Charmer Deck #770620 — Yu-Gi-Oh! TCG
52 Main, 15 Extra, incl. Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3, Radiant Typhoon Swen x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Alligator's Dragon Knight x1
- Awakening of the Possessed - Gagigobyte x1
- Droll & Lock Bird x1
- Jinzo - Energy Shocker x1
- Radiant Typhoon Eldam x3
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Krosea x3
- Radiant Typhoon Meghala x1
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Shiina, Twin Tempests of Celestial Thunder x2
- Spellbook Magician of Prophecy x1
- Wynn the Wind Channeler x3
- Aussa the Earth Charmer x1
- Dharc the Dark Charmer x1
- Eria the Water Charmer x1
- Hiita the Fire Charmer x1
- Lyna the Light Charmer x1
- Wynn the Wind Charmer x1
- Dark Time Wizard x3
- Graceful & Skull Dice x1
- Mystical Space Typhoon x3
- Possessed Destiny x1
- Radiant Typhoon Ascendance x1
- Radiant Typhoon Chant x1
- Radiant Typhoon Manifestation x1
- Radiant Typhoon Vision x3
- Spellbook of Knowledge x1
- Spellbook of Secrets x2
- Spellbook of the Grand Circle x3
- Spirit Charmers x1
- Foolish Graverobber x1
- Radiant Typhoon Mandate x1
- Spiritual Water Art - Aoi x1
Extra Deck (15)
- Charmers of the Grand Circle x1
- Possessed Destiny - Wynn x1
- Red-Eyes Black Dragon Exceed x1
- Dharc the Dark Charmer, Gloomy x1
- Eria the Water Charmer, Gentle x1
- Hiita the Fire Charmer, Ablaze x1
- Hraesvelgr, the Desperate Doom Eagle x1
- Lyna the Light Charmer, Lustrous x1
- Radiant Typhoon Varuroon, the Marine Eidolon x2
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Wynn the Wind Charmer, Verdant x1
- Number 75: Bamboozling Gossip Shadow x1
- Totem Bird x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 63 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 52 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Radiant Typhoon monsters (Krosea, Eldam, Swen, Fonix, Varuroon) summoned under the Mystical Space Typhoon or no-opposing-Spell/Trap condition, then pressure from 2200-3000 ATK bodies and Link/Fusion follow-ups.; Charmer Link and Fusion monsters (Dharc Gloomy, Wynn Verdant, Eria Gentle, Charmers of the Grand Circle) and control-steal flip monsters converting a single trade into board control.
- Turn 1 (going first): Turn 1 Radiant Typhoon starter (Krosea, Eldam or Swen) summoned while the opponent controls no Spells/Traps, followed by a search with Radiant Typhoon Vision or Chant and a Quick-Play into Varuroon or Fonix.
- Turn 2 (going second): Open a Droll & Lock Bird or Mystical Space Typhoon to clear the opponent's first interaction, then rebuild through the GY-based Radiant Typhoon triggers; this plan is thin and depends on a 6-card hand.
- Recovery: Mystical Space Typhoon, Radiant Typhoon Vision, Chant, Manifestation and Ascendance each return or add a Mystical Space Typhoon when destroyed by it, and the Spellbook searchers rebuild the hand.
- After siding: No side deck is registered, so there is no post-side plan; the deck can only be adjusted by the pilot between games within its 52 main-deck cards.
