Monarch Deck #770657 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Clown Crew Cappello x3, Clown Crew Malabarisme x3. Created Oct 21, 2026 by YGO Mod.

Deck Monarch OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
58± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute Summon Monarch and Clown Crew beaters and bosses (Zaborg, Thestalos, Ehther, Caius, Chaos Angel, Dis Pater, Nerva, Genex Return Zero) to convert board presence into 2800 to 3500 ATK attackers; Recursive Monarch Spell/Trap loops from the GY (Pantheism, Masterplan, The Prime Monarch, Monarchic Perfection) that rebuild the hand and keep card advantage
  • Turn 1 (going first): Open a searcher (Pantheism, Masterplan, Stormforth, Malabarisme, Revolt, Erebus, Eidos) and use it to fetch a Tribute Summon enabler, then Tribute Summon a Monarch boss for removal and a body
  • Turn 2 (going second): Hold Infinite Impermanence or Nibiru as hand traps and Forbidden Droplet or Enemy Controller for interaction, then rebuild the board through GY Monarch recursion
  • Recovery: Banish Monarch Spell/Trap cards from the GY to Special Summon The Prime Monarch or Monarchic Perfection effects, and use Pantheism and Masterplan to refill the hand
  • After siding: None: the deck has no Side Deck, so there is no sideboarding plan in best-of-3 play

Why it scores here

The deck reliably opens a searcher in the opening hand (about 0.92 for at least one of 23 searcher-text cards in a 5-card hand, Inferred), and those searchers feed a Monarch Tribute Summon chain into high-ATK bosses. Its strength is in recursion and interaction: Monarch Spell/Traps return from the Graveyard, and removal bosses (Zaborg, Thestalos, Ehther, Caius) plus Infinite Impermanence and Forbidden Droplet give it several ways to answer a board. The score comes from consistency, recursion, and interaction taken together as a system, not from averaging card scores, and not from the archetype being popular, since no usage or meta-share data supports it. The engine is split across Monarch, Clown Crew, Bystial, Genex, Chaos and Greed (only 25 of 60 main copies are exact Monarch), which lowers the score through engine conflicts, and the absence of a Side Deck caps adaptability. No combo data was supplied, so the floor, median and ceiling are text-based estimates and the confidence is Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher-text card in 5-card opening hand) = 0.92; Monarch starters at 3 copies each give a stable T1 start (Inferred)
D2 Opening-Hand Quality & Brick Management 62 16 singletons and 13 doubles across 35 distinct main cards; 32 zero-level spells and traps make some hands low in board presence (Inferred)
D3 Combo Conversion & Ceiling 66 No combos supplied; ceiling read from text: Tribute chains into 2800 ATK bosses with removal on summon (Inferred)
D4 Combo Floor & Median Output 55 No combos supplied; median output inferred from the many Tribute and Ritual lines that need specific fodder (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Monarch GY recursion (Pantheism, Masterplan, Prime Monarch, Monarchic Perfection) and three Clown Crew lines give independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 74 Pantheism and Masterplan draw or search, and GY Monarchs return to the deck or hand, so resources regenerate (Inferred)
D7 End-Board & Interaction Quality 74 26 removal-text and 6 negation-text cards, with 5 hand-trap-flagged cards (Nibiru, Infinite Impermanence x2) and Monarch boss removal effects (Inferred)
D8 Going-Second & Board-Breaking Power 68 Forbidden Droplet, Monarchic Perfection, Nibiru and Clown Crew Finale give some going-second board-breaking reach with no Side Deck support (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATK of 2800 to 3500 across Chaos Angel, Dis Pater, Nerva, Genex Return Zero and the Monarch bosses (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 60 main cards over 35 distinct names; 25 spells and 7 traps with 16 singletons, fitting the 40-60 main size rule with a wide tech spread (Inferred)
D11 Extra Deck Efficiency & Coverage 64 15 Extra cards (6 Synchro, 4 Fusion, 4 Xyz, 1 Link) with 10 distinct names; several are one-copy flex picks across different engines (Verified count, Inferred use)
D12 Side Deck Adaptability 20 Side count is 0, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype usage statistics, and no dated meta sample; Provisional
D14 Pilotability & Error Tolerance 45 Several engines (Monarch Tribute chains, Clown Crew Ritual and Xyz, Bystial Synchro, Genex, Chaos) need many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (-3); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*64.4 + 0.20*58 - 5 = 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (23 searcher-text cards) gives a high chance of a live start
  • Monarch Spell/Trap recursion from the GY supports resilience and card advantage
  • Removal and negation are layered across hand traps, Spells and boss effects
  • Extra Deck bosses reach 3100 to 3500 ATK

Weaknesses

  • Engine split across several archetypes lowers the chance of a clean line
  • No Side Deck, so no post-side adaptation
  • No combo or usage data, so floor and median are inferred from text only
  • Many zero-level spells and traps add dead-draw risk

Critical choke points

  • Tribute Summon enablers: most Monarch bosses need a Tribute Summoned monster to start the chain
  • Searcher density on the opening hand: a hand with no searcher or Tribute enabler stalls early
Priority Remove Add Reason
1 One Clown Crew-only card with a narrow use (for example Clown Crew Rehearsal, if the Clown Crew core is not run as a full engine) A Side Deck of 5 to 10 cards with targeted hand traps and removal for the current format The deck has no post-side plan, so a Side Deck is the largest single gap in D12 and D13
2 Off-engine splash cards that only fit one Extra Deck boss (for example Elder Entity N'tss or Mereologic Aggregator, depending on the list's plan) More Monarch-named Spell/Traps or Tribute enablers to lift the exact-archetype purity Raising exact-name purity reduces engine conflicts and improves the consistency of the opening hand

Evidence & confidence

  • Verified: Legal in OCG: 60 main, 15 extra, 0 side within size rules; Three Limited cards (Bystial Druiswurm, Bystial Magnamhut, The Bystial Lubellion) each run at 1 copy, the legal limit; Monarch exact-name purity is 33.3 percent; Clown Crew is the second-largest archetype group at 25 copies; Side deck count is 0
  • Inferred: Searcher hit rate of about 0.92 in the opening hand; Recursion and removal layering give good resilience and resource regeneration; Engine conflicts reduce the score by about 3 points; Boss ATK range 2800 to 3500 gives good closing power
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Going-first and going-second splits: no win-rate telemetry exists
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no archetype usage statistics; core and meta-standard comparison unavailable no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional without a dated metagame sample

More OCG Info

Monarch

Monarch Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top