Temple of the Kings Deck #770676 — Yu-Gi-Oh! OCG

56 Main, 13 Extra, incl. The Winged Dragon of Ra - Sphere Mode x3, Rainbow Bridge Bifrost x3, Treasures of the Kings x3. Created Oct 21, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
49± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 13 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Egyptian God Slime, Anubis the Last Judge and Divine Serpent Apophis convert Temple of the Kings and Apophis Trap lines into 2800-3000 ATK boards; Hyperinvoked Aeon, Gustav Max and Liebe as Extra Deck closers once the board is established
  • Turn 1 (going first): Search Temple of the Kings or Treasures of the Kings with The Man with the Mark / The True Sun God, set Apophis traps, and hold Ash Blossom, Solemn and Infinite Impermanence as interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Sister, Droll and Lock Bird, Infinite Impermanence) and Solemn negates on the opponent's summon, then rebuild through Apophis traps and Fusion/Synchro/Xyz from the Extra Deck
  • Recovery: Recover from interruption with the Apophis trap engine (Apophis the Serpent sends to GY for Embodiment), Treasures of the Kings searches, and Dark Spell Regeneration / Monster Reborn recursion
  • After siding: No side deck is registered; there is no post-side plan in the evidence

Why it scores here

The deck opens reliably: a searcher-text group (17 cards) gives about an 85% chance of at least one searcher in the opening five, and Treasures of the Kings (3 copies) and The Man with the Mark (2 copies) provide redundant routes into the Temple of the Kings and Apophis trap engine. Its interaction density is the strongest part of the system: 7 hand traps and 18 negation-text cards let it answer a single opposing summon or activation and still keep a board, which drives the Interruption Resilience and Endboard Interaction scores. Conversion is the weak link, because no recorded boards exist, so the combo ceiling and median are text-only inferences and are scored conservatively; Extra Deck closers such as Gustav Max and Hyperinvoked Aeon are present but single-copy or Limited. The deck carries no side deck at all, which caps adaptability near the floor and is the main reason the final score stays in the middle band. The score comes from consistency, interaction and resilience on the system, not from the archetype's popularity (no tournament or meta share is available) and not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in opening 5) about 0.85; Temple of the Kings itself is a single copy, so the engine rides on redundant Treasures and Man with the Mark routes (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Many tech and negation slots (17 tech, 18 negation-text) and singleton utility cards create dead-hand risk in some openers; no brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable recorded boards; ceiling is a text-only read of Apophis trap sets, Egyptian God summons and Extra Deck closers (Inferred)
D4 Combo Floor & Median Output 45 No combos evidence, so median and floor are unmeasured and scored conservatively from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Four or more independent interruption answers (Ash Blossom x2, Ghost Sister x2, Infinite Impermanence x2, Droll and Lock Bird) plus recursion and Apophis trap resets (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion through Dark Spell Regeneration, Monster Reborn and Apophis trap GY effects offsets a high spell/trap count; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 Layered negates across Solemn Strike, Solemn Warning, Apophis, Judgment and Verdict of Anubis, Cursed Seal and Infinite Impermanence (Inferred, semantic read of card text)
D8 Going-Second & Board-Breaking Power 66 Solemn negates and two hand traps can answer a turn-one board, but the going-second split is unobserved (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK tops out at 3000-3800 from Anubis, Egyptian God Slime and Hyperinvoked Aeon, with direct-damage support from Gustav Max (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 56 Main Deck cards with 17 tech and 21 Spells and 19 Traps; 11.6% exact archetype purity lowers compactness (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 8 Fusion, 3 Xyz, 1 Link and 1 Synchro with Divine Serpent Apophis x2 as the key Extra Deck piece; Liebe and Gustav Max are single-copy with Limited/Unlimited statuses (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 of up to 15 slots), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share absent, so this stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple summoning mechanics, tribute conditions and trap-set timing create many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Limited-status key cards (-1); Engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*55.1 + 0.20*50 = 54.1, then context modifiers -5 = 49

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and hand-trap density (7 hand traps, 18 negation-text cards) gives strong answers to single-threat openings
  • Multiple independent searchers (Treasures of the Kings, Man with the Mark, The True Sun God, Temple of the Kings text) give an 85% searcher-in-opener rate
  • Extra Deck covers Fusion, Xyz and Link finishers, so the deck has more than one closing route

Weaknesses

  • No side deck at all, so post-game adaptation is absent
  • Core engine piece Temple of the Kings is a single copy and off-archetype density is high (61 of 69 copies not exact-name)
  • Tech-heavy main (17 tech cards) raises dead-card risk in hands that have no engine starter
  • No recorded boards exist, so conversion and consistency claims cannot be validated

Critical choke points

  • Temple of the Kings (1 copy) as the Egyptian God / Apophis trap engine enabler
  • Limited-status Monster Reborn and Foolish Burial as the only recursion and tutor tech for the Extra Deck closers
  • Two-copy Divine Serpent Apophis as the main Fusion access route
Priority Remove Add Reason
1 A 15-card side deck (e.g. additional negates and a board-breaker) Side deck is 0 of up to 15; the evidence has no post-side plan, which is the largest context penalty
2 One Terraforming or Foolish Burial A second searcher or a second Temple of the Kings route Reduces dead-card risk from single-purpose tech while preserving the single-copy engine's access

Evidence & confidence

  • Verified: Legal main/extra/side counts and copy limits (56/13/0; Limited and Semi-Limited copies within caps); Card text and banlist statuses from the evidence pack; Hypergeometric draw probabilities for the Main Deck; Archetype usage stats (13 core cards, 8 present, 61.5%)
  • Inferred: Consistency and brick estimates from composition and hypergeometric draws; Interaction density and resilience from negation and hand-trap text; Going-first and going-second strength from the hand-trap and negate split
  • Provisional: Meta Power (null) and matchup/format fit (D13) because no dated metagame sample or tournament link is supplied
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (side_count 0) - post-side plan cannot be evaluated

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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