R.B. Deck #770684 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck R.B. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
45± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion, Xyz and Link bodies (Cyber End Dragon, Cyber Twin Dragon, Chaos Angel, Cyber Dragon Nova) overwhelming the board after Cyber Dragon searches; Cyber Dragon Sieger and Cyber Eternity Dragon as recursive or hard-to-remove threats
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, then set up Power Bond or Future Fusion Nova for a 2100+ ATK Fusion body, keeping Ash Blossom and Infinite Impermanence up as hand traps
  • Turn 2 (going second): Use hand traps (Ash Blossom x2, Maxx C, Infinite Impermanence) on the opponent's first play, then reset the board with Raigeki, Harpie's Feather Duster or Lightning Storm and rebuild with searchers
  • Recovery: Cyber Dragon Core, Cyber Repair Plant and Cyberdark Realm recover Cyber Dragons from the Graveyard, and Cyber Dragon Herz and Cyberdark Chimera recycle the searcher chain
  • After siding: Not defined: the deck has no Side Deck cards, so no post-side plan is evidenced

Why it scores here

The deck reliably finds a Cyber Dragon body: 16 searcher-text cards give about a 93% chance of at least one searcher in the opening 5-card hand, but any single 3-copy starter is only about 33% in hand, so the engine is accessible yet not guaranteed on T1. Interaction is the strongest system trait: Raigeki, Harpie's Feather Duster, Crossout Designator, Lightning Storm, Infinite Impermanence, Maxx "C" and two Ash Blossoms cover boards and backrow, which is what earns D7 and D8. Its ceiling comes from Fusion, Xyz and Link bodies (up to 4000 ATK Cyber End Dragon and 2800 double-attack Cyber Twin Dragon), but no recorded boards exist, so conversion is text-only inference. The score is not earned by popularity: the deck runs none of the R.B. core cards (16% core coverage, 0% exact-name purity) and has no side deck, and the score was not built by averaging card scores but by weighing consistency, interaction and off-engine dilution at the system level.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 searcher in 5-card hand) ≈ 0.93; P(≥1 of a 3-copy Cyber Dragon starter) ≈ 0.33 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 singles and 1 unresolved passcode, with about 50% of 5-card hands lacking the archetype-core proxy; off-engine cards dilute hands (Inferred)
D3 Combo Conversion & Ceiling 52 Fusion/Xyz/Link ceiling via Power Bond and Future Fusion Nova enablers; no recorded boards to confirm the best line (Inferred)
D4 Combo Floor & Median Output 45 No combos recorded, so median output cannot be measured and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Two Ash Blossoms, Maxx "C", Impermanence and recursive Cyber Dragons give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher chains, Cybernetic Horizon and Cyber Repair Plant recover resources; Power Bond costs LP (Inferred)
D7 End-Board & Interaction Quality 72 13 removal-text and 11 negation-text cards across Raigeki, Harpie's, Crossout, Lightning Storm and hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand-trap P(≥1 in 6-card second hand) ≈ 0.48 plus Raigeki and Harpie's for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Cyber End Dragon 4000 ATK, Cyber Twin Dragon 2800 ATK double attack and Chaos Angel 3500 ATK, verified by card stats (Verified)
D10 Main Deck Efficiency & Flexibility 40 41 main cards with 19 singles and 55 off-archetype copies; 9 tech cards dilute the core (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards: 8 Fusion, 3 Xyz, 2 Link and 1 Synchro, but several Fusion monsters need enablers the deck barely runs (Verified count, Inferred use)
D12 Side Deck Adaptability 15 0 side-deck cards, so no post-side adaptability is evidenced (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, meta share or dated sample; the archetype core is only 16% present (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with searcher chains and timing-sensitive hand traps raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Engine conflicts (-3); Banlist exposure (-1); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*53 + 0.20*42 = 50.8, minus 6 modifiers = 44.8, rounded to 45

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: Raigeki, Harpie's, Crossout, Lightning Storm, Impermanence, Maxx "C" and two Ash Blossoms
  • Redundant searchers (16 searcher-text cards) keep the engine going into a 0.93 opening-hand hit rate
  • Strong Extra Deck closers with high ATK and piercing or double attack

Weaknesses

  • No side deck, so no post-side adaptability
  • Core R.B. cards are absent (16% core coverage), so the deck is a Cyber Dragon and Fusion pile rather than a supported archetype
  • Fusion lines depend on four enablers (Power Bond x2, Future Fusion Nova x2), and Chimeratech Fortress/Megafleet need Cyber Dragon materials

Critical choke points

  • Cyber Dragon bodies (about 33% per 3-copy starter in a 5-card hand) gate most lines
  • Power Bond and Future Fusion Nova are the only Fusion enablers, so losing both to a hand trap or Raigeki stalls the Extra Deck
  • The unresolved passcode 10443957 counted as Main (1 slot) is unverified
Priority Remove Add Reason
1 Nothing yet A 10–15 card Side Deck covering the main Extra Deck threats and backrow Side count is 0, which leaves post-side adaptability at its floor (D12 = 15)
2 Unresolved passcode 10443957 Confirm the intended card (the export could not resolve it) An unresolved slot is counted as Main, so the list cannot be fully verified
3 Mulcharmy Fuwalos and Mulcharmy Purulia A third Cyber Dragon searcher or Fusion enabler The two Mulcharmy draw effects run a separate engine and dilute the Cyber Dragon core

Evidence & confidence

  • Verified: Legal with warning: main 41 (40–60), extra 14 (≤15), side 0 (≤15); Restricted copies within limits: Maxx "C" 1 (Limited), Harpie's Feather Duster 1 (Limited), Crossout Designator 1 (Limited), Ash Blossom 2 (Semi-Limited); Archetype core coverage 16% (4 of 25) and exact-name purity 0%; Card stats and text for every resolved card, e.g. Cyber End Dragon 4000 ATK, Cyber Twin Dragon 2800 ATK
  • Inferred: At least one searcher in a 5-card hand ≈ 0.93; a 3-copy starter ≈ 0.33; archetype-core proxy brick ≈ 0.50; Hand-trap coverage in a 6-card second hand ≈ 0.48; Structural score 53 and final score 45 from the Midrange profile and modifiers
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent Passcode 10443957 could not be resolved and is counted as Main No Side Deck: post-side plan cannot be evaluated No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

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