Vanquish Soul Deck #770622 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul boss monsters (Caesar Valius, Heavy Borger, Jiaolong, Rocks in the Extra Deck) and K9 Xyz monsters that close the board after a hand-trap-protected summon chain.; Xyz pressure from K9-X Forced Release and K9-66X Jacks, and Vanquish Soul Hollie Sue control effects.
  • Turn 1 (going first): Opening-hand Vanquish Soul searchers (Dr. Mad Love, Razen, Vanquish Soul Start!) to reach Vanquish Soul summons, with Mulcharmy draw monsters as backup.
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird) and Solemn Strike/Judgment to stop the opponent's first summon, then a Vanquish Soul board.
  • Recovery: Re-searching with Vanquish Soul searchers and Stake your Soul! after hand traps are spent; Mulcharmy monsters refill the hand when the field is empty.
  • After siding: No side deck is registered, so no post-side plan can be assessed.

Why it scores here

The deck reliably opens an archetype starter: the Vanquish Soul core (26 copies) gives about a 97% chance of at least one in a 5-card opening hand, though this is a hypergeometric estimate (Inferred). Seven hand traps and two Solemn cards give it a real interruption layer, which supports the endboard and resilience scores. There is no recorded combo data, so the ceiling and median scores are text-only inference and are kept moderate. The side deck is empty and the list breaks three copy limits, so it is scored as a theoretical structure and capped low. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) ≈ 0.25 per card; archetype core group ≈ 0.97 in hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Five Mulcharmy and Vanquish Soul monsters with 50 off-archetype copies; 14 single-copy cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is a text-only read of Vanquish Soul chains (Inferred)
D4 Combo Floor & Median Output 38 No median power index or distribution available; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps and multiple independent starters give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Prosperity and Mulcharmy draw effects offset spend, though recursion is limited (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Ghost Belle, Droll & Lock Bird, Solemn Strike and Solemn Judgment give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage is about 58% in a 6-card hand; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses reach 2600 to 3300 ATK, but closing power depends on the untested combo chain (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 28.6% exact-name archetype purity and 50 off-archetype copies lower compactness (Verified)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots split across Xyz (12) and Link (3), with K9, Vanquish Soul and Number-series overlap (Verified composition)
D12 Side Deck Adaptability 20 No side deck is registered, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; placed at a neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step summon chains and decision points with many hand-revealing effects (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limits and banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; -10 illegal copy-limit modifier gives about 40; capped to 35 because the list is Illegal (theoretical/structural-only score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (26 Vanquish Soul/K9/Mulcharmy copies) gives high access to a starter in the opening hand.
  • Seven hand traps and two Solemn cards give layered interaction.
  • Extra Deck bosses reach 2600 to 3300 ATK.

Weaknesses

  • Illegal as built: three cards exceed their copy limits and one is Limited with three copies.
  • No side deck, so no best-of-3 adaptation.
  • Only 28.6% exact-name archetype purity, with 50 off-archetype copies, which weakens engine coherence.
  • No recorded combos, so the conversion ceiling and median are unverified.

Critical choke points

  • Hand-trap and searcher density depends on Ash Blossom and Razen copies that the format does not allow.
  • Most Extra Deck bosses need specific Vanquish Soul or K9 material, so one missing engine piece can strand the board.
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and K9-17 Izuna, and two copies of Vanquish Soul Razen Non-limited Vanquish Soul or Mulcharmy replacements (chosen by the player) Brings the list within copy limits, the first requirement for any normal score.
2 Off-archetype staples such as Pot of Prosperity and Dimensional Fissure, where they do not serve the plan Vanquish Soul-named support cards Raises exact-name purity and engine coherence.
3 None A registered side deck of 0 to 15 cards Gives post-side adaptation, which is currently zero.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 (within TCG size rules); Ash Blossom 3 vs 2, Razen 3 vs 1, Izuna 3 vs 2 copy-limit violations; Exact-name archetype purity 28.6%
  • Observed: No combo boards or tournament results recorded
  • Inferred: Opening-hand starter access ≈ 0.97 for the archetype core group (hypergeometric); Hand-trap coverage and interaction density; Brick and redundancy estimates
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference. No tournament link, so archetype meta-share and pilot results are absent. No win-rate telemetry exists in YGOVN for this deck. No side deck registered, so post-side adaptability cannot be assessed. Meta Power is provisional unless a dated metagame sample is supplied.

More TCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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