Stardust Bystial Deck #770650 — Yu-Gi-Oh! Master Duel
40 Main, 14 Extra, incl. Chamber Dragonmaid x3, Magnarokket Dragon x3, The Bystial Lubellion x3. Created Oct 21, 2026 by YGO Mod.
Deck Stardust Bystial Master Duel
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Black Metal Dragon x2
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Chamber Dragonmaid x3
- Dragonmaid Cehrmba x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Magnarokket Dragon x3
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Red-Eyes Darkness Metal Dragon x1
- The Bystial Lubellion x3
- Ash Blossom & Joyous Spring x2
- Rokket Tracer x1
- Boot Sector Launch x1
- Branded Regained x1
- Chaos Space x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x2
- Harpie's Feather Duster x1
- Pot of Sloth x1
- Super Polymerization x1
- Triple Tactics Talent x1
- Dragonmaid Tidying x1
Extra Deck (14)
- Albion the Branded Dragon x1
- Dragonmaid Sheou x1
- Filia Regis x1
- House Dragonmaid x2
- Khaos Starsource Dragon x1
- Lady's Dragonmaid x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Striker Dragon x1
- Chaos Angel x1
- Hieratic Dragon King of Atum x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.6 |
| Going First | 50 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion
- Format: master-duel
Legality
Main 40 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Bystial and Dragon boards: GY-banish Special Summons into 2500-ATK bodies (Lubellion, Druiswurm, Magnamhut, Saronir, Baldrake), backed by Fusion Dragons (Sheou, Lady's Dragonmaid, Filia Regis); Albaz Dragon Fusions (Lubellion the Searing Dragon, Mirrorjade) when Fallen of Albaz is live; Chaos Angel as Synchro finisher
- Turn 1 (going first): Open Chamber Dragonmaid or Magnarokket with a searcher (Dragonmaid Changeover / Bystial Magnamhut / Bystial Lubellion), then convert the GY banish into a Bystial or Dragon board
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C and Nibiru to answer the opponent's first summon or search, then rebuild with Lubellion or Red-Eyes Darkness Metal Dragon
- Recovery: Recur through Chamber Dragonmaid, Dragonmaid Changeover and Branded Regained from the GY; Mulcharmy draws when the board is empty
- After siding: Not applicable: the deck runs no side deck, and Master Duel is normally a single game
Why it scores here
The deck reliably opens a live starter only about a third of the time per 3-copy card in a 5-card opening hand (about 0.34), but the searcher density (about 0.82 for at least one searcher in hand) and six hand traps give it a usable first-turn and second-turn plan. Its ceiling comes from GY-banish Bystial and Dragon Fusion boards that reach 2500-3500 ATK bodies, but the median output is held back by roughly 18 archetype families sharing 40 slots, with 54 off-archetype copies and no combo boards recorded to confirm conversion. Recovery and resource economy are the deck's strongest traits, with several draw and GY-recursion cards. Popularity was not rewarded: the archetype label 'Stardust Bystial' matches none of its cards (no Stardust monsters, exact-name purity 0%), and the score is the structural read of the system, not an average of card scores. The absence of a side deck and of any tournament or meta data caps the score and keeps the Meta component provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 of a 3-copy starter in a 5-card opening hand) ≈ 0.34 for Chamber Dragonmaid, Magnarokket and Lubellion; searcher P(>=1) ≈ 0.82; starters split across 3+ routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 single copies across 3+ engine families (Dragonmaid, Rokket, Bystial) plus several cards dead without setup (Harpie's Feather Duster, Super Polymerization) mean conflicting or dead hands are common (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parsed boards, so the ceiling is text-only: Bystial GY-banish into 2500-ATK bodies and Fusion chains into Sheou or Lubellion; Albaz fusions gated by a single Fallen of Albaz (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output cannot be measured (no boards recorded); the multi-engine structure suggests frequent single-line starts that stall (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Six hand traps (Ash Blossom x2, Droll & Lock Bird x2, Maxx C, Nibiru) plus recursion from Chamber Dragonmaid, Dragonmaid Changeover and Branded Regained give more than one live line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Draw sources: Pot of Sloth, Triple Tactics Talent, Mulcharmy Fuwalos and Purulia, Branded Regained, Maxx C; GY recovery via Changeover and Chamber Dragonmaid (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction spread across hand traps, Harpie's Feather Duster, Dragonmaid Tidying, banish effects on Druiswurm, Magnamhut, Saronir and Baldrake, and Sheou's negate; no floodgates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density is decent (≈0.65 for at least one hand trap in a 6-card hand, Inferred); board-breaking is thin, with Duster and Super Polymerization each single or limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End-board bodies at 2500-3000 ATK, with 3500-ATK Sheou and Chaos Angel via Extra Deck; closing depends on one of several Fusion routes (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main cards with 28 distinct names and 54 off-archetype copies; 19 single copies and several off-theme techs (Triple Tactics Talent, Chaos Space, Pot of Sloth) lower compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra slots with 9 Fusion, 2 Link, 2 Xyz, 1 Synchro; House Dragonmaid x2 and several Dragon Fusions give coverage, but Albaz-gated Fusions are dead without Fallen of Albaz (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck (0 of 15 allowed) and Master Duel is normally a single game, so no post-side adaptation exists; scored low with low weight in the Midrange profile (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context or dated meta sample; archetype share unavailable, so D13 is a neutral placeholder and excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Several engines and Fusion, Link and Xyz decision points raise error load per turn; the line requires tracking which Dragons are live (Inferred) |
How the score was computed
Strategy profile: Midrange, meta-neutral (D13 dropped, weights renormalised over 95). Structural ≈ 54.6, Going First ≈ 50, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3); dependence on one card (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 excluded from Structural)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal in Master Duel with every Limited and Semi-Limited card at legal copies
- Dense searcher and hand-trap package (11 searchers, 6 hand traps)
- Strong recursion and draw sources for a long game
- Extra Deck covers Fusion, Link, Xyz and Synchro with 2500-3500 ATK bodies
Weaknesses
- Archetype label 'Stardust Bystial' matches no card in the deck; the list is a Dragonmaid/Bystial/Rokket mix
- Multiple engines compete for the same hand and GY
- Albaz Dragon fusions depend on a single Fallen of Albaz
- No side deck
- Core archetype usage is thin: 4 of 25 standard core cards present (16%)
Critical choke points
- Fallen of Albaz (1 copy) gates Albaz Dragon Fusions
- Chamber Dragonmaid and Lubellion (3 copies each) carry the first-turn plan; each is about 0.34 to open
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent and Chaos Space | A second engine piece in the Bystial or Dragonmaid core, or a second Fallen of Albaz | Cuts off-theme dead draws and strengthens the main engine's consistency |
| 2 | Super Polymerization | A Dragonmaid or Bystial searcher | Super Polymerization needs a discard and a Fusion target; a searcher improves hand access |
| 3 | Archetype label | Relabel as Bystial or Dragonmaid, or add the Stardust core cards if the label is meant | The label does not match the list, so archetype stats and guides attach to the wrong engine |
Evidence & confidence
- Verified: Legal main 40, extra 14, side 0 under Master Duel size rules; All Limited and Semi-Limited cards run at or below legal copies; Zero Stardust cards; exact-name purity 0%; Side deck is empty
- Inferred: Hypergeometric opening-hand odds for starters and searchers; Engine conflict and brick rate estimates; Ceiling and median read from card text only
- Provisional: Meta Power is null; D13 matchup and format fit is a neutral placeholder excluded from Structural
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample Archetype label 'Stardust Bystial' does not match the deck's cards; archetype usage stats may describe a different list
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