 legal; Extra Deck 18 vs max 15; Main Deck 52 cards within the 40-60 range; 0 Side Deck cards; Searcher-text count 14; hand-trap group 6 copies; Usage core: 2 of 9 core cards present (22.2%)
- Inferred: P(at least one searcher in 5-card hand) ≈ 0.81 drives D1; Going-second hand-trap probability ≈ 0.54 drives D8; Interaction layering from card text drives D7; Recovery through Synchro-material recursion drives D5 and D6
- Provisional: Meta Power is null; no dated metagame sample; Matchup and format fit (D13) rest on no tournament data; Post-side plan (D12) cannot be assessed without a Side Deck
- Data gaps: No recorded combos: combo ceiling, median and floor are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry (going first/second, matchup, brick and starter rates) Deck title is null; the evaluation uses the Snake-Eyes archetype label No Side Deck recorded
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