Mermail Deck #770715 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Mulcharmy Purulia x3, Neptabyss, the Atlantean Prince x3, Warchief of Atlantis x3. Created Oct 21, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Water Xyz/Synchro/Link boards (Poseidra Abyss, Abysstrite, Icejade Gymir Aegirine, Levia-Dragoon) that are reached through Atlantean and Umi searches and draw engines (Mulcharmy, Neptabyss).; Atlantis and Daedalus link/field plays once Atlantis, City of the Sea Dragon is live, with Advent of Atlantis and Monster Arms of Atlantis as follow-up.
  • Turn 1 (going first): Open on Neptabyss, Warchief, Mulcharmy or Fish Sonar to search and Special Summon a WATER engine, then extend into a Level 7 Extra Deck boss while keeping Ash Blossom and Droll up.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Maxx C as interaction for the opponent's first summon or draw, then rebuild the WATER board through Mulcharmy and Poseidra.
  • Recovery: Recover through Mulcharmy Purulia and Mulcharmy Fuwalos draw effects, Deep Sea Minstrel, and Atlantis-tagged graveyard recursion (Monster Arms, Siren Vortex, Levia-Dragon).
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adjust after game one.

Why it scores here

The deck is scored as a system, not as an average of its card scores. It reliably opens an engine: the 16 searcher-text cards put at least one searcher in the opening five with probability about 0.86, and the archetype-core group (22 copies) gives about 0.95 odds of at least one piece in hand. Its interaction suite is dense (14 negation-text and 13 removal-text cards, 7 hand traps), which earns the end-board and going-second scores. Consistency and interaction are held back by the mixed Atlantis/Umi/Atlantean/PSY-Frame identity (exact Mermail purity is 0%), 6 non-engine tech slots, and the absence of any recorded combos, so the median and ceiling cannot be measured and are set near the middle. Popularity did not earn points: the archetype usage data only confirms the core cards are real, and the Bahamut Shark copies are Forbidden. The Illegal status caps the Final Contextual score, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in opening 5) ~0.27 per 3-copy starter, archetype-core group 0.95, searcher-text group 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hypergeometric draw odds from copy histogram; 7 hand traps and draw/search redundancy offset a mixed identity and 6 low-synergy tech slots (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling is text-only read from the Atlantis/Umi Link and Xyz routes (Inferred)
D4 Combo Floor & Median Output 40 No combo median or distribution available; floor cannot be measured and is set neutrally (Inferred, data gap)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom, two Infinite Impermanence, Droll and Maxx C give several interruption routes and graveyard recursion (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw engines, searchers and graveyard recursion cover resource recovery; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 68 14 negation-text and 13 removal-text cards plus 7 hand traps give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Seven hand traps and Droll/Maxx C test going-second boards, but Forbidden-card removal and Level-7 boss reliance limit breadth (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2800-3000 ATK bosses (Poseidra, Icejade, Poseidra Abyss, Abysstrite) give closing power; no end-board or piercing data (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 51 main-deck cards with 20 level-0 spells/traps and an off-archetype spread: compact but not coherent (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots hold 6 Xyz, 4 Link, 5 Synchro with several engine bosses and no mandatory-slot waste (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No Side Deck registered; adaptability cannot be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz and Link sequencing with many optional effects raises the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6). Final formula: No reliable metagame: 0.80*54 + 0.20*50 = 53.2; banlist-exposure modifier -6 gives 47; Illegal legality cap sets the reported score to 25 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal suite (14 negation-text, 13 removal-text) with 7 hand traps
  • Strong searcher density (16 searcher-text cards) giving high access to the engine
  • Several 2800-3000 ATK boss monsters across Xyz, Synchro and Link

Weaknesses

  • Illegal in OCG: two Forbidden Bahamut Shark copies
  • Mixed identity with 0% exact Mermail purity; the engines do not share one archetype
  • No Side Deck, so no post-side adaptation
  • No recorded combos, so floor, median and ceiling cannot be measured

Critical choke points

  • Bahamut Shark (Forbidden) occupies Extra Deck slots and must be removed before the list is playable
  • Neptabyss, Warchief and Mulcharmy are the only 3-copy starters; each is about 0.27 to open in a 5-card hand
Priority Remove Add Reason
1 Both Bahamut Shark copies Legal Extra Deck WATER boss (Xyz or Synchro) of the same level band Forbidden card in OCG; the deck cannot be legal without removing it
2 Low-synergy tech slots (for example Harpie's Feather Duster, One for One) A Side Deck of 15 cards tuned to the common OCG threats the deck already runs against Side Deck is empty (adaptability D12 is 15); tech slots add little without a plan

Evidence & confidence

  • Verified: Illegal: Bahamut Shark 2 copies vs 0 legal (Forbidden); Main 51, Extra 15, Side 0 within OCG size rules; Hand-trap count 7, searcher-text 16, negation-text 14, removal-text 13; Hypergeometric draw odds from copy histogram
  • Inferred: Starter access and brick estimates; Interaction quality and going-second read from card text; Pilot complexity from Xyz/Link sequencing
  • Provisional: Meta and format fit (no dated sample); Going-first and going-second power
  • Data gaps: No combos supplied: floor, median and ceiling are text-only No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for OCG going-first/second, matchup or brick rate No Side Deck registered, so post-side performance is unknown Meta Power Provisional without a dated metagame sample

More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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