Egyptian God Deck #770677 — Yu-Gi-Oh! OCG

56 Main, 13 Extra, incl. The Winged Dragon of Ra - Sphere Mode x3, Rainbow Bridge Bifrost x3, Treasures of the Kings x3. Created Oct 21, 2026 by YGO Mod.

Deck Egyptian God OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 21, 2026
47± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55.3
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 56 / Extra 13 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Large Egyptian God and Temple-adjacent threats: Egyptian God Slime (3000 ATK, cannot be destroyed by battle), Superdreadnought Rail Cannon Gustav Max (direct damage by detaching materials), and The Winged Dragon of Ra - Immortal Phoenix (4000 ATK, self-revives from the GY when Ra leaves the field).; Divine Serpent Apophis and Hyperinvoked Aeon as Fusion pressure, supported by Super Polymerization and Defense of the Temple.
  • Turn 1 (going first): Open a hand with a searcher or S/T-enabler (about 85% of 5-card hands contain at least one searcher-text card) and try to reach Ra Sphere Mode (about 25% per 5-card hand) or Man with the Mark / Temple of the Kings to generate a monster-zone base while holding Ash Blossom or Infinite Impermanence for the opponent's first response.
  • Turn 2 (going second): Use the 6-card hand's hand traps (about 57% chance of at least one of 7 hand traps) to break the opponent's first Special Summon or engine, then rebuild through Super Polymerization or a Fusion route into the Extra Deck threats.
  • Recovery: Recover with Monster Reborn or Foolish Burial (one copy each), Millennium Revelation, or Dangers of the Divine to return Ra or a Fusion monster; Trap-driven graveyard recursion via Apophis and Temple of the Kings text is the second route.
  • After siding: Not supported: the deck runs 0 side cards, so there is no post-side plan and no evidence of sided adaptation.

Why it scores here

The deck reliably gets interaction onto the field: 7 hand traps, roughly 18 negation-text cards and 18 removal-text cards give it a dense, layered answer suite, and it draws into them well through 17 searcher-text cards (about 85% to have at least one in a 5-card opener). Its engine is narrower than the card count suggests: only 16 main-deck monsters sit among 56 cards, Ra Sphere Mode is 3 copies with about a 25% chance per opener, and the Ra and Phoenix lines lean on single-copy Limited cards (Monster Reborn, Foolish Burial, Terraforming). No recorded boards exist, so the combo ceiling and median are text-only inferences with low confidence. Its Extra Deck finishers (Egyptian God Slime, Gustav Max, Phoenix, Hyperinvoked Aeon) are strong closers, but the zero-card Side Deck and missing dated meta keep the final score in the mid-40s. The score comes from consistency, interaction density and finisher access on the system; it is not a popularity read and not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(>=1 Ra Sphere Mode in 5-card hand) ~0.25 with 3 copies; searcher-text group P(>=1) ~0.85; engine turn-1 access is low, S/T access high (Inferred)
D2 Opening-Hand Quality & Brick Management 50 P(no main-deck monster in 5-card going-first hand) ~0.17 and in 6-card going-second hand ~0.12 from 16 monsters in 56 cards; 40 S/T clog hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling from card text only (Ra Phoenix revival, Egyptian God Slime, Gustav Max direct damage) (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so floor and median are unmeasured and only lightly inferred from redundancy in searchers and Fusion routes (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple recursion routes (Dangers of the Divine, Millennium Revelation, Dark Spell Regeneration, Phoenix GY revival) and 7 hand traps; single-copy Monster Reborn and Foolish Burial are choke points (Inferred)
D6 Resource Economy, Recovery & Grind 62 17 searcher-text cards and Terraforming/Treasures float well, but spend-heavy negations (Solemn LP costs) and Ra recursion costs weigh on the grind (Inferred)
D7 End-Board & Interaction Quality 75 Negation text on 18 cards plus removal text on 18; Solemn Warning, Judgment of Anubis, Verdict of Anubis and Ash/Ghost Sister layer across turns (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 P(>=1 hand trap in going-second 6-card hand) ~0.57; Ra Sphere and Egyptian God Slime give post-board force; Lord of the Heavenly Prison adds removal density (Inferred)
D9 Offensive Pressure & Closing Power 66 Closing threats: Phoenix 4000 ATK, Slime 3000 ATK with battle protection, Gustav Max 3000 ATK with 2000 direct damage per detach, Liebe 4000 ATK (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 Only 16 monsters among 56 main cards and 13% exact-name archetype purity (60 off-archetype copies); efficiency is compromised by tech density (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 13 Extra Deck cards with 8 Fusion, 3 Xyz, 1 Link and 1 Synchro; Super Polymerization (2) and Defense of the Temple (1) give partial access (Verified composition, Inferred access)
D12 Side Deck Adaptability 12 Zero side deck cards; no post-side plan or sided adaptation available to score (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 42 Many conditional decision points (Ra Tribute requirements, Fusion material choices, Solemn LP payments and Trap-timing negations) (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 55.3, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: zero side deck (-3); thin monster count (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*55.3 + 0.20*45 - 6 = 47.2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal suite: 7 hand traps plus Solemn Warning, Judgment of Anubis, Verdict of Anubis and Cursed Seal.
  • High searcher density (17 cards) keeps hands able to find trap-based answers.
  • Strong Extra Deck closers: Egyptian God Slime, Gustav Max, Hyperinvoked Aeon and Divine Serpent Apophis.
  • Multiple recursion routes for Ra and Fusion monsters after interaction.

Weaknesses

  • Only 16 main-deck monsters, so Normal Summon-based starters and Ra Tribute conditions are unreliable.
  • 13% exact-name archetype purity: 60 off-archetype copies dilute the engine.
  • Zero side deck: no post-side plan for best-of-3 play.
  • Heavy reliance on single-copy Limited Monster Reborn and Foolish Burial for the Ra engine.

Critical choke points

  • Monster Reborn (1 copy) is the main route to revive Ra or a Fusion monster.
  • Ra Sphere Mode needs 3 Tributes, so the deck depends on having monsters on the field.
  • Super Polymerization (2 copies) gates most Fusion Summons.
Priority Remove Add Reason
1 one Foolish Burial one main-deck monster that Normal Summons or enables Ra Sphere Mode Raises the monster count from 16 and lowers the zero-monster brick rate.
2 none (side deck is empty) a 10-15 card side deck of targeted interaction and Ra or Fusion backups Gives the deck a post-side plan and some adaptability; the side deck is currently the largest gap.

Evidence & confidence

  • Verified: Deck is Legal in OCG: 56 Main (40-60), 13 Extra (0-15), 0 Side; all Limited and Semi-Limited copy counts are within legal limits.; Egyptian God archetype core: Winged Dragon of Ra variants, Divine Serpent Apophis, Egyptian God Slime.; 16 main-deck monsters and 40 Spell/Trap cards from the composition block.
  • Inferred: Control is the primary strategy from interaction density (18 negation and 18 removal text cards) with no combo evidence.; Going-second hand-trap access is about 0.57 from the hypergeometric draw table.; Brick and starter access estimates come from the monster count and searcher density.
  • Provisional: Matchup and format fit cannot be measured without a dated metagame sample.; Meta Power is null because no dated metagame sample was supplied.
  • Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record are absent. No win-rate telemetry, so going-first and going-second splits are inferred. Meta Power is provisional without a dated metagame sample. Side deck is empty, so post-side adaptability cannot be measured.

More OCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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