Vanquish Soul Deck #770622 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Retaliating "C" x3
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- "A Case for K9" x1
- Dimensional Fissure x3
- K9-X Forced Release x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Vanquish Soul, Start! x1
- Solemn Judgment x1
- Solemn Strike x2
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
- Vanquish Soul Rocks x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Vanquish Soul boss monsters (Caesar Valius, Heavy Borger, Jiaolong, Rocks in the Extra Deck) and K9 Xyz monsters that close the board after a hand-trap-protected summon chain.; Xyz pressure from K9-X Forced Release and K9-66X Jacks, and Vanquish Soul Hollie Sue control effects.
- Turn 1 (going first): Opening-hand Vanquish Soul searchers (Dr. Mad Love, Razen, Vanquish Soul Start!) to reach Vanquish Soul summons, with Mulcharmy draw monsters as backup.
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird) and Solemn Strike/Judgment to stop the opponent's first summon, then a Vanquish Soul board.
- Recovery: Re-searching with Vanquish Soul searchers and Stake your Soul! after hand traps are spent; Mulcharmy monsters refill the hand when the field is empty.
- After siding: No side deck is registered, so no post-side plan can be assessed.
Why it scores here
The deck reliably opens an archetype starter: the Vanquish Soul core (26 copies) gives about a 97% chance of at least one in a 5-card opening hand, though this is a hypergeometric estimate (Inferred). Seven hand traps and two Solemn cards give it a real interruption layer, which supports the endboard and resilience scores. There is no recorded combo data, so the ceiling and median scores are text-only inference and are kept moderate. The side deck is empty and the list breaks three copy limits, so it is scored as a theoretical structure and capped low. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in 5 cards) ≈ 0.25 per card; archetype core group ≈ 0.97 in hand of 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Five Mulcharmy and Vanquish Soul monsters with 50 off-archetype copies; 14 single-copy cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards; ceiling is a text-only read of Vanquish Soul chains (Inferred) |
| D4 | Combo Floor & Median Output | 38 | No median power index or distribution available; floor is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Seven hand traps and multiple independent starters give some redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Prosperity and Mulcharmy draw effects offset spend, though recursion is limited (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Ghost Belle, Droll & Lock Bird, Solemn Strike and Solemn Judgment give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap coverage is about 58% in a 6-card hand; no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses reach 2600 to 3300 ATK, but closing power depends on the untested combo chain (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with 28.6% exact-name archetype purity and 50 off-archetype copies lower compactness (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck slots split across Xyz (12) and Link (3), with K9, Vanquish Soul and Number-series overlap (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered, so no post-side adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data; placed at a neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step summon chains and decision points with many hand-revealing effects (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limits and banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; -10 illegal copy-limit modifier gives about 40; capped to 35 because the list is Illegal (theoretical/structural-only score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large archetype core (26 Vanquish Soul/K9/Mulcharmy copies) gives high access to a starter in the opening hand.
- Seven hand traps and two Solemn cards give layered interaction.
- Extra Deck bosses reach 2600 to 3300 ATK.
Weaknesses
- Illegal as built: three cards exceed their copy limits and one is Limited with three copies.
- No side deck, so no best-of-3 adaptation.
- Only 28.6% exact-name archetype purity, with 50 off-archetype copies, which weakens engine coherence.
- No recorded combos, so the conversion ceiling and median are unverified.
Critical choke points
- Hand-trap and searcher density depends on Ash Blossom and Razen copies that the format does not allow.
- Most Extra Deck bosses need specific Vanquish Soul or K9 material, so one missing engine piece can strand the board.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and K9-17 Izuna, and two copies of Vanquish Soul Razen | Non-limited Vanquish Soul or Mulcharmy replacements (chosen by the player) | Brings the list within copy limits, the first requirement for any normal score. |
| 2 | Off-archetype staples such as Pot of Prosperity and Dimensional Fissure, where they do not serve the plan | Vanquish Soul-named support cards | Raises exact-name purity and engine coherence. |
| 3 | None | A registered side deck of 0 to 15 cards | Gives post-side adaptation, which is currently zero. |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 (within TCG size rules); Ash Blossom 3 vs 2, Razen 3 vs 1, Izuna 3 vs 2 copy-limit violations; Exact-name archetype purity 28.6%
- Observed: No combo boards or tournament results recorded
- Inferred: Opening-hand starter access ≈ 0.97 for the archetype core group (hypergeometric); Hand-trap coverage and interaction density; Brick and redundancy estimates
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference. No tournament link, so archetype meta-share and pilot results are absent. No win-rate telemetry exists in YGOVN for this deck. No side deck registered, so post-side adaptability cannot be assessed. Meta Power is provisional unless a dated metagame sample is supplied.
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