Sacred Beast Deck #770627 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
61± 6/ 100
Power Score
Structural 65
Reliability 58
Going First 70
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.3
Going First 70
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Sacred Beast Phantasm engine: Special Summon Calamity of the Sacred Beasts and Infinity of the Sacred Beasts from hand, then reach boss monsters such as The Chaotic Phantasmal Sacred Beasts, Superdimensional Robot Galaxy Destroyer and Superdreadnought Rail Cannon Gustav Rocket (Inferred from card text); Direct damage and pressure from Superdreadnought Rail Cannon Gustav Max (2000 damage per activation) and Grapha, Dragon Overlord of Dark World (Inferred)
  • Turn 1 (going first): Opening search through Sacred Beasts Thunderclap, Sacred Beasts Released, Card of the Soul and Mulcharmy Fuwalos into a Level 10 Sacred Beast summon route; reveal-from-hand effects of the Level 10 monsters keep the hand functional (Inferred)
  • Turn 2 (going second): Six-card hand with five hand traps (Ash Blossom x2, Ghost Ogre x2, Droll & Lock Bird x1) to slow the opponent, then the same Phantasm route through the Extra Deck bosses (Inferred)
  • Recovery: Sacred Beasts Released and Martyr of the Sacred Beasts recur from the GY and Summoner/Thunderclap can rebuild the Level 10 search chain; Dark World Accession and Mutiny in the Sky add Extra Deck recovery (Inferred from card text)
  • After siding: Not evaluable: the export lists no Side Deck cards, so no post-side plan can be scored

Why it scores here

The deck is scored as a connected Sacred Beast Phantasm system: 26 of its 58 cards are Phantasm-tagged, and 17 are generic enablers, so the engine has a real core rather than a random pile of Sacred Beast names. Consistency comes from 24 searcher-text cards (about 99% chance of at least one in an opening hand of five, Inferred) and six named starters with three copies each, so the engine is usually live by turn 2. Interaction is unusually dense for a combo deck: Abyss of the Sacred Beasts, Sacred Beasts Combined Assault, Sacred Beasts Skyfall, Ash Blossom, Ghost Ogre and Galaxy Destroyer all contribute, which lifts end-board and going-second scores. The deck loses points for having no Side Deck at all, which removes any post-side plan, and for the 1.7% exact-name archetype purity that signals dilution across Dark World, Train, Mulcharmy, Orcust and Charmer splashes. Popularity was not credited: the archetype usage stats confirm the Sacred Beast core is real but earn no points by themselves, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 3 copies of a 3-copy starter in opening 5) = 0.316; six named starters together give about 0.94 chance of at least one live starter (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Five hand traps and 24 searcher-text cards keep most hands functional; reveal-from-hand Level 10 monsters avoid dead Normal Summon bricks; off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 Level 10 Phantasm starters route into Chaotic Phantasmal x2, Galaxy Destroyer and Gustav Rocket bosses, but no recorded boards exist to confirm the ceiling (Inferred from text)
D4 Combo Floor & Median Output 52 No combos_evidence supplied, so floor and median output are unmeasured and are set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Thunderclap, Released, Card of the Soul, Mulcharmy) and GY recursion survive one hand trap or disruption; no sample of boards to check (Inferred)
D6 Resource Economy, Recovery & Grind 72 Released and Martyr recur from GY, Summoner and Thunderclap rebuild Level 10 access, and Mulcharmy plus Card of the Soul give draw and search (Inferred from card text)
D7 End-Board & Interaction Quality 74 Abyss, Combined Assault, Skyfall, Galaxy Destroyer and Gustav Rocket provide layered negation and removal; the 14 removal-text and 5 negation-text cards support this (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Hand traps (five) carry the going-second plan, hand6 probability of at least one hand trap is 0.547, and Galaxy Destroyer and Illusion Gate add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Chaotic Phantasmal x2 (5000 ATK), Galaxy Destroyer (5000 ATK), Gustav Rocket (5000 ATK) and Gustav Max direct damage give strong closing power (Verified card stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 58 43 main cards with 23 distinct names; 21 Level 0 spells/traps and a 17-card generic layer lower efficiency; 1.7% exact-name purity shows diffusion (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck is 15 cards: 5 Fusion, 8 Xyz, 2 Link with Level 10 bosses and Dark World/Train/Orcust/Tistina options; some slots are flex-level (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck is listed in the export, so post-side adaptability cannot be measured and is scored low (Verified gap)
D13 Matchup Coverage & Format Fit 50 Archetype usage stats exist, but no dated metagame or tournament sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 56 Multi-step Phantasm sequencing, several once-per-turn restrictions and Extra Deck summon conditions raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65.3, Going First ≈ 70, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-1); Weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*65.3 + 0.20*58 = 63.8, modifiers -3 => 60.8, rounded to 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher set (24 cards) gives high starter access for a 43-card main deck
  • Five hand traps and layered negation give real going-second interaction
  • Boss monsters at 5000 ATK with multiple closing routes
  • Legal copy counts verified for all restricted cards

Weaknesses

  • No Side Deck, so no post-side plan
  • Exact-name archetype purity is 1.7%; 57 off-archetype copies dilute the engine
  • No recorded boards or win-rate data to confirm the ceiling
  • Heavy Level 10 Extra Deck dependence with only a few Level 10 starters

Critical choke points

  • Sacred Beast Level 10 summon access through Thunderclap, Released and Calamity/Infinity; losing those leaves few alternate routes (Inferred)
  • Ash Blossom (2 copies, Semi-Limited) and Droll & Lock Bird (1 copy, Limited) are the main hand-trap lines against opponent interaction (Inferred)
Priority Remove Add Reason
1 Off-archetype one-of splashes that do not feed the Phantasm engine Sacred Beast or Phantasm-tagged enablers or a 15-card Side Deck Raises archetype purity and gives a post-side plan, which is currently absent (Inferred)
2 None A Side Deck of 3 to 6 hand-trap or negation answers for the opponent's most common backrow, plus extra Level 10 starters Restores the post-side adaptability dimension, which is the largest single gap (Inferred)

Evidence & confidence

  • Verified: Legal status: 43 main, 15 extra, 0 side; all restricted cards within legal copies (Limited 1 each, Ash Blossom Semi-Limited 2); Card stats and text from the evidence excerpts; Archetype spread: Phantasm 26, generic 17, other 14; Hypergeometric draw probabilities for the resolved list; Archetype usage stats: Sacred Beast core present at 2 of 12 core cards
  • Inferred: Engine consistency from copy counts and searcher density; Hand-trap interaction and going-second estimate; Combo ceiling from card text, not from recorded boards; Post-side absence reducing adaptability
  • Provisional: Meta or format fit (no dated metagame sample supplied)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no Side Deck cards in the export, so post-side performance cannot be assessed no win-rate telemetry: going-first/second and matchup rates are Unknown Meta Power is provisional unless a dated metagame sample is supplied no guides attached to the archetype

More TCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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