Resonator Deck #770640 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
66± 6/ 100
Power Score
Structural 67
Reliability 62
Going First 68
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro-summon a DARK Dragon boss (Red Supernova Dragon, Tyrant Red Dragon Archfiend, Hot Red Dragon Archfiend Bane, Bystial Dis Pater) through Resonator Tuner chains and Archfiend recursion, then close with a 3000+ ATK end-board.; Red Dragon Archfiend and Crimson Blade Dragon pressure through the Archfiend/Resonator recursion loop.
  • Turn 1 (going first): Turn 1: search a Resonator with Resonator Call, Soul Resonator, or Vision Resonator; Normal Summon a Tuner, then Synchro into a DARK Dragon boss while holding Ash Blossom and Infinite Impermanence for the opponent's first interaction.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C, Infinite Impermanence, and Dominus Impulse to disrupt the opponent's first turn, then rebuild through Synkron Resonator or Crimson Call from the GY and land a boss on turn 2.
  • Recovery: Recover from disruption by sending Soul Resonator, Vision Resonator, or Synkron Resonator to the GY to add other Resonators back, and by re-Summoning Bone Archfiend or Red Dragon Archfiend from the GY through the Archfiend recursion text.
  • After siding: No side deck exists in Master Duel; adaptation is limited to deck construction outside the match, so no post-side plan is scored.

Why it scores here

The deck reliably opens a functional plan: the 18-copy Resonator and Archfiend core has about a 96% chance of at least one core card in a 5-card opening hand, and about 94% for at least one of its 16 searcher-text cards. Its ceiling comes from a deep Synchro Extra Deck of DARK Dragon bosses that can keep attacking through the 9 hand traps and 9 negation-text cards it runs. The score rests on consistency, recursion, interaction density and closing power across the whole system, not on an average of the card scores. Archetype popularity earned no points: the usage stats only show the list is real and accessible, and no tournament share was supplied. The main weaknesses are brick risk from high off-archetype density (only 11 of 40 Main Deck copies carry the exact Resonator name) and the absence of combo or win-rate data, which keeps the consistency claims Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core card in opening 5) = 0.96 across 18 core copies; searcher text in 16 cards at 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Hands can dead on Maxx C, Droll & Lock Bird and hand traps; 44 of 40 copies are off-archetype, so brick risk is real (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from Red Supernova, Tyrant, Bane and Dis Pater bosses with Archfiend recursion; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 58 Median output is untested: the list has no parsed boards, so floor is judged from starter diversity alone (Provisional)
D5 Interruption Resilience & Route Redundancy 74 Nine hand traps, multiple Tuner starters and GY recursion give several independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Resonator and Archfiend recursion from the GY regenerates resources; no ResourceScore data is available (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll and Maxx C layer interaction; 11 removal-text cards add breadth (Inferred)
D8 Going-Second & Board-Breaking Power 70 At least one hand trap is in a 6-card going-second hand with probability 0.81; boss negation exists in the Extra Deck (Inferred)
D9 Offensive Pressure & Closing Power 80 Bosses reach 3500 to 4000 ATK and several carry direct or battle-damage text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck slots with 23 distinct cards and 12 singletons; 20 percent exact-name purity lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 Full 15-slot Synchro Extra Deck with 14 distinct bosses, each with a clear role (Verified composition)
D12 Side Deck Adaptability 30 Master Duel has no side deck, so this dimension is structurally weak and not evidence-backed (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link was supplied; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro chains with negation timing and Tuner choices require careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-1); engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine density is high, with about 96 percent of openings holding a core card.
  • Searchers and recursion (Soul Resonator, Vision Resonator, Synkron Resonator, Crimson Call) regenerate resources.
  • Layered interaction from hand traps and negation-text cards covers both turns.
  • Extra Deck of 14 distinct DARK Dragon bosses gives strong closing power.

Weaknesses

  • High off-archetype density (20 percent exact-name purity) raises brick risk.
  • No side deck in Master Duel, so no post-side adaptation.
  • No recorded combo or win-rate data to confirm the median output.

Critical choke points

  • Dependence on a Tuner Resonator in hand for most Synchro lines.
  • Dependence on Red Dragon Archfiend and its related Archfiend cards in the GY for recursion.
Priority Remove Add Reason
1 Maxx C (1 copy) A second Resonator Tuner or an extra searcher Reduces dead hands in the going-first opening and strengthens the Tuner starter count.

Evidence & confidence

  • Verified: Main Deck 40, Extra Deck 15, Side 0 are legal for Master Duel.; Limited and Semi-Limited copy counts are within legal limits.; Usage stats: the core cards are consistent with this list.
  • Observed: Usage stats show core cards at 85 to 100 percent inclusion.
  • Inferred: Opening-hand starter probability of 0.96 from the hypergeometric model.; Brick and hand-trap dead-hand rates from composition and text.; Ceiling and recursion read from card text.
  • Provisional: Meta Power is null because no dated metagame sample was supplied.; Matchup fit has no tournament context.
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied.

More Master Duel Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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