Artmage Deck #770721 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Power Patron and Elfnote monsters converting through Synchro and Link summons into a 2400-3100 ATK board, with Ars Magna Corruption/Finite searches feeding the pressure; Ekhajar, Chaos Angel, Infernal Strike Fighter and Medius/Diactorus-style boards pressing over a hand-trap-protected field
  • Turn 1 (going first): Open with Elfnote Regina or Power Patron starters that Special Summon from hand, use Mulcharmy draws and Elfnote searches to reach a Synchro or Link, and keep Solemn Judgment or Ash Blossom up as the first interaction
  • Turn 2 (going second): Use hand traps (Effect Veiler, Nibiru, Ash Blossom, Droll and Lock Bird, Ghost Ogre) against the opponent's starter, then rebuild the engine from a six-card hand with Medius and Theorealize as the reset
  • Recovery: Recover through Mulcharmy draws, Elfnote GY revival and Theorealize Past Lull from the GY to re-establish a monster in the center zone
  • After siding: Not available: the deck has no side deck (0 cards), so there is no post-side plan and no sideboard adaptation

Why it scores here

The deck reliably opens a starter in a fair share of hands: the archetype core of 19 copies has about a 91 percent chance of at least one copy in a 5-card opening hand, and the hand-trap group reaches about 75 percent in a 6-card going-second hand, so the interaction layer is real. Conversion is the weak point: the list spans at least four related sub-archetypes (Elfnote, Power Patron, Mulcharmy, Ars Magna) with only 1.5 percent exact-name purity, so the Synchro and Link routes are coherent only in part. There are no recorded boards, so the ceiling and median are text-only inferences and are not treated as measured output. The score is scored on the system, not an average of card scores, and popularity of the Artmage archetype did not earn points. Because three Forbidden cards are run, the deck is Illegal and is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core copy in 5-card hand) = 0.914 across 19 copies; P(>=1 starter in 5) about 0.27 per triple-copy starter (Inferred)
D2 Opening-Hand Quality & Brick Management 55 33 distinct main-deck cards with 21 singletons and 10 hand traps; hand-trap group P(>=1 in 6) = 0.75 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling inferred from card text only (Power Patron Synchro and Link chains, Ars Magna search) (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so median and floor cannot be measured; kept low and provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Hand traps and two-copy Semi-Limited negations give alternatives, but several routes depend on the same Power Patron chain (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos and Purulia draw, Maxx C and Droll and Lock Bird add card flow; no measured ResourceScore (Inferred)
D7 End-Board & Interaction Quality 62 Three Solemn-type or negation traps, Dimensional Barrier, Ghost Ogre and Effect Veiler give layered interaction; Forbidden Baronne removed from the count (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap density is high (about 75 percent for at least one trap in 6 cards), and Chaos Angel, Ekhajar and Infernal Strike Fighter add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board includes Elfnote Tinia 2400, Chaos Angel 3500 and Vidolium 5000 ATK pendulum; no measured closing rate (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 51 main cards in a 40-60 range with 21 singletons and weak archetype purity (1.5 percent exact name); flexible but low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 48 15 Extra Deck cards (11 Synchro, 3 Link, 1 Fusion) including 2 Forbidden Synchros that must be removed (Verified legality)
D12 Side Deck Adaptability 10 Zero side-deck cards; no post-side adaptation exists for best-of-3 (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta; archetype share unavailable, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Power Patron and Elfnote sequences with Quick Effect timing and many once-per-turn limits raise the decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-5); no Side Deck (-3). Final formula: Illegal cap: uncapped 0.80*Structural(51) + 0.20*TournamentReliability(40) = 49 with modifiers -8 = 41, then capped at 30 because the deck is Illegal (theoretical/structural-only); Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 19 copies gives about 91 percent access in a 5-card hand
  • Layered hand traps and negations (Effect Veiler, Ash Blossom, Droll and Lock Bird, Ghost Ogre, Solemn-type traps) support going second
  • Large Extra Deck coverage of Synchro and Link routes with high-ATK ends (Chaos Angel, Ekhajar, Elfnote Tinia)

Weaknesses

  • Illegal list: three Forbidden cards are run at 1 copy each, so it cannot be played as built
  • Very low archetype purity (1.5 percent exact name), so the engines compete for the same hand slots
  • No side deck, so there is no adaptation for best-of-3
  • No recorded boards, so the ceiling and median cannot be measured

Critical choke points

  • Power Patron and Elfnote starter access depends on a small number of Synchro and Link summons; losing a single Extra Deck monster to interaction stalls the line
  • Forbidden Synchros removed from the list leave Extra Deck gaps that have to be replaced before the deck is legal
  • Hand-trap density cannot cover every opponent action when the first starter is blocked
Priority Remove Add Reason
1 F.A. Dawn Dragster, Crystal Wing Synchro Dragon, Baronne de Fleur Legal Synchro or Link replacements from the same engine (for example Junora or Jupredo, if the format allows) Make the list legal; the score cannot be read as a normal final until the list is legal
2 One or two off-archetype singletons A small side deck (up to 15) with the best answers to the opponent's common plays A side deck is missing entirely, so D12 and best-of-3 adaptability are near zero
3 A few low-impact tech singletons More copies of the engine's core starters Increases D1 starter access at the cost of tech coverage

Evidence & confidence

  • Verified: Deck is Illegal: three Forbidden cards at 1 copy each (legal copies 0); Main 51 and Extra 15 are within the OCG size rules; Side 0 is within range; Archetype core 19 copies with P(>=1 in 5) = 0.914 (hypergeometric); Exact archetype-name purity 1.5 percent
  • Inferred: Toolbox primary strategy from hand-trap and negation density with no combo data; Opening-hand access and going-second hand-trap coverage from hypergeometric estimates; Interaction layering and Synchro/Link engine coherence from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample or tournament link); Tournament reliability (no win-rate telemetry)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top