Dragonmaid Deck #770649 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Chamber Dragonmaid x3, Magnarokket Dragon x3, The Bystial Lubellion x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragonmaid Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
45± 7/ 100
Power Score
Structural 54
Reliability 48
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 53.6
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Dragon boss (Dragonmaid Sheou, Lubellion, Zombie Vampire, Filia Regis, Chaos Angel) reached through the Dragonmaid engine; Bystial and Rokket Dragon beaters recycled from hand, GY and banishment
  • Turn 1 (going first): Chamber Dragonmaid search for a Dragonmaid Spell/Trap (Hospitality, Changeover, Tidying), then Changeover Fusion Summon into a Dragon boss
  • Turn 2 (going second): Hand-trap the opponent's first engine (Ash Blossom, Droll and Lock Bird, Maxx C, Nibiru) and rebuild through Chamber and Changeover
  • Recovery: Changeover recovers from the GY and Chamber can return to hand to Special Summon a Level 7+ Dragonmaid; Bystial monsters re-Special Summon by banishing LIGHT or DARK monsters from the GY
  • After siding: None: side count is 0 and Master Duel has no sideboard

Why it scores here

The deck opens a functional plan reasonably often: 11 searcher-text cards and 10 archetype-core copies give about 78% odds of at least one core card in a 5-card opening, though Chamber Dragonmaid alone is only about 34% in a going-first hand. Conversion depends on Dragonmaid Changeover and the Extra Deck, with a strong closing set of Dragon bosses (Sheou, Zombie Vampire, Filia Regis, Lubellion). Interaction is dense (6 hand traps, 11 removal-text cards, 2 negation-text cards), and several Bystial and Rokket routes give independent recovery. The score is held down by low archetype purity (22% exact-name), 42 off-archetype copies that do not feed the Dragonmaid engine, the absence of 100%-inclusion core cards (Parlor Dragonmaid, Dragonmaid Lorpar) and the lack of any combo, win-rate or sideboard data; popularity earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one Chamber Dragonmaid in 5-card hand) = 0.34 and P(at least one of 10 archetype-core copies) = 0.78; 2-card bootstrap is unreliable without core starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 6 hand traps and many non-engine Dragon/Bystial/Rokket cards create conflicting openers; going-second hand-trap group 0.65 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text: Chamber to Changeover to Extra Deck Dragon boss, plus Bystial GY-banish summons (Inferred)
D4 Combo Floor & Median Output 42 No board distribution exists; median likely weaker because core Dragonmaid starters are missing from the list (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Chamber, Changeover, Magnarokket, Bystial monsters via GY/banish) give alternate routes after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 11 searcher-text cards, Changeover GY recursion and Branded Regained support rebuild; Super Polymerization is run 1 of 2 allowed (Inferred)
D7 End-Board & Interaction Quality 62 11 removal-text cards, 2 negation-text cards, Harpie's Feather Duster and Triple Tactics Talent; no floodgates (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap group 0.65 plus Droll and Lock Bird lock pieces; Duster and Super Polymerization provide board breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 Dragon bosses with ATK 2500 to 3500 (Sheou 3500, Chaos Angel 3500, Zombie Vampire 3000, Filia 3000, Mirrorjade 3000) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 28 distinct main cards with 22% exact-name archetype purity and 42 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 14 Extra Deck cards with 9 Fusion, 2 Xyz, 2 Link, 1 Synchro; several bosses share Dragon-material routes (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 No sideboard (side count 0) and Master Duel has no sideboard; no post-side plan (Verified structure)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; core presence is 54.5% by usage stats with unreliable join flags (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion, hand-trap timing and Bystial banish decisions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.6, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts / low purity (-3); no post-side plan (-2); missing 100%-inclusion core (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers(-7); Meta provisional (no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 6 hand traps, 11 removal-text cards and 2 negation-text cards
  • Strong Dragon boss density in the Extra Deck with ATK 2500 to 3500
  • Redundant starters through Chamber, Changeover, Magnarokket and Bystial GY/banish routes
  • Legal in Master Duel with copy limits respected

Weaknesses

  • Low archetype purity (22%) with many off-archetype Mulcharmy and Rokket cards
  • Missing Parlor Dragonmaid and Dragonmaid Lorpar, which usage stats show at 100% inclusion
  • No sideboard, so no post-side adaptation
  • Chamber Dragonmaid is only about 34% in a going-first opening hand

Critical choke points

  • Chamber Dragonmaid access (3 copies, about 34% per opening hand)
  • Dragonmaid Changeover as the main Fusion enabler (1 copy)
Priority Remove Add Reason
1 Mulcharmy Purulia x2 Parlor Dragonmaid x3 (100% inclusion in usage stats) Restores the core starter that the usage stats show as universal; Purulia does not feed the Dragonmaid engine (Inferred from usage stats)
2 Triple Tactics Talent x1 Dragonmaid Lorpar x1 (100% inclusion in usage stats) Adds a core Dragonmaid card in place of a conditional tech card (Inferred)

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 14 extra, 0 side; all restricted cards within legal copies; Extra Deck composition: 9 Fusion, 2 Xyz, 2 Link, 1 Synchro; Monster ATK values for the Dragon bosses
  • Observed: Usage stats list Parlor Dragonmaid and Dragonmaid Lorpar at 100% inclusion, neither in the list
  • Inferred: Chamber Dragonmaid opening odds and archetype-core consistency from hypergeometric estimates; Engine coherence and resilience reads from card text; Going-first and going-second estimates
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage join is inconsistent: House Dragonmaid and Striker Dragon appear in the card list but are flagged in_this_deck false in usage_statistics; the missing-core claim relies only on Parlor Dragonmaid, Dragonmaid Lorpar and Dragonmaid Tinkhec Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top