Rokket Deck #770651 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Chamber Dragonmaid x3, Magnarokket Dragon x3, The Bystial Lubellion x3. Created Oct 21, 2026 by YGO Mod.

Deck Rokket Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
41± 8/ 100
Power Score
Structural 48
Reliability 41
Going First 46
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 54
Meta Power provisional
Tournament Reliability 41
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion or Synchro/Xyz/Link boss (Dragonmaid Sheou, Chaos Angel, Lubellion, Filia Regis) backed by Dragon-heavy board presence; Bystial beatdown via Bystial Lubellion, Druiswurm, Baldrake and Saronir special summons from hand or GY
  • Turn 1 (going first): Open a starter (Chamber Dragonmaid, Magnarokket Dragon or Bystial Lubellion), search a second Dragon, and extend into a 2500+ ATK boss; the plan is not reliably live on turn 1 (about 34% per 3-copy starter in a 5-card hand)
  • Turn 2 (going second): Use the six-card hand for hand traps (Ash Blossom x2, Droll and Lock Bird x2, Maxx C, Nibiru) to stop the opponent's first summon, then rebuild through the Dragon search chain
  • Recovery: Dragonmaid Hospitality, Dragonmaid Changeover and Chaos Space recover from the GY; Red-Eyes Darkness Metal Dragon and Bystial revival effects re-field boss monsters
  • After siding: No side deck is run (Side Deck size 0); there is no post-side plan. This is a gap, not a neutral reading.

Why it scores here

The list has no single coherent engine: exact-name Rokket purity is 9.3% (5 of 54 archetype-named copies), and the archetype spread runs across Dragonmaid, Bystial, Mulcharmy, Red-Eyes, Branded, Chaos, Hieratic and Albaz. Consistency is adequate at the searcher layer (P of at least one searcher in a 5-card hand is about 0.82, Inferred) but weak at the starter layer (about 0.34 for each 3-copy starter in hand). Interaction is the deck's real strength: six hand traps, two Droll and Lock Birds, Harpie's Feather Duster and Dragonmaid Tidying give it breadth, and the going-second split favours it. The closing power comes from several 2500-3500 ATK bosses, which lifts D9, but that score reflects the bosses, not an average of card scores. The deck lacks a side deck, has no recorded combos, and has a usage-stat core that does not match this list, so most of the structural read rests on inference; popularity and archetype share earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher in 5 cards) ≈ 0.82; P(a 3-copy starter in 5 cards) ≈ 0.34; no single engine, 3 Bystial Lubellion need DARK Dragon tributes (Inferred)
D2 Opening-Hand Quality & Brick Management 42 11 searcher-text cards and 6 hand traps compete for hand slots, plus several situational tech cards (Feather Duster, Triple Tactics Talent, Pot of Sloth, Chaos Space) that brick often (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling reaches Dragonmaid Sheou / Lubellion / Chaos Angel boards, but no recorded boards exist to verify the line (Inferred structural read)
D4 Combo Floor & Median Output 42 Median output is unverified; without the 3-copy starters a typical opening lacks a reliable second boss route (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two Droll and Lock Birds, Ash Blossom x2, and Dragonmaid Hospitality give redundant answers, but there is only one Fallen of Albaz for three Albaz fusions (Inferred)
D6 Resource Economy, Recovery & Grind 52 Pot of Sloth, Dragonmaid Changeover and Chaos Space provide some recursion and card-economy value; no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 55 Six hand traps, Harpie's Feather Duster, Dragonmaid Tidying and Sheou's negation give broad, layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 58 Six hand traps and Sheou's negation favour going second; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 66 End-board boss stats are high (Chaos Angel 3500, Sheou 3500, Cehrmba 2800, Lubellion 2500/3000) and no win-rate data supports them (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 38 40 cards across 28 distinct names with 9 tech slots and 9.3% exact-archetype purity; many slots serve different engines (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 14 Extra Deck cards split across 9 Fusions plus Synchro, Link and Xyz pieces, but only about 3 Fusion enablers (Dragonmaid Changeover, Super Polymerization, Fallen of Albaz) support them (Verified composition, Inferred access)
D12 Side Deck Adaptability 20 No side deck is run (side 0), so there is no post-side adaptation (Verified legality)
D13 Matchup Coverage & Format Fit 45 No archetype meta-share or tournament link exists; the matchup read is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step chains (Bystial tributes, Albaz fusions, Dragonmaid recursion) and many decision points raise pilot error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 41. Modifiers: engine conflicts (-4); fusion_enabler_thinness (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*48 + 0.20*41 - 6 ≈ 41

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (Ash Blossom x2, Droll and Lock Bird x2, Maxx C, Nibiru) for going second
  • Multiple 2500+ ATK bosses across Main and Extra Deck
  • 11 searcher-text cards give a high chance of at least one search per opening hand
  • Legal under the Master Duel ban list with no violations

Weaknesses

  • No single engine: 9.3% exact-archetype purity across 15 named sub-archetypes
  • Starter density is low: each 3-copy starter is in an opening 5-card hand only about 34% of the time
  • Fusion enablers (about 3) are too few for 9 Fusion Monsters
  • No side deck, so no post-side plan
  • Heavy reliance on Dragon-race cards with no recorded combo or win-rate data

Critical choke points

  • Single Fallen of Albaz gates three Albaz fusions (Mirrorjade, Lubellion Searing, Albion)
  • Bystial Lubellion needs a DARK Dragon tribute from the field or hand to Special Summon
  • Fusion enablers (Changeover, Super Polymerization, Fallen of Albaz) are the only route to most Fusion Monsters
Priority Remove Add Reason
1 Dragonmaid Tidying or Triple Tactics Talent A second Fusion enabler (for example a Polymerization-class or Dragonmaid Changeover-class card) or a second Fallen of Albaz-compatible route Reduces dead-draw risk and improves Fusion access for 9 Fusion Monsters
2 Harpie's Feather Duster A one-card side or a second Droll and Lock Bird Harpie's Feather Duster is a 1-of Limited card that needs spell and trap targets; in Master Duel it is a situational card
3 Pot of Sloth A starter or searcher from the main engine (Dragonmaid or Bystial) Pot of Sloth is low-value when the opponent controls few cards; a starter improves D1 and D4

Evidence & confidence

  • Verified: Legal under Master Duel ban list; no size or copy violations (legality); Exact-name archetype purity is 9.3% (composition); 9 Fusion, 1 Synchro, 2 Link and 2 Xyz Extra Deck cards (composition); Usage-statistics core is 3 of 25 present; the stat set does not match this list (usage statistics)
  • Inferred: Starter and searcher hypergeometric estimates (probabilities); Going-second hand-trap value from card text; Engine conflicts and fusion-enabler thinness from composition and card text; All dimension scores D1–D11, D14 are structural reads without recorded boards
  • Provisional: Meta Power (null) and D13 matchup/format fit: no dated metagame sample or archetype share exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent usage statistics lists a Dracotail/Borreload core (25 cards, 3 present) that does not match this Rokket list; the stats may be mis-keyed to the archetype and were down-weighted No side deck is recorded (side 0), so D12 is scored from absence No win-rate telemetry exists in YGOVN: going-first/second split, matchup and brick rate are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Rokket

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