Call of the Haunted Deck #770647 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gokipole x3, Splitting Planarian x3, Mimicking Man-Eater Bug x3. Created Oct 21, 2026 by YGO Mod.

Deck Call of the Haunted Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
48± 6/ 100
Power Score
Structural 53
Reliability 52
Going First 57
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 57
Going Second 45
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link beatdown from a Call of the Haunted / Insect graveyard-recursion board (Digital Bug Scaradiator, Corebage, Rhinosebus, Cicada King, Ningirsu, Imduk).; Recursion-driven Insect board presence: Gokipole and Splitting Planarian returning Level 3 Insects to build a second wave.
  • Turn 1 (going first): Open a Call of the Haunted or a Digital Bug / Insect searcher (Gokipole, Verdant Sanctuary) and use MST, Swords of Revealing Light or Compulsory Evacuation Device to clear the first blocker, then build Xyz material.
  • Turn 2 (going second): Rely on Gokipole/Splitting Planarian Insect pressure and Jelly Cannon, Mimicking Man-Eater Bug and Bug Emergency as reactive interaction; there are no hand traps to answer the opponent's first board.
  • Recovery: Recover Level 3 Insects from the GY with Call of the Haunted, Digital Bug Cocoondenser and Dream Cicada, then rebuild Xyz material from the surviving board.
  • After siding: None: the Side Deck is empty (0 of 15 slots), so there is no post-side plan in the list as exported.

Why it scores here

The deck opens a playable Insect and Digital Bug engine reliably enough: the archetype-core group has about 0.98 chance of at least one card in a 5-card opening hand, and Call of the Haunted is at about 0.34 in the same hand, which is the main starter risk. Its recursion (Call of the Haunted, Gokipole, Splitting Planarian, Digital Bug Cocoondenser) and the Xyz/Link finishers give it a reasonable median and some resilience after one interruption. Interaction is spread across Main Deck spells, traps and Insect effects, but with no hand traps and an empty Side Deck it is weak when going second and has no post-side plan. The score reflects consistency, recursion, and interaction on the system; it does not come from averaging card scores, and the archetype label does not earn credit either, because only 3 of 55 Main/Extra copies carry the exact Call of the Haunted name and the Extra Deck mixes in off-archetype Links. No combo boards or win-rate data exist, so the floor, median and ceiling are text-based inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Call of the Haunted in opening 5) ≈ 0.34, archetype-core group ≈ 0.98 in opening 5; starter access is good but the engine needs a GY target (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Main Deck is 17 distinct cards with 3-copy staples and few dead-in-hand pieces, but the Extra Deck carries about 6 singletons that do little without a specific board (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling reads from text: Call of the Haunted into Xyz/Link finishers and Gokipole/Planarian Insect chains; no recorded boards to measure it (Inferred)
D4 Combo Floor & Median Output 48 Median output unmeasured; typical boards are likely a single Insect revive or an Xyz over a single removal, so this is scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Insect recursion (Call of the Haunted, Cocoondenser, Dream Cicada, Gokipole) gives several independent restart routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and Xyz material detach (Scaradiator, Corebage) support grind, but Extra-Deck slot use and off-archetype Link Summons cost resources (Inferred)
D7 End-Board & Interaction Quality 60 MST, Swords of Revealing Light, Compulsory Evacuation Device, Jelly Cannon, Mimicking Man-Eater Bug, Cicada King and Scaradiator give layered interaction on the end board, but no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on Insect pressure and reactive spells; with 0 hand traps and no floodgate, challenging an established board is weak (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power comes from Corebage (2200 ATK), Rhinosebus (2600 ATK) and Ningirsu (2500 ATK) over Insect boards, but there is no direct damage or lethal line in the evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 Main Deck cards with 3-copy staples, 17 distinct, and roughly 13 near-generic cards give a compact but staple-heavy list (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 15 slots with 12 distinct cards; 5 are Link monsters, several are off-archetype singletons (Gaia Saber, Sorcerer of Sebek, Codebreaker Virus Swordsman) (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 slots), so there is no post-side adaptability in the list as exported (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament context or dated metagame sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 60 Chains of Insect triggers and Call of the Haunted targeting require several decision points but no unusual sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 57, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Extra Deck dilution (-3); Empty Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal in master-duel with correct 40/15/0 sizing and no copy-limit violations
  • Insect and Digital Bug engine is coherent: 0.98 chance of an archetype-core card in a 5-card opening hand
  • Layered Main Deck interaction (MST, SoRL, CED, Jelly Cannon, Mimicking Man-Eater Bug)
  • Recursion through Call of the Haunted, Gokipole, Planarian and Cocoondenser gives several restart routes

Weaknesses

  • Exact Call of the Haunted purity is only 5.5% of Main/Extra copies, so the archetype label overstates coherence
  • Empty Side Deck: no post-side plan
  • No hand traps and no floodgates: weak going-second interaction
  • Extra Deck has five Link monsters and several off-archetype singletons that do not fit the Insect engine
  • Call of the Haunted at about 0.34 in a 5-card opening hand is the main starter risk

Critical choke points

  • Call of the Haunted is the single engine card for GY revival; if it is missing from the opening hand and no GY target exists, the engine stalls
  • Digital Bug Scaradiator / Corebage need Level 3 or 5 Insect materials to be live
Priority Remove Add Reason
1 Off-archetype Link singletons (e.g. Gaia Saber, Sorcerer of Sebek, Codebreaker Virus Swordsman) A second Call of the Haunted or an Insect Level 3 searcher Raises the starter rate and tightens the Insect engine (Inferred)
2 One Jelly Cannon A hand trap or a floodgate for going-second interaction The list has no hand traps; Jelly Cannon is the most replaceable reactive card (Inferred)
3 No Side Deck A 15-card Side Deck with matchup answers Empty Side Deck leaves the best-of-3 plan unaddressed (Verified)

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main / 15 Extra / 0 Side within size rules; no violations or restricted cards; Exact Call of the Haunted purity 5.5% (3 of 55 Main/Extra copies); Archetype-core opening-hand probability 0.9764 and Call of the Haunted 0.3376 (hypergeometric)
  • Inferred: Digital Bug/Insect engine is coherent and recursion gives restart routes; Interaction density is layered but lacks hand traps; Going-second weakness from no hand traps and an empty side
  • Provisional: Meta Power and matchup fit (no dated metagame sample, no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck title is null in the export

More Master Duel Info

Call of the Haunted

Call of the Haunted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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