Spellbook Deck #770621 — Yu-Gi-Oh! TCG
52 Main, 15 Extra, incl. Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3, Radiant Typhoon Swen x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Alligator's Dragon Knight x1
- Awakening of the Possessed - Gagigobyte x1
- Droll & Lock Bird x1
- Jinzo - Energy Shocker x1
- Radiant Typhoon Eldam x3
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Krosea x3
- Radiant Typhoon Meghala x1
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Shiina, Twin Tempests of Celestial Thunder x2
- Spellbook Magician of Prophecy x1
- Wynn the Wind Channeler x3
- Aussa the Earth Charmer x1
- Dharc the Dark Charmer x1
- Eria the Water Charmer x1
- Hiita the Fire Charmer x1
- Lyna the Light Charmer x1
- Wynn the Wind Charmer x1
- Dark Time Wizard x3
- Graceful & Skull Dice x1
- Mystical Space Typhoon x3
- Possessed Destiny x1
- Radiant Typhoon Ascendance x1
- Radiant Typhoon Chant x1
- Radiant Typhoon Manifestation x1
- Radiant Typhoon Vision x3
- Spellbook of Knowledge x1
- Spellbook of Secrets x2
- Spellbook of the Grand Circle x3
- Spirit Charmers x1
- Foolish Graverobber x1
- Radiant Typhoon Mandate x1
- Spiritual Water Art - Aoi x1
Extra Deck (15)
- Charmers of the Grand Circle x1
- Possessed Destiny - Wynn x1
- Red-Eyes Black Dragon Exceed x1
- Dharc the Dark Charmer, Gloomy x1
- Eria the Water Charmer, Gentle x1
- Hiita the Fire Charmer, Ablaze x1
- Hraesvelgr, the Desperate Doom Eagle x1
- Lyna the Light Charmer, Lustrous x1
- Radiant Typhoon Varuroon, the Marine Eidolon x2
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Wynn the Wind Charmer, Verdant x1
- Number 75: Bamboozling Gossip Shadow x1
- Totem Bird x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: tcg
Legality
Main 52 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Quick-Play-triggered Radiant Typhoon monsters and Mystical Space Typhoon recursion pressure the board, then Link/Fusion/Xyz boss monsters (Varuroon, Fonix, Shiina, Red-Eyes Exceed) close the game.; Charmer control-steal and Link-summon chains (Wynn, Dharc, Lyna, Eria) that take over opposing monsters.
- Turn 1 (going first): Search or summon an opening Radiant Typhoon or Quick-Play engine piece with Spellbook/Charmer searchers, then use Mystical Space Typhoon and Radiant Typhoon Krosea or Swen summons to clear backrow and build a Link board.
- Turn 2 (going second): Open with Droll & Lock Bird or a Quick-Play in response to the opponent's search, then use Radiant Typhoon Varuroon negation and Totem Bird destruction to disrupt their board while summoning from hand.
- Recovery: Recur Mystical Space Typhoon, Quick-Play Spells and Radiant Typhoon monsters from the GY with Radiant Typhoon Ascendance, Manifestation and Chant; Dark Time Wizard and Foolish Graverobber add resources back.
- After siding: Not available: the deck runs no Side Deck (Side Deck size 0), so there is no post-side plan.
