Knightmare Deck #770719 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Lil-la x3, Dark Ruler No More x3. Created Oct 21, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 47
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 47
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon into Extra Deck boss monsters (Evil★Twin's Trouble Sunny at 3300 ATK, Underworld Goddess, Unchained Soul Lord of Yama, Fiendsmith's Lacrima and Desirae) once a Live☆Twin or Ki-sikil/Lil-la starter is live.; Lil-la and Ki-sikil chains recurring from the GY (Evil★Twin Ki-sikil/Lil-la, Live☆Twin Lil-la Sweet) to re-enable the link line.
  • Turn 1 (going first): Open a Live☆Twin Lil-la or Ki-sikil starter, Special Summon the second Lil-la/Ki-sikil from the Deck, and Link Summon an Evil★Twin link. Search with Secret Password or Fiendsmith Engraver, and protect with Ash Blossom and Droll & Lock Bird.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx "C", Red Reboot and Live☆Twin Lil-la Sweet's GY negate to slow the opponent's first summon, then rebuild the Link line from the GY.
  • Recovery: Recover Lil-la and Ki-sikil monsters from the GY through the Evil★Twin link effects, and rebuild with Unchained Kamura and Reincarnation of the Unchained.
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan.

Why it scores here

This deck is scored as a structural read only, because it is Illegal in OCG: it runs one copy each of Knightmare Gryphon and D/D/D Wave High King Caesar, both Forbidden, and it has no Side Deck. The system's engine access is the main constraint. The core Live☆Twin starter (3 copies) gives only about a 34% chance of at least one in a 5-card opening hand, and the deck spreads across four sub-engines (Live☆Twin 9, Unchained 9, Fiendsmith 8, Evil★Twin 4 cards), so the lines compete for the same Extra Deck slots. Interaction is the deck's strongest area: about 13 searchers and 12 negation-text cards give a high probability of finding a search, and hand traps such as Ash Blossom, Droll & Lock Bird and Maxx "C" add resilience, though each of those hand traps is limited to 1-2 copies. The score does not come from averaging card scores or from archetype popularity; no combo boards, guides or tournament data exist, so the medians and ceilings are inferred from text only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Live☆Twin Lil-la in a 5-card opening hand) ≈ 0.34 for 3 copies; searcher-text group P(≥1) ≈ 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 12 singleton cards and split engines (Live☆Twin / Unchained / Fiendsmith / Evil★Twin) make many opening hands partly dead (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; the Link chain Lil-la → Ki-sikil → Evil★Twin Link and Link-4 boss routes are read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; the median line is unobserved, so it is estimated from starter diversity and engine conflicts (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent lines (Ash, Droll, Maxx "C", Red Reboot, GY Lil-la revival) give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (Secret Password, Engraver, Tract, Reincarnation) and GY recursion add card economy, but the search pieces overlap with the engines (Inferred)
D7 End-Board & Interaction Quality 60 Negations and hand traps (Ash x2, Droll, Maxx "C", Red Reboot, Dimensional Barrier) are present, but most are Limited to 1 copy (Verified card status; Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on hand traps and GY negation rather than a board breaker; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Link-4 bosses with 3300 ATK (Evil★Twin's Trouble Sunny) and 2800-3000 ATK options give closing power if the line goes through (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 40 Main, 23 distinct cards, 12 singletons and 6 tech cards; the mixed archetype cores lower compactness (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 with 12 Link, 2 Fusion and 1 Xyz; two of them are Forbidden, which reduces the usable Extra count (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered (Side Deck size 0), so post-side adaptability is minimal (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, archetype meta-share or win data; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across four engines and Link choices make the deck harder to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 47, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); illegal cap (-6); engine conflicts (0). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(35) = 46.2; minus 10 banlist-exposure modifier = 36; capped to 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (13 searcher-text cards), so most hands can find a starter
  • Good negation and hand-trap coverage for a Combo deck (Ash Blossom x2, Droll & Lock Bird, Maxx "C", Red Reboot, Dimensional Barrier)
  • Large Link-heavy Extra Deck with several 2800-3300 ATK boss monsters

Weaknesses

  • Illegal as built: two Forbidden cards in the list
  • Starter access is low: the 3-copy Live☆Twin Lil-la appears in only about 34% of opening hands
  • Four sub-engines (Live☆Twin, Unchained, Fiendsmith, Evil★Twin) compete for Extra slots and dilute consistency
  • No Side Deck registered
  • Most interaction is limited to 1 copy, so it cannot be repeated

Critical choke points

  • The Live☆Twin Lil-la or Ki-sikil starter, which is needed for the Evil★Twin Link route
  • Forbidden Knightmare Gryphon and Caesar, which would have to be removed before the deck is legal
Priority Remove Add Reason
1 Knightmare Gryphon (Forbidden, 1 copy) a legal Link-4 Fiend or Cyberse monster that fits the existing Link material pool Restores legality; the deck cannot be scored normally while it is Illegal
2 D/D/D Wave High King Caesar (Forbidden, 1 copy) a legal Level 6 Fiend or Fusion monster the existing Fiendsmith or Unchained lines can summon Restores legality and reduces the Extra Deck dead-slot risk
3 one of the four sub-engine cores (Evil★Twin or Unchained) additional copies of the Live☆Twin starter Concentrates the engine and raises the starter's odds in the opening hand

Evidence & confidence

  • Verified: Illegal status: Knightmare Gryphon and D/D/D Wave High King Caesar are Forbidden in OCG (1 copy each); Main 40 / Extra 15 / Side 0; main and extra counts fit the OCG size rules, but there is no Side Deck; Exact archetype purity 1.8%; sub-engine spread Live☆Twin 9, Unchained 9, Fiendsmith 8, Evil★Twin 4; Card text and banlist status for each listed card are taken from the evidence pack
  • Observed: Usage statistics show Ash Blossom and Droll & Lock Bird as archetype-core inclusions, and 2 of 5 core cards are present
  • Inferred: Opening-hand starter access (≈0.34 for the 3-copy Live☆Twin Lil-la in a 5-card hand); Interaction and search density from card text; Engine conflicts and brick risk from the sub-engine spread; Going-first and going-second estimates
  • Provisional: Matchup and format fit (D13), because no dated meta sample or tournament link exists
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first and going-second splits are inferred No guides attached Deck title is null and the archetype label Knightmare does not describe the mixed engine list No Side Deck registered

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
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