Stardust Bystial Deck #770641 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Deck Stardust Bystial Master Duel
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bone Archfiend x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Earthbound Prisoner Stone Sweeper x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Soul Resonator x2
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x2
- Resonator Call x3
- Dominus Impulse x2
- Infinite Impermanence x3
- King's Resonance x1
- Red Dragon Archfiend's Chains x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Red Dragon Archfiend x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Tyrant Red Dragon Archfiend x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.7 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss beats (Red Supernova Dragon, Tyrant Red Dragon Archfiend, Bystial Dis Pater, Red Nova Dragon) after Resonator and Archfiend Synchro lines; Red Dragon Archfiend and Hot Red Dragon Archfiend Abyss/Bane pressure, with Crimson Gaia and Crimson Call searches
- Turn 1 (going first): Resonator Call or Vision/Soul Resonator search, then Tuner plus non-Tuner into a Synchro boss, holding Ash Blossom, Infinite Impermanence or Droll as protection
- Turn 2 (going second): Hold Ash, Droll, Maxx C and Dominus Impulse to break the opponent's starter, then rebuild through Resonator searches and Synchro Summons
- Recovery: Recover through GY Resonators (Synkron, Soul, Vision, Crimson Resonator) and Crimson Call, then re-Synchro into a boss
- After siding: No side deck is run, so there is no post-side plan; Master Duel play is single-game
Why it scores here
The deck is scored as a Synchro-midrange system, not from its popularity or from averaging card scores. Its searchers (16 searcher-text cards, about 93.5% chance of at least one in a 5-card opening hand) and the 12-copy archetype core (about 85% at least one in hand) give it a reliable way to open a Tuner and Synchro line. Nine hand traps and about nine negation and eleven removal effects let it interrupt the opponent and recover through GY Resonators, which keeps the midrange plan alive after disruption. Its finishers (Red Supernova, Tyrant, Dis Pater, Red Nova, Bane) give the deck closing power. The score is held down by the absence of a side deck, the lack of any recorded combos or tournament data, and a main deck that spans several sub-archetypes (only 0% exact-name purity). The archetype label Stardust Bystial does not match the list, which is mostly Resonator and Red Dragon Archfiend, so the score reflects the list as built.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 searcher in opening 5) ~0.94; archetype core P(>=1 in hand) ~0.85; Tuner density is high (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Hand traps and 0-level spells can brick without targets; no side slots to fix it; 40-card main with 5 double-copy and 6 triple-copy cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable recorded boards; ceiling read from text of Tyrant, Red Dragon Archfiend and Crimson Gaia chains (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded combos to measure median output; floor is held near neutral by the hand-trap package (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Nine hand traps, several Synchro bosses with negation text and three independent engines (Resonator, Archfiend, Bystial) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | GY Resonators recur via Synkron, Soul and Vision; Crimson Call and Mulcharmy Fuwalos add draw/recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash, Infinite Impermanence, Droll, Maxx C, Dominus Impulse, Red Dragon Archfiend's Chains and Zalen give layered negation and removal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap-heavy going-second plan and Red Dragon Archfiend's board-breaking effect; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK ceiling of 3000-4000 (Red Supernova 4000 ATK, Tyrant 3500, Dis Pater 3500, Red Nova 3500) (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 cards with 13 zero-level spells/traps and 23 distinct main cards; mixed archetype spread (generic 24, Resonator 11, Archfiend 8) (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro Extra cards with Red Dragon Archfiend routes and 2 copies of Red Rising Dragon; no extra-deck summon count data (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | No side deck in the list (0 of 15 slots) and Master Duel gives no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple Synchro sequencing decisions and several same-named sub-archetype cards; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62.7, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2). Final formula: 0.80*Structural(62.7) + 0.20*TournamentReliability(58) + ContextModifiers(-2) = 59.7, rounded to 60 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable searcher density (16 searcher-text cards) gives a high starter-access rate
- Nine hand traps and layered negation give interaction on both turns
- Strong Synchro boss ceiling (3000-4000 ATK)
- Legal list with all restricted cards at legal copy counts
Weaknesses
- No side deck, so no adaptability or post-side plan
- No recorded combos or tournament data, so the ceiling and median are unverified
- Mixed sub-archetype build makes engine coherence depend on specific Resonator and Archfiend pieces
- Archetype label does not match the list
Critical choke points
- Red Dragon Archfiend and Tyrant are the main closers; losing them to one removal leaves weaker bosses
- Maxx C and Magnamhut are single-copy Limited cards, so losing either costs the only copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Dominus Impulse copy | One extra interactive or searcher card, or a side deck if the mode allows | Removes a dead trap risk when no Dominus target exists and adds coverage for the consistency gap |
| 2 | Confirm the archetype label | Stardust Bystial is not the list's main engine; the label may mislead archetype-level stats |
Evidence & confidence
- Verified: Legal size (40/15/0) with Master Duel size rules; Restricted cards at legal copy counts (Magnamhut 1 Limited, Maxx C 1 Limited, Droll 2 Semi-Limited); Copy histogram 12x1, 5x2, 6x3; Core-group hypergeometric P(>=1 in hand 5) 0.85
- Observed: Usage statistics show Droll, Maxx C, Ash, Mulcharmy and Fydraulis as archetype staples
- Inferred: Brick rate and starter-access estimates; Interaction density from text; Ceiling and median output from text only; Going-first and going-second strength
- Provisional: Matchup and format fit (no meta sample); Meta power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta power is provisional without a dated metagame sample Archetype label Stardust Bystial does not match the list; archetype-level stats may not apply
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