Clown Crew Deck #770656 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Clown Crew Cappello x3, Clown Crew Malabarisme x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
55± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Monarch and Clown Crew Special Summon engine that puts 2800-3500 ATK monsters on the field (Erebus, Eidos, Thestalos, Zaborg, Ehther, Caius, Kuraz, Chaos Angel, Bystial Dis Pater, Nerva, Genex Return Zero) through Tribute Summons and Clown Crew recursion.; Clown Crew Biancaviso and Monarch Tribute Summon chains that remove or destroy the opponent's blockers, then attack.
  • Turn 1 (going first): Open a Monarch searcher (Eidos, Edea, Tessera) or a Clown Crew starter (Malabarisme, Cappello), search a Monarch Spell/Trap, then Tribute Summon a Monarch boss with Zaborg, Thestalos or Ehther.
  • Turn 2 (going second): Use Infinite Impermanence or Nibiru as the hand interaction, then rebuild a board through Clown Crew Malabarisme and Matinee Operatics while keeping a boss Tribute Summon available.
  • Recovery: Recycle Monarch Spell/Trap cards from the GY via Pantheism, Revolt, Masterplan and The Prime Monarch, and use Clown Crew New Face or Flair to draw back into the engine.
  • After siding: No side deck is registered, so there is no post-side plan. Only a hypothetical plan is possible, and it is not evaluated.

Why it scores here

The deck opens reliably: 23 searcher-text cards and a 0.80 hypergeometric chance of at least one archetype core card in the opening hand give it a strong T1 starter density (Inferred). Its ceiling comes from the Tribute Summon chain of Monarch bosses and Clown Crew Extra Deck monsters, which can put 2800-3500 ATK boards on the field, but the recorded combo corpus is empty, so that ceiling is text-only (Inferred). The median output is the weak point: the Clown Crew and Monarch halves are only 33% exact-name purity, and with no recorded boards the typical conversion is not measured. Interaction is real (5 hand traps, 26 removal-text cards, 6 negation-text cards) and recursion keeps the engine going after a disruption. Popularity did not earn points: the archetype is in the usage data but that only confirms the list is real, and the score was built from the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least 1 archetype core card in opening hand of 5) about 0.80 and P(at least 1 searcher in hand of 5) about 0.92; 2-card bootstrap available (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Many Spell cards with conditional costs (Preparation of Rites needs a Ritual monster, Monarch and Clown Crew GY and banish requirements); copy histogram is spread 1/2/3, so bricks are moderate (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; ceiling inferred from Tribute Summon chains into 2800-3500 ATK bosses plus Clown Crew Extra Deck monsters (Inferred from text)
D4 Combo Floor & Median Output 55 Median output not measured; the 33% exact-name purity and dual-archetype split suggest the typical board is weaker than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two engines (Monarch and Clown Crew) and recursion from GY and banish zones give a second route after one interruption, but there is no recorded starter diversity (Inferred)
D6 Resource Economy, Recovery & Grind 65 Monarch GY recursion (The Prime Monarch, Pantheism, Revolt, Masterplan) and Clown Crew New Face draw back into the engine (Inferred from text)
D7 End-Board & Interaction Quality 68 5 hand traps, 26 removal-text cards, 6 negation-text cards; Infinite Impermanence x2 and Nibiru give layered interaction (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 58 Going-second hand traps: P(at least 1 hand trap in 6) about 0.42; no going-second combo split recorded (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss monsters at 2800 ATK and Extra Deck monsters at 3100-3500 ATK, with piercing and direct damage text in some cards (Inferred from card stats and text)
D10 Main Deck Efficiency & Flexibility 60 60 Main Deck cards with 35 distinct names and a 1/2/3 copy histogram; Pot of Desires and Enemy Controller are flexible tech slots (Verified structure, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck cards across Synchro, Fusion, XYZ and Link with several one-of bosses; Extra usage is broad but not focused on one engine (Verified structure)
D12 Side Deck Adaptability 25 No Side Deck registered, so there is no post-side plan at all; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; Meta Power is provisional, so this stays at neutral (Provisional)
D14 Pilotability & Error Tolerance 50 Several multi-step chains (Tribute Summon the boss, then recycle Monarch cards, then Special Summon with restrictions); the decision load is high (Inferred from text)

How the score was computed

Strategy profile: Midrange primary with no secondary weighting; Toolbox noted but not blended. Modifiers: none.


More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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