Stardust Bystial Deck #770641 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Stardust Bystial Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
60± 8/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.7
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss beats (Red Supernova Dragon, Tyrant Red Dragon Archfiend, Bystial Dis Pater, Red Nova Dragon) after Resonator and Archfiend Synchro lines; Red Dragon Archfiend and Hot Red Dragon Archfiend Abyss/Bane pressure, with Crimson Gaia and Crimson Call searches
  • Turn 1 (going first): Resonator Call or Vision/Soul Resonator search, then Tuner plus non-Tuner into a Synchro boss, holding Ash Blossom, Infinite Impermanence or Droll as protection
  • Turn 2 (going second): Hold Ash, Droll, Maxx C and Dominus Impulse to break the opponent's starter, then rebuild through Resonator searches and Synchro Summons
  • Recovery: Recover through GY Resonators (Synkron, Soul, Vision, Crimson Resonator) and Crimson Call, then re-Synchro into a boss
  • After siding: No side deck is run, so there is no post-side plan; Master Duel play is single-game

Why it scores here

The deck is scored as a Synchro-midrange system, not from its popularity or from averaging card scores. Its searchers (16 searcher-text cards, about 93.5% chance of at least one in a 5-card opening hand) and the 12-copy archetype core (about 85% at least one in hand) give it a reliable way to open a Tuner and Synchro line. Nine hand traps and about nine negation and eleven removal effects let it interrupt the opponent and recover through GY Resonators, which keeps the midrange plan alive after disruption. Its finishers (Red Supernova, Tyrant, Dis Pater, Red Nova, Bane) give the deck closing power. The score is held down by the absence of a side deck, the lack of any recorded combos or tournament data, and a main deck that spans several sub-archetypes (only 0% exact-name purity). The archetype label Stardust Bystial does not match the list, which is mostly Resonator and Red Dragon Archfiend, so the score reflects the list as built.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in opening 5) ~0.94; archetype core P(>=1 in hand) ~0.85; Tuner density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Hand traps and 0-level spells can brick without targets; no side slots to fix it; 40-card main with 5 double-copy and 6 triple-copy cards (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable recorded boards; ceiling read from text of Tyrant, Red Dragon Archfiend and Crimson Gaia chains (Inferred)
D4 Combo Floor & Median Output 52 No recorded combos to measure median output; floor is held near neutral by the hand-trap package (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Nine hand traps, several Synchro bosses with negation text and three independent engines (Resonator, Archfiend, Bystial) (Inferred)
D6 Resource Economy, Recovery & Grind 70 GY Resonators recur via Synkron, Soul and Vision; Crimson Call and Mulcharmy Fuwalos add draw/recursion (Inferred)
D7 End-Board & Interaction Quality 72 Ash, Infinite Impermanence, Droll, Maxx C, Dominus Impulse, Red Dragon Archfiend's Chains and Zalen give layered negation and removal (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand-trap-heavy going-second plan and Red Dragon Archfiend's board-breaking effect; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK ceiling of 3000-4000 (Red Supernova 4000 ATK, Tyrant 3500, Dis Pater 3500, Red Nova 3500) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 40 cards with 13 zero-level spells/traps and 23 distinct main cards; mixed archetype spread (generic 24, Resonator 11, Archfiend 8) (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Synchro Extra cards with Red Dragon Archfiend routes and 2 copies of Red Rising Dragon; no extra-deck summon count data (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 No side deck in the list (0 of 15 slots) and Master Duel gives no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Synchro sequencing decisions and several same-named sub-archetype cards; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62.7, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2). Final formula: 0.80*Structural(62.7) + 0.20*TournamentReliability(58) + ContextModifiers(-2) = 59.7, rounded to 60 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable searcher density (16 searcher-text cards) gives a high starter-access rate
  • Nine hand traps and layered negation give interaction on both turns
  • Strong Synchro boss ceiling (3000-4000 ATK)
  • Legal list with all restricted cards at legal copy counts

Weaknesses

  • No side deck, so no adaptability or post-side plan
  • No recorded combos or tournament data, so the ceiling and median are unverified
  • Mixed sub-archetype build makes engine coherence depend on specific Resonator and Archfiend pieces
  • Archetype label does not match the list

Critical choke points

  • Red Dragon Archfiend and Tyrant are the main closers; losing them to one removal leaves weaker bosses
  • Maxx C and Magnamhut are single-copy Limited cards, so losing either costs the only copy
Priority Remove Add Reason
1 One Dominus Impulse copy One extra interactive or searcher card, or a side deck if the mode allows Removes a dead trap risk when no Dominus target exists and adds coverage for the consistency gap
2 Confirm the archetype label Stardust Bystial is not the list's main engine; the label may mislead archetype-level stats

Evidence & confidence

  • Verified: Legal size (40/15/0) with Master Duel size rules; Restricted cards at legal copy counts (Magnamhut 1 Limited, Maxx C 1 Limited, Droll 2 Semi-Limited); Copy histogram 12x1, 5x2, 6x3; Core-group hypergeometric P(>=1 in hand 5) 0.85
  • Observed: Usage statistics show Droll, Maxx C, Ash, Mulcharmy and Fydraulis as archetype staples
  • Inferred: Brick rate and starter-access estimates; Interaction density from text; Ceiling and median output from text only; Going-first and going-second strength
  • Provisional: Matchup and format fit (no meta sample); Meta power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta power is provisional without a dated metagame sample Archetype label Stardust Bystial does not match the list; archetype-level stats may not apply

More Master Duel Info

Stardust Bystial

Stardust Bystial Breakdown

 
 

 

 

 

 

 

 
 

 

 
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