Meklord Deck #770698 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Elzette of the White Forest x3, Meklord Emperor Wisel x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Meklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 38
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 49.6
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Synchro boards (Angelechy Shatranga, Angelechy Seneschal, Angelechy Bastion, Angelechy Destrier, Diabellze, Chaos Angel) built through Angelechy and White Forest engine cards, with Diabell Vengeance as a finisher; Hand-trap and trap-negation attrition: the deck wins by trading interaction one-for-one and then establishing a Synchro board
  • Turn 1 (going first): Open with a searcher (Elzette, Astellar, Filia Diabell, Angelechy Strategy Score) and build one Angelechy or White Forest Synchro line; a hand trap is held for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Skull Meister, Infinite Impermanence and Droll to answer the opponent's first summon or activation, then convert the turn into a Synchro summon
  • Recovery: Recover through searcher text (Silvy, Tales of the White Forest, Angelechy Endgame Problem) and banish-from-GY recursion, keeping hand traps as the reset tool
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

This list is named Meklord but runs none of the 25 Meklord core cards in the usage statistics, and only 3 of 54 main-deck copies carry the Meklord name. The deck is really a Toolbox built on three partial engines (Angelechy, White Forest, Diabell), and it is scored on that system, not on the archetype label or on an average of its card scores. Its strength is interaction density: 16 hand traps and 17 negation effects give about an 89% chance of at least one hand trap in a going-second six-card hand, and the Synchro finishers (Angelechy Shatranga, Seneschal and Bastion at 3000 ATK) can convert a stable board. Consistency is weak: the three engines need different starters, 16 Extra Deck cards exceed the OCG limit of 15, and the deck has no side deck to adjust its plan. Because the list is Illegal (Ash Blossom at 3 copies against a limit of 2, and a 16-card Extra Deck), its score is capped at 30 and reported as a structural-only theoretical read; no combo, tournament or meta data supports a normal contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in a 5-card opening) ~0.76 across 13 searcher-text cards, but the three engines need different starters and the core Meklord is absent (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 hand traps and 17 negation-text cards, many of them conditional or conflicting for the same hand; brick estimate from text and composition (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; Angelechy Verdict and Endgame Problem give a text-based ceiling of multi-board negation and banish (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; the median is expected to sit well below the ceiling because the three engines compete for the same Extra Deck slots (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant interruption tools (16 hand traps, Angelechy Opposition, recursion through the GY) support continuing after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 13 searcher-text cards and banish-from-GY recursion give economy; net card advantage not measured, no combos (Inferred)
D7 End-Board & Interaction Quality 70 interaction_density is text-only; 22 removal-text and 17 negation-text cards give layered end-board interaction, with the Diabell destruction and Verdict banish effects (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap chance ~0.89 and multiple negation tools for the opponent's first board; no going-second combo data (Inferred)
D9 Offensive Pressure & Closing Power 60 Three Angelechy Synchros at 3000 ATK, Chaos Angel at 3500 and Diabellze at 2500 provide a closing board; no end-board data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 54 main-deck cards with 67 off-exact-archetype copies and 3 copies of a limited card; slot allocation is split across four archetype families (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards is over the OCG limit of 15; 15 Synchros and 1 Fusion with three sub-archetype families and no shared Extra Deck engine (Verified composition)
D12 Side Deck Adaptability 10 No side deck registered (0 side cards), so no adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 30 Three archetype families with conditional negations and multiple optional triggers make execution demanding and error-prone (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49.6, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Mixed engine families (-4); Banlist exposure (-2); No side deck (-2). Final formula: Illegal cap: score = min(0.80*Structural + 0.20*TournamentReliability, 30) = min(47.3, 30) = 30; theoretical/structural-only read; Meta Power null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 16 hand traps and 17 negation-text cards
  • Searcher density of 13 cards gives a 0.76 chance of one in a 5-card opening
  • Synchro finishers at 3000+ ATK in the Extra Deck (Chaos Angel 3500, Shatranga/Seneschal/Bastion 3000)

Weaknesses

  • Illegal: Ash Blossom at 3 copies (limit 2) and 16 Extra Deck cards (limit 15)
  • Multi-archetype engine (Angelechy, White Forest, Diabell) with no Meklord core
  • No side deck
  • No combo or tournament data to show a repeatable line

Critical choke points

  • Extra Deck over the size limit, which must be fixed before the list is playable
  • Each engine depends on one or two starters (Elzette, Astellar, Filia Diabell); a single dead opening leaves no line
  • The hand-trap plan fails if the opponent's first interaction resolves before any trap is held
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or a legal substitute) Restores the Semi-Limited limit of 2 copies, which is required for the list to be legal
2 1 Extra Deck card (for example, the least-used Synchro) none Brings the Extra Deck from 16 to the OCG limit of 15
3 none a 15-card side deck Gives the deck a post-side plan for best-of-3 play (D12 is 10 without one)
4 off-engine cards from the non-primary family none Commit to one engine (Angelechy or White Forest) so starters and Extra Deck slots stop competing

Evidence & confidence

  • Verified: Illegal status: Ash Blossom at 3 copies, legal limit 2; Extra Deck of 16, over the OCG limit of 15; 0 side cards; Droll & Lock Bird at 1 copy, Limited (legal); Archetype spread: Angelechy 21, White Forest 12, Diabell 4, Meklord 3, generic 22; 0 of 25 usage-stat core cards present
  • Inferred: Hypergeometric opening-hand estimates (0.763 searcher, 0.893 going-second hand trap); Toolbox strategy classification from hand-trap and negation density; Interaction density and board-breaking read from card text; Engine consistency and brick-rate estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck recorded

More OCG Info

Meklord

Meklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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