Umbral Horror Deck #770666 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dodododo Warrior x3, Garbage Golem x3, Gorgonic Umbral Horror x3. Created Oct 21, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 42
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from Number C104: Umbral Horror Masquerade and Number 104: Masquerade (3000 and 2700 ATK) built off the Umbral Horror and Masquerade engine (Inferred from card text); Heraldry and Number Xyz boss monsters (Number 69 Dark Matter Demolition 3100 ATK, Number 69 Shatter Stream 2800 ATK) as follow-up threats
  • Turn 1 (going first): Open a starter (Thousand Umbral Horror, V Umbral Horror, Gorgonic Umbral Horror, or Barian's Seventh Untopia), search an Umbral Horror, and reach a Rank 4 or 5 Xyz while holding Ash Blossom or Infinite Impermanence for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Infinite Impermanence and Garbage Golem in hand to interrupt the opponent's first board, then build a Masquerade Xyz through Shining Umbral Horror or Barian's Seal (Inferred)
  • Recovery: Recycle monsters from the GY through Dodododo Warrior, Onomatokage and Dodododwarf Gogogoglove, and re-enter the Xyz engine with Masquerade effects that add Barian's cards back (Inferred)
  • After siding: No side deck is registered, so no post-side plan exists in this list

Why it scores here

The deck's power is scored on the system, not on an average of its cards. Its archetype core is well represented (P(at least one core card in an opening 5) is about 0.98 by the evidence proxy, Inferred), so the engine usually goes live on turns 1 and 2. Its interaction suite (7 hand traps, 9 negation-text and 13 removal-text cards) gives it strong end-board and going-second strength, which pushes D7 and D8 above the middle. The combo ceiling and median are weak because the evidence has no recorded boards, so D3 and D4 are text-based estimates only. Popularity from the archetype usage statistics confirms the list is real, but it earned no points by itself. The score is capped low because the list is illegal: three Seventh Tachyon exceed the OCG limit of 1 and three Ash Blossom exceed the Semi-Limited limit of 2, and the deck has no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in opening 5) about 0.98 for the archetype core group, and 0.92 for the searcher text group; the Masquerade Xyz line depends on Extra Deck access (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Core starters are dense, but 46 of 80 Main Deck copies are off-archetype and several Level 0 spells and Xyz-only starters can brick (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable recorded boards exist; the ceiling comes from text read of Masquerade and CXyz Hope Chaos Barian Dragon (Inferred, text-only)
D4 Combo Floor & Median Output 40 No combo evidence supplied, so the median is unknown and set low on that basis (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Seven hand traps, Droll and Lock Bird, and Garbage Golem give multiple independent interruption routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Xyz material economy is heavy, with 15 Xyz and multiple GY recursion effects; search text is dense (Inferred)
D7 End-Board & Interaction Quality 72 9 negation-text and 13 removal-text cards, plus Number 104 and Number C104 negate or removal effects on the field (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 70 Going-second hand quality is high: P(at least one hand trap in a 6-card hand) about 0.71 (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss Xyz reach 3000 (C104 Masquerade) and 3100 (Dark Matter Demolition) ATK; no direct or piercing text was verified (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 17 distinct names; 3 copies of 10 cards, but archetype purity is only 16.4 percent (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 55 15 Xyz across 12 distinct names with two Masquerade lines and Heraldry, Number and Gagaga cards; coverage is broad but splits the engine (Inferred)
D12 Side Deck Adaptability 15 No Side Deck registered, so there is no post-side adaptability (Verified: side_count = 0)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is not supplied (Provisional)
D14 Pilotability & Error Tolerance 35 Chains of Xyz summons, GY effects and responses to Ash Blossom need many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun is recorded as secondary but not blended into the weights. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); no side deck (-4); illegal list cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*42 - 12 = about 40 uncapped; the Illegal cap sets the final score to 25 (theoretical/structural only). Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High archetype core density gives a reliable opening engine (Inferred)
  • Dense hand-trap and negation package for going-second interaction (Inferred)
  • Multiple Xyz boss options at 2700 to 3100 ATK (Verified stats)

Weaknesses

  • Illegal as built: Seventh Tachyon at 3 copies (limit 1) and Ash Blossom at 3 copies (Semi-Limited limit 2) (Verified)
  • No Side Deck (Verified)
  • Only 16.4 percent exact-name archetype purity, so the engine is split across sub-archetypes (Inferred)
  • No combo or tournament evidence, so the ceiling and median are unverified (Provisional)

Critical choke points

  • The Masquerade Xyz lines need a Level 4 or 5 Xyz base on the field, so Ash Blossom and Infinite Impermanence interaction can stop the engine early (Inferred)
  • Seventh Tachyon needs a Number 101 to 107 Xyz in the Extra Deck, which the deck runs only through Number C104 (Verified card text, Inferred coverage)
Priority Remove Add Reason
1 2 Seventh Tachyon none (lower to 1 copy) Brings the deck within the OCG Limited limit; the 3 copies run are an illegal violation
2 1 Ash Blossom & Joyous Spring none (lower to 2 copies) Brings the deck within the Semi-Limited limit
3 none a Side Deck of up to 15 cards A best-of-3 OCG list with no Side Deck has no post-side plan (D12)

Evidence & confidence

  • Verified: Main Deck size 40, Extra Deck size 15, Side Deck size 0 (legal size range); Seventh Tachyon 3 copies over the OCG limit of 1; Ash Blossom 3 copies over the Semi-Limited limit of 2; Archetype usage shows Umbral Horror core cards at 50 to 81 percent inclusion
  • Observed: No observed combo boards are available (combos_evidence.total_combos = 0)
  • Inferred: Consistency: P(at least one core starter in opening 5) about 0.98 (archetype core group); Interaction density from 7 hand traps and 22 negation or removal text cards; Going-second strength from P(at least one hand trap in 6 cards) about 0.71; Strategy classification as Midrange with Stun and Combo secondary
  • Provisional: Meta Power is null: no dated meta sample supplied; Matchup and format fit: no tournament link
  • Data gaps: no combos supplied, so the combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry, so going-first, going-second and matchup results are unknown Meta Power is provisional without a dated metagame sample

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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