Constellar Deck #770685 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Tellarknight Cygnian x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Constellar Caduceus x1
- Constellar Castor x3
- Gorgonic Umbral Horror x2
- Mulcharmy Fuwalos x3
- Santa Claws x1
- Satellarknight Unukalhai x1
- Shining Umbral Horror x2
- Tellarknight Altairan x1
- Tellarknight Cygnian x3
- Tellarknight Lyran x3
- Thousand Umbral Horror x2
- V Umbral Horror x2
- Veidos the Eruption Dragon of Extinction x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Trap Eater x3
- Barian Untopia x1
- Barian's Hope x2
- Barian's Seventh Untopia x1
- Constellar Tellarknights x1
- Cosmic Cyclone x3
- Satellarknight Skybridge x1
- Seventh Ascension x3
- Seventh Tachyon x3
- Stellarnova Bonds x2
- Barian's Seal x1
- Mask of Restrict x1
Extra Deck (15)
- Chronomaly Vimana x1
- Constellar Ptolemy M7 x1
- CXyz Hope Chaos Barian Dragon x1
- Exstellarknight Constellar Ptolemy Ω7 x1
- Number 104: Masquerade V x2
- Number 39: Utopia, Emissary of Light x1
- Number C104: Umbral Horror Masquerade Victory x1
- Number F0: Utopic Future Zexal x1
- Stellarknight Constellar Diamond x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Constellar Delteros x1
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz Summon high-ATK Extra Deck boss monsters (Number 104: Masquerade V, Number C104: Umbral Horror Masquerade Victory, Super Starslayer TY-PHON, Veidos) from a Tellarknight/Constellar/Umbral Horror board; Constellar Tellarknight Xyz chains (Constellar Ptolemy M7, Tellarknight Constellar Caduceus, Stellarknight Constellar Diamond) that recover Tellarknight/Constellar monsters from GY and banish
- Turn 1 (going first): T1 Constellar Castor or Tellarknight Cygnian/Lyran to search or Special Summon a Constellar/Tellarknight follow-up, then Xyz into a Level 4 boss while Ash Blossom/Ghost Ogre/Ghost Belle hold up interaction
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion and Trap Eater-style hand interaction against the opponent's first activation, then rebuild the Xyz board from the searched Tellarknight/Constellar monsters
- Recovery: Recursion from the GY through Tellarknight Constellar Caduceus, Barian's Hope, V Umbral Horror and Stellarknight Constellar Diamond, plus the Umbral Horror and Barian's searchers
- After siding: Not assessable: the deck has no Side Deck (0 cards), so there is no post-side plan to score
Why it scores here
This list is Illegal as submitted (Seventh Tachyon at 3 copies against a limit of 1, Ash Blossom & Joyous Spring at 3 against a limit of 2), so the Final score is capped at 35 and the rest of the analysis is structural only. The system is a Constellar/Tellarknight/Umbral Horror Xyz shell with about 20 searcher effects and roughly 94% proxy access to at least one archetype-core card in a 5-card opening hand, which supports the engine-accessibility score. Its interaction is carried mainly by seven hand traps and about 11 negation-text cards, which lift the interaction and going-second scores, while the side deck is empty and so earns almost nothing on side adaptability. Structural power scores about 60 under the Midrange profile; the cap, not the average of the cards, sets the final number. The score does not reflect archetype popularity, since no meta share or tournament link was supplied, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype-core card in opening 5) ~0.94 and searcher-text group ~0.91 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Many Xyz-specific and single-copy cards plus 1-copy techs raise dead-card risk; no brick sample (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling is text-only inference from Masquerade V, C104 and TY-PHON (Inferred) |
| D4 | Combo Floor & Median Output | 50 | combos_evidence reports 0 combos, so median output cannot be measured; estimated from card text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent searchers and hand traps give alternate lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion via Caduceus, Barian's Hope, V Umbral Horror and Stellarknight Diamond (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Seven hand traps plus 11 negation-text and 22 removal-text cards across layers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 64 | Hand-trap group ~0.58 to hit at least one in going-second 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | End-board ATK of 2700-3000 across several Xyz bosses; no damage or board sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main cards with 76% off-archetype copies and many singleton slots lowers efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Xyz across 13 distinct Extra Deck cards; mostly mandatory Xyz routes with some flex (Verified composition) |
| D12 | Side Deck Adaptability | 30 | Side deck is 0 cards, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-archetype engine with conditional Special Summons and Xyz-material routing needs many decisions (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (not separately weighted; Midrange profile used for structural power). Structural ≈ 60, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-8); no_side_deck (-4); illegal_cap (0). Final formula: Illegal cap: 0.80*Structural(60) + 0.20*TournamentReliability(58) + modifiers(-12) = ~48, capped at 35 for an Illegal list (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (about 20 cards) gives high access to the engine in the opening hand
- Seven hand traps and about 11 negation-text cards give going-second interaction
- Several 2700-3000 ATK Xyz bosses provide closing power on a single board
Weaknesses
- Two cards run over their legal copy limits, making the list Illegal as submitted
- Empty side deck leaves no post-side adaptation
- Low archetype purity (24.3% exact-name copies) means the engine splits across several related sub-archetypes
Critical choke points
- Constellar Castor and Tellarknight Cygnian/Lyran must be summoned to reach Xyz boss routes, so losing them to a hand trap or Droll-style interruption stalls the board
- Seventh Tachyon and Ash Blossom are both over the legal limit, so the list cannot be played in a legal event until the copies are cut
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Seventh Tachyon | a legal-count replacement from the Constellar or Tellarknight card pool | Seventh Tachyon is Limited (1 copy in OCG); running 3 makes the deck Illegal |
| 2 | one copy of Ash Blossom & Joyous Spring | a legal-count replacement (negation or hand-trap), or the second Ghost Ogre/Ghost Belle line | Ash Blossom is Semi-Limited (2 copies in OCG); running 3 makes the deck Illegal |
| 3 | a 1-copy off-archetype tech | a side deck of 3-15 cards aimed at the most-played opposing boards | A 0-card side deck gives no post-side adaptation and scores low on side deck adaptability |
Evidence & confidence
- Verified: Legality: Seventh Tachyon 3 copies vs limit 1 (Limited); Ash Blossom 3 copies vs limit 2 (Semi-Limited); Main 55 / Extra 15 / Side 0 are within OCG size rules (main 40-60, extra 0-15, side 0-15); Composition: 26 Effect Monsters, 17 Spells, 15 Xyz, 10 Tuners, 2 Traps; exact-name archetype purity 24.3%
- Observed: Usage statistics: 25 stat rows; 11 of 24 core cards present (45.8%)
- Inferred: Opening-hand consistency estimates from the hypergeometric draw table; Hand-trap interaction and going-second estimates; Closing power from card text and ATK values
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second and matchup signals are Inferred No side deck supplied; post-side plan cannot be scored Deck title is null
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