Stardust Bystial Deck #770650 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Chamber Dragonmaid x3, Magnarokket Dragon x3, The Bystial Lubellion x3. Created Oct 21, 2026 by YGO Mod.

Deck Stardust Bystial Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
49± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 50
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.6
Going First 50
Going Second 57
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: master-duel

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Bystial and Dragon boards: GY-banish Special Summons into 2500-ATK bodies (Lubellion, Druiswurm, Magnamhut, Saronir, Baldrake), backed by Fusion Dragons (Sheou, Lady's Dragonmaid, Filia Regis); Albaz Dragon Fusions (Lubellion the Searing Dragon, Mirrorjade) when Fallen of Albaz is live; Chaos Angel as Synchro finisher
  • Turn 1 (going first): Open Chamber Dragonmaid or Magnarokket with a searcher (Dragonmaid Changeover / Bystial Magnamhut / Bystial Lubellion), then convert the GY banish into a Bystial or Dragon board
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C and Nibiru to answer the opponent's first summon or search, then rebuild with Lubellion or Red-Eyes Darkness Metal Dragon
  • Recovery: Recur through Chamber Dragonmaid, Dragonmaid Changeover and Branded Regained from the GY; Mulcharmy draws when the board is empty
  • After siding: Not applicable: the deck runs no side deck, and Master Duel is normally a single game

Why it scores here

The deck reliably opens a live starter only about a third of the time per 3-copy card in a 5-card opening hand (about 0.34), but the searcher density (about 0.82 for at least one searcher in hand) and six hand traps give it a usable first-turn and second-turn plan. Its ceiling comes from GY-banish Bystial and Dragon Fusion boards that reach 2500-3500 ATK bodies, but the median output is held back by roughly 18 archetype families sharing 40 slots, with 54 off-archetype copies and no combo boards recorded to confirm conversion. Recovery and resource economy are the deck's strongest traits, with several draw and GY-recursion cards. Popularity was not rewarded: the archetype label 'Stardust Bystial' matches none of its cards (no Stardust monsters, exact-name purity 0%), and the score is the structural read of the system, not an average of card scores. The absence of a side deck and of any tournament or meta data caps the score and keeps the Meta component provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of a 3-copy starter in a 5-card opening hand) ≈ 0.34 for Chamber Dragonmaid, Magnarokket and Lubellion; searcher P(>=1) ≈ 0.82; starters split across 3+ routes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 19 single copies across 3+ engine families (Dragonmaid, Rokket, Bystial) plus several cards dead without setup (Harpie's Feather Duster, Super Polymerization) mean conflicting or dead hands are common (Inferred)
D3 Combo Conversion & Ceiling 60 No parsed boards, so the ceiling is text-only: Bystial GY-banish into 2500-ATK bodies and Fusion chains into Sheou or Lubellion; Albaz fusions gated by a single Fallen of Albaz (Inferred)
D4 Combo Floor & Median Output 45 Median output cannot be measured (no boards recorded); the multi-engine structure suggests frequent single-line starts that stall (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Six hand traps (Ash Blossom x2, Droll & Lock Bird x2, Maxx C, Nibiru) plus recursion from Chamber Dragonmaid, Dragonmaid Changeover and Branded Regained give more than one live line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw sources: Pot of Sloth, Triple Tactics Talent, Mulcharmy Fuwalos and Purulia, Branded Regained, Maxx C; GY recovery via Changeover and Chamber Dragonmaid (Inferred)
D7 End-Board & Interaction Quality 55 Interaction spread across hand traps, Harpie's Feather Duster, Dragonmaid Tidying, banish effects on Druiswurm, Magnamhut, Saronir and Baldrake, and Sheou's negate; no floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density is decent (≈0.65 for at least one hand trap in a 6-card hand, Inferred); board-breaking is thin, with Duster and Super Polymerization each single or limited (Inferred)
D9 Offensive Pressure & Closing Power 65 End-board bodies at 2500-3000 ATK, with 3500-ATK Sheou and Chaos Angel via Extra Deck; closing depends on one of several Fusion routes (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 28 distinct names and 54 off-archetype copies; 19 single copies and several off-theme techs (Triple Tactics Talent, Chaos Space, Pot of Sloth) lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra slots with 9 Fusion, 2 Link, 2 Xyz, 1 Synchro; House Dragonmaid x2 and several Dragon Fusions give coverage, but Albaz-gated Fusions are dead without Fallen of Albaz (Inferred)
D12 Side Deck Adaptability 30 No side deck (0 of 15 allowed) and Master Duel is normally a single game, so no post-side adaptation exists; scored low with low weight in the Midrange profile (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament_context or dated meta sample; archetype share unavailable, so D13 is a neutral placeholder and excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 50 Several engines and Fusion, Link and Xyz decision points raise error load per turn; the line requires tracking which Dragons are live (Inferred)

How the score was computed

Strategy profile: Midrange, meta-neutral (D13 dropped, weights renormalised over 95). Structural ≈ 54.6, Going First ≈ 50, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3); dependence on one card (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 excluded from Structural)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal in Master Duel with every Limited and Semi-Limited card at legal copies
  • Dense searcher and hand-trap package (11 searchers, 6 hand traps)
  • Strong recursion and draw sources for a long game
  • Extra Deck covers Fusion, Link, Xyz and Synchro with 2500-3500 ATK bodies

Weaknesses

  • Archetype label 'Stardust Bystial' matches no card in the deck; the list is a Dragonmaid/Bystial/Rokket mix
  • Multiple engines compete for the same hand and GY
  • Albaz Dragon fusions depend on a single Fallen of Albaz
  • No side deck
  • Core archetype usage is thin: 4 of 25 standard core cards present (16%)

Critical choke points

  • Fallen of Albaz (1 copy) gates Albaz Dragon Fusions
  • Chamber Dragonmaid and Lubellion (3 copies each) carry the first-turn plan; each is about 0.34 to open
Priority Remove Add Reason
1 Triple Tactics Talent and Chaos Space A second engine piece in the Bystial or Dragonmaid core, or a second Fallen of Albaz Cuts off-theme dead draws and strengthens the main engine's consistency
2 Super Polymerization A Dragonmaid or Bystial searcher Super Polymerization needs a discard and a Fusion target; a searcher improves hand access
3 Archetype label Relabel as Bystial or Dragonmaid, or add the Stardust core cards if the label is meant The label does not match the list, so archetype stats and guides attach to the wrong engine

Evidence & confidence

  • Verified: Legal main 40, extra 14, side 0 under Master Duel size rules; All Limited and Semi-Limited cards run at or below legal copies; Zero Stardust cards; exact-name purity 0%; Side deck is empty
  • Inferred: Hypergeometric opening-hand odds for starters and searchers; Engine conflict and brick rate estimates; Ceiling and median read from card text only
  • Provisional: Meta Power is null; D13 matchup and format fit is a neutral placeholder excluded from Structural
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample Archetype label 'Stardust Bystial' does not match the deck's cards; archetype usage stats may describe a different list

More Master Duel Info

Stardust Bystial

Stardust Bystial Breakdown

 
 

 

 

 

 

 

 
 

 

 
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