Why it scores here
The deck's score comes from its system, not from averaging its cards. Its 30 searcher-text cards give a 99% chance of at least one searcher in a 5-card opening hand, and the three Mystical Space Typhoons with the Radiant Typhoon summons give it a real quick-play engine. Interaction is broad: 14 removal-text cards, Varuroon's negation, Totem Bird and multiple control-steal flips, and the Extra Deck supplies several 2800+ ATK or DEF closers. Against that, the list mixes four sub-archetypes (Radiant Typhoon 21, Charmer 15, Spellbook 7, Possessed/Dark Time Wizard) with only 10.4% exact-name purity, has no Side Deck, and has no recorded boards, so the combo ceiling and median are inferred from text only. Archetype popularity and usage stats were not credited; they show the list is only 2 of 25 standard core cards, which lowers its score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 searcher-text card in 5-card hand) ≈ 0.99; P(>=1 of 3 MST in hand) ≈ 0.27; engine density is high but the core is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 24 of 34 distinct main-deck cards are single copies; several conflicting Normal Summon lines and non-engine cards (Charmer flips, Possessed) add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling is estimated from text, e.g. Quick-Play-triggered Radiant Typhoon summons plus Varuroon and Fonix (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo data data, so median output cannot be measured; left at neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent routes via searchers and GY recursion (MST, Ascendance, Manifestation, Chant) after disruption; single hand trap (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion of MST, Quick-Play Spells and Radiant Typhoon monsters plus Dark Time Wizard and Foolish Graverobber give good regrowth (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 removal-text and 2 negation-text cards, Totem Bird and Varuroon negation, plus flip control-steal monsters (Verified text / Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 58 | Only one hand trap (Droll & Lock Bird, 11.5% in a 6-card hand); negation via Varuroon and Mandate gives partial going-second board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Closers include Fonix 3000, Varuroon 3000 DEF, Shiina 2900, Red-Eyes Exceed 3400 (conditional) and Hraesvelgr 2400 (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 52 main cards with 34 distinct; exact archetype purity only 10.4% and 60 off-archetype copies; compact in size but weakly coherent (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra slots with 14 distinct and a link-heavy Extra Deck (10 Link); two Varuroon Link-2 plus Charmer links are the hooks, and Possessed Destiny - Wynn is an access tool (Verified / Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (Side Deck size 0), so no post-side adaptation is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data and no dated metagame sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multiple sub-archetypes, Quick Effect timing and many decision points; error tolerance is moderate to low (Inferred) |
How the score was computed
Strategy profile: Midrange primary; secondary Toolbox reflected in the sub-archetype and tech-card dimensions (D10, D11, D14) rather than by a separate weight set. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Engine conflicts / low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 57.4 -> 57, TR 50, modifiers -5 -> 51
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high searcher density (30 searcher-text cards) gives near-certain access to an engine piece.
- Broad removal and negation suite (14 removal-text, 2 negation-text, Totem Bird and Varuroon).
- Multiple Extra Deck closers at 2400+ ATK or DEF, with several Link summons available.
- Recursion of MST and Quick-Play Spells from the GY gives a resource loop after disruption.
Weaknesses
- No Side Deck, so there is no way to adapt between games.
- Four or five sub-archetypes compete for the same slots, giving low exact purity and brick risk.
- Only one hand trap for going second.
- No recorded combo or tournament data, so the ceiling and floor are unverified.
Critical choke points
- Mystical Space Typhoon count (3) gates much of the Radiant Typhoon quick-play engine.
- Single Droll & Lock Bird is the only hand trap against going-second lines.
- Limited cards (Droll & Lock Bird, Radiant Typhoon Chant, S:P Little Knight) are each capped at one copy.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Charmer flip monster (e.g. Hiita the Fire Charmer) | A Side Deck of 10-15 cards answering the most common interaction in the format | A Side Deck is the largest gap (D12 = 20); the deck cannot adapt between games at all. |
| 2 | Off-archetype Possessed or Dark Time Wizard support | More Radiant Typhoon or Quick-Play support so the quick-play engine is consistent | Exact purity is 10.4%; consolidating the engine should lower brick rate and raise D1/D10. |
Evidence & confidence
- Verified: Legal in tcg: 52 main (40-60), 15 extra (0-15), 0 side; no violations.; Limited cards (Droll & Lock Bird, Radiant Typhoon Chant, S:P Little Knight) each run 1 copy, within limit.; Copy histogram sums correctly (24x1 + 2x2 + 8x3 = 52); Extra Deck breakdown 10 Link, 3 Fusion, 2 Xyz.; Hypergeometric draw odds for 3-copy cards: P(>=1 in hand5) = 0.2663 (recomputed, matches evidence).
- Observed: Usage stats available: 2 of 25 standard Spellbook core cards present (8%).
- Inferred: Engine consistency and brick risk from searcher density and copy distribution.; Interaction and going-second strength from card text (negation, removal, hand trap).; Going-first and going-second plans from card text and archetype composition.
- Provisional: Median output (D4) and ceiling (D3) are not measured: no combo boards supplied.; Meta Power and matchup fit are not measured: no tournament link or dated metagame sample.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry for going-first, going-second, matchup or brick rates. Meta Power is Provisional: no dated metagame sample supplied. No Side Deck in the export, so post-side behaviour cannot be evaluated.
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