Mermail Deck #770715 — Yu-Gi-Oh! OCG
51 Main, 15 Extra, incl. Mulcharmy Purulia x3, Neptabyss, the Atlantean Prince x3, Warchief of Atlantis x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (51)
- Abyssrhine, the Atlantean Spirit x1
- Atlantean Dragoons x2
- Click & Echo x1
- Droll & Lock Bird x1
- Levia-Dragon of Atlantis - Daedalus x1
- Maxx "C" x1
- Mermail Shadow Squad x1
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x3
- Kairyu-Shin x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Deep Sea Minstrel x1
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Fish Sonar x2
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- One for One x1
- Pot of Sloth x1
- Triple Tactics Thrust x1
- Appointer of the Red Lotus x1
- Daedalus Maelstrom x1
- Dominus Impulse x2
- Infinite Impermanence x2
- Solemn Strike x3
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Adamancipator Risen - Dragite x1
- Brionac, the Magical Ice Dragon x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- Bahamut Shark x2
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Water Xyz/Synchro/Link boards (Poseidra Abyss, Abysstrite, Icejade Gymir Aegirine, Levia-Dragoon) that are reached through Atlantean and Umi searches and draw engines (Mulcharmy, Neptabyss).; Atlantis and Daedalus link/field plays once Atlantis, City of the Sea Dragon is live, with Advent of Atlantis and Monster Arms of Atlantis as follow-up.
- Turn 1 (going first): Open on Neptabyss, Warchief, Mulcharmy or Fish Sonar to search and Special Summon a WATER engine, then extend into a Level 7 Extra Deck boss while keeping Ash Blossom and Droll up.
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Maxx C as interaction for the opponent's first summon or draw, then rebuild the WATER board through Mulcharmy and Poseidra.
- Recovery: Recover through Mulcharmy Purulia and Mulcharmy Fuwalos draw effects, Deep Sea Minstrel, and Atlantis-tagged graveyard recursion (Monster Arms, Siren Vortex, Levia-Dragon).
- After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adjust after game one.
Why it scores here
The deck is scored as a system, not as an average of its card scores. It reliably opens an engine: the 16 searcher-text cards put at least one searcher in the opening five with probability about 0.86, and the archetype-core group (22 copies) gives about 0.95 odds of at least one piece in hand. Its interaction suite is dense (14 negation-text and 13 removal-text cards, 7 hand traps), which earns the end-board and going-second scores. Consistency and interaction are held back by the mixed Atlantis/Umi/Atlantean/PSY-Frame identity (exact Mermail purity is 0%), 6 non-engine tech slots, and the absence of any recorded combos, so the median and ceiling cannot be measured and are set near the middle. Popularity did not earn points: the archetype usage data only confirms the core cards are real, and the Bahamut Shark copies are Forbidden. The Illegal status caps the Final Contextual score, so this is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one starter in opening 5) ~0.27 per 3-copy starter, archetype-core group 0.95, searcher-text group 0.86 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hypergeometric draw odds from copy histogram; 7 hand traps and draw/search redundancy offset a mixed identity and 6 low-synergy tech slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence; ceiling is text-only read from the Atlantis/Umi Link and Xyz routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or distribution available; floor cannot be measured and is set neutrally (Inferred, data gap) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two Ash Blossom, two Infinite Impermanence, Droll and Maxx C give several interruption routes and graveyard recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw engines, searchers and graveyard recursion cover resource recovery; no resource_signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 14 negation-text and 13 removal-text cards plus 7 hand traps give layered end-board interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Seven hand traps and Droll/Maxx C test going-second boards, but Forbidden-card removal and Level-7 boss reliance limit breadth (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2800-3000 ATK bosses (Poseidra, Icejade, Poseidra Abyss, Abysstrite) give closing power; no end-board or piercing data (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 51 main-deck cards with 20 level-0 spells/traps and an off-archetype spread: compact but not coherent (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots hold 6 Xyz, 4 Link, 5 Synchro with several engine bosses and no mandatory-slot waste (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck registered; adaptability cannot be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; format fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Xyz and Link sequencing with many optional effects raises the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6). Final formula: No reliable metagame: 0.80*54 + 0.20*50 = 53.2; banlist-exposure modifier -6 gives 47; Illegal legality cap sets the reported score to 25 (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and removal suite (14 negation-text, 13 removal-text) with 7 hand traps
- Strong searcher density (16 searcher-text cards) giving high access to the engine
- Several 2800-3000 ATK boss monsters across Xyz, Synchro and Link
Weaknesses
- Illegal in OCG: two Forbidden Bahamut Shark copies
- Mixed identity with 0% exact Mermail purity; the engines do not share one archetype
- No Side Deck, so no post-side adaptation
- No recorded combos, so floor, median and ceiling cannot be measured
Critical choke points
- Bahamut Shark (Forbidden) occupies Extra Deck slots and must be removed before the list is playable
- Neptabyss, Warchief and Mulcharmy are the only 3-copy starters; each is about 0.27 to open in a 5-card hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Both Bahamut Shark copies | Legal Extra Deck WATER boss (Xyz or Synchro) of the same level band | Forbidden card in OCG; the deck cannot be legal without removing it |
| 2 | Low-synergy tech slots (for example Harpie's Feather Duster, One for One) | A Side Deck of 15 cards tuned to the common OCG threats the deck already runs against | Side Deck is empty (adaptability D12 is 15); tech slots add little without a plan |
Evidence & confidence
- Verified: Illegal: Bahamut Shark 2 copies vs 0 legal (Forbidden); Main 51, Extra 15, Side 0 within OCG size rules; Hand-trap count 7, searcher-text 16, negation-text 14, removal-text 13; Hypergeometric draw odds from copy histogram
- Inferred: Starter access and brick estimates; Interaction quality and going-second read from card text; Pilot complexity from Xyz/Link sequencing
- Provisional: Meta and format fit (no dated sample); Going-first and going-second power
- Data gaps: No combos supplied: floor, median and ceiling are text-only No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for OCG going-first/second, matchup or brick rate No Side Deck registered, so post-side performance is unknown Meta Power Provisional without a dated metagame sample
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