Monarch Deck #770657 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Clown Crew Cappello x3, Clown Crew Malabarisme x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Caius the Shadow Monarch x1
- Clown Crew Biancaviso x2
- Edea the Heavenly Squire x1
- Ehther the Heavenly Monarch x1
- Eidos the Underworld Monarch x2
- Eidos the Underworld Squire x2
- Erebus the Underworld Monarch x2
- Kuraz the Light Monarch x1
- Nibiru, the Primal Being x3
- Tessera the Primal Squire x2
- The Bystial Lubellion x1
- Thestalos the Mega Monarch x1
- Zaborg the Mega Monarch x1
- Clown Crew Cappello x3
- Clown Crew Flair x2
- Assault Synchron x1
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x2
- Enemy Controller x2
- Forbidden Droplet x2
- Pantheism of the Monarchs x3
- Pot of Desires x2
- Preparation of Rites x2
- The Monarchs Masterplan x3
- The Monarchs Revolt x2
- The Monarchs Stormforth x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Infinite Impermanence x2
- Monarchic Perfection x1
- The Prime Monarch x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute Summon Monarch and Clown Crew beaters and bosses (Zaborg, Thestalos, Ehther, Caius, Chaos Angel, Dis Pater, Nerva, Genex Return Zero) to convert board presence into 2800 to 3500 ATK attackers; Recursive Monarch Spell/Trap loops from the GY (Pantheism, Masterplan, The Prime Monarch, Monarchic Perfection) that rebuild the hand and keep card advantage
- Turn 1 (going first): Open a searcher (Pantheism, Masterplan, Stormforth, Malabarisme, Revolt, Erebus, Eidos) and use it to fetch a Tribute Summon enabler, then Tribute Summon a Monarch boss for removal and a body
- Turn 2 (going second): Hold Infinite Impermanence or Nibiru as hand traps and Forbidden Droplet or Enemy Controller for interaction, then rebuild the board through GY Monarch recursion
- Recovery: Banish Monarch Spell/Trap cards from the GY to Special Summon The Prime Monarch or Monarchic Perfection effects, and use Pantheism and Masterplan to refill the hand
- After siding: None: the deck has no Side Deck, so there is no sideboarding plan in best-of-3 play
Why it scores here
The deck reliably opens a searcher in the opening hand (about 0.92 for at least one of 23 searcher-text cards in a 5-card hand, Inferred), and those searchers feed a Monarch Tribute Summon chain into high-ATK bosses. Its strength is in recursion and interaction: Monarch Spell/Traps return from the Graveyard, and removal bosses (Zaborg, Thestalos, Ehther, Caius) plus Infinite Impermanence and Forbidden Droplet give it several ways to answer a board. The score comes from consistency, recursion, and interaction taken together as a system, not from averaging card scores, and not from the archetype being popular, since no usage or meta-share data supports it. The engine is split across Monarch, Clown Crew, Bystial, Genex, Chaos and Greed (only 25 of 60 main copies are exact Monarch), which lowers the score through engine conflicts, and the absence of a Side Deck caps adaptability. No combo data was supplied, so the floor, median and ceiling are text-based estimates and the confidence is Medium.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 searcher-text card in 5-card opening hand) = 0.92; Monarch starters at 3 copies each give a stable T1 start (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 16 singletons and 13 doubles across 35 distinct main cards; 32 zero-level spells and traps make some hands low in board presence (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No combos supplied; ceiling read from text: Tribute chains into 2800 ATK bosses with removal on summon (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combos supplied; median output inferred from the many Tribute and Ritual lines that need specific fodder (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Monarch GY recursion (Pantheism, Masterplan, Prime Monarch, Monarchic Perfection) and three Clown Crew lines give independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 74 | Pantheism and Masterplan draw or search, and GY Monarchs return to the deck or hand, so resources regenerate (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 26 removal-text and 6 negation-text cards, with 5 hand-trap-flagged cards (Nibiru, Infinite Impermanence x2) and Monarch boss removal effects (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Forbidden Droplet, Monarchic Perfection, Nibiru and Clown Crew Finale give some going-second board-breaking reach with no Side Deck support (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss ATK of 2800 to 3500 across Chaos Angel, Dis Pater, Nerva, Genex Return Zero and the Monarch bosses (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 60 main cards over 35 distinct names; 25 spells and 7 traps with 16 singletons, fitting the 40-60 main size rule with a wide tech spread (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 64 | 15 Extra cards (6 Synchro, 4 Fusion, 4 Xyz, 1 Link) with 10 distinct names; several are one-copy flex picks across different engines (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 20 | Side count is 0, so there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype usage statistics, and no dated meta sample; Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Several engines (Monarch Tribute chains, Clown Crew Ritual and Xyz, Bystial Synchro, Genex, Chaos) need many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (-3); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*64.4 + 0.20*58 - 5 = 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (23 searcher-text cards) gives a high chance of a live start
- Monarch Spell/Trap recursion from the GY supports resilience and card advantage
- Removal and negation are layered across hand traps, Spells and boss effects
- Extra Deck bosses reach 3100 to 3500 ATK
Weaknesses
- Engine split across several archetypes lowers the chance of a clean line
- No Side Deck, so no post-side adaptation
- No combo or usage data, so floor and median are inferred from text only
- Many zero-level spells and traps add dead-draw risk
Critical choke points
- Tribute Summon enablers: most Monarch bosses need a Tribute Summoned monster to start the chain
- Searcher density on the opening hand: a hand with no searcher or Tribute enabler stalls early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Clown Crew-only card with a narrow use (for example Clown Crew Rehearsal, if the Clown Crew core is not run as a full engine) | A Side Deck of 5 to 10 cards with targeted hand traps and removal for the current format | The deck has no post-side plan, so a Side Deck is the largest single gap in D12 and D13 |
| 2 | Off-engine splash cards that only fit one Extra Deck boss (for example Elder Entity N'tss or Mereologic Aggregator, depending on the list's plan) | More Monarch-named Spell/Traps or Tribute enablers to lift the exact-archetype purity | Raising exact-name purity reduces engine conflicts and improves the consistency of the opening hand |
Evidence & confidence
- Verified: Legal in OCG: 60 main, 15 extra, 0 side within size rules; Three Limited cards (Bystial Druiswurm, Bystial Magnamhut, The Bystial Lubellion) each run at 1 copy, the legal limit; Monarch exact-name purity is 33.3 percent; Clown Crew is the second-largest archetype group at 25 copies; Side deck count is 0
- Inferred: Searcher hit rate of about 0.92 in the opening hand; Recursion and removal layering give good resilience and resource regeneration; Engine conflicts reduce the score by about 3 points; Boss ATK range 2800 to 3500 gives good closing power
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Going-first and going-second splits: no win-rate telemetry exists
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no archetype usage statistics; core and meta-standard comparison unavailable no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional without a dated metagame sample
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