Why it scores here
The deck reliably opens a functional plan on turn 1 going first: nine copies of Radiant Typhoon Krosea, Eldam and Swen are summonable when the opponent controls no Spells/Traps, and roughly 63 percent of going-first opening hands contain at least one of them (Inferred hypergeometric estimate). Card advantage is strong, with 30 searcher-text cards, Spellbook draw effects and Radiant Typhoon Vision/Chant recursion lifting the grind score. Conversion is credible but unmeasured, because no recorded boards exist, so the ceiling and floor are text-based inferences. Interaction is thin for a format that punishes it: one hand trap, Varuroon's negation and Mandate, and a handful of flip control-steal monsters. Score is pulled down by a 24-singleton main deck split across three or four competing sub-engines (Radiant Typhoon, Spellbook, Dark Time Wizard, Possessed/Charmer), an empty side deck, and only 2 of 25 usage-core Charmer cards present; popularity and card-by-card strength were not averaged in.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one of 9 Radiant starters in a 5-card opening hand) approx 0.63; starters are summonable turn 1 when the opponent has no Spell/Trap, MST 3 copies is the GY enabler (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 24 of 34 distinct main-deck cards are singletons; Spellbook and Dark Time Wizard pieces are only partly self-sufficient, so some hands are dead or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so ceiling is inferred from Radiant search and summon density, 30 searcher-text cards and Link/Fusion follow-ups (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combo data has zero boards; median output is unmeasured and assumed moderate given many one-of stat sticks at 500 ATK (Inferred, data gap) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Four Radiant cards return MST from the deck when destroyed by it, plus multiple starter bodies give independent restart lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Searchers, Spellbook of Secrets and Knowledge draw 2, Radiant Typhoon Vision draw 2 and Mandate draw 1 give strong card advantage (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | Varuroon negation, Totem Bird and Mandate negate, Jinzo destroys traps, and six flip control-steal monsters offer breadth; only one true hand trap (Droll) and no floodgate (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split unavailable; only Droll and MST meaningfully challenge an established board after a 6-card hand, and Radiant starters need an empty opposing S/T zone (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | End-board boss ATK reaches 2200-3400 (Fonix 3000, Shiina 2900, Red-Eyes Exceed 3400, Krosea 2200) with Link evasion (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 52 main cards with 24 singletons, only 22.4 percent exact archetype-name purity, and many off-plan cards (Aoi, Aussa, Jinzo, Alligator's Dragon Knight) (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra cards: 10 Link (9 distinct), 3 Fusion, 2 Xyz; several Link and Fusion pieces need Charmer or Radiant targets, but Totem Bird and Number 75 are reachable with Level 3 WIND monsters (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 12 | Side deck is empty (0 of 15 slots), so the best-of-3 plan has no adaptation (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no meta share and no dated metagame sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many conditional summons, GY-triggered effects and one-of flip monsters require frequent decisions and sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.5, Going First ≈ 63, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); engine compactness (-2); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*54.5 + 0.20*52 - 7 = 47
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine Radiant Typhoon starters with a turn-1 summon condition that is easy to meet going first
- Strong card advantage from 30 searcher-text cards and Spellbook draw effects
- Multiple MST-recursion routes (Vision, Chant, Manifestation, Ascendance) give repeatable restarts
- Several high-ATK end-board bodies and Link evasion
Weaknesses
- Almost no hand traps (one, Droll and Lock Bird, at Limited)
- No side deck, so no adaptation across games
- Sub-engines conflict and many singleton cards risk dead hands
- Only 2 of 25 usage-core Charmer cards present, so the list departs from the archetype standard
Critical choke points
- Mystical Space Typhoon (3 copies) is the enabler for the Radiant summon condition once the opponent controls Spells/Traps
- Droll and Lock Bird is the only hand trap and is Limited, so a single copy in hand is the main answer to going-second boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Spiritual Water Art - Aoi | A side deck of 15 with hand traps and targeted negations for the metagame | Aoi requires a WATER tribute and a hand disruption that the engine rarely needs; the empty side deck is the largest single gap in D12. |
| 2 | One singleton off-plan card (Spellbook of Knowledge or Alligator's Dragon Knight) | A second copy of a Radiant Typhoon or MST-recursion card | Reduces singleton brick risk and reinforces the strongest sub-engine without adding a new engine. |
Evidence & confidence
- Verified: Legal status: 52 main, 15 extra, 0 side within size rules; Limited banlist status for Droll and Lock Bird, Radiant Typhoon Chant and S:P Little Knight, each run at 1 copy; Extra-deck breakdown 10 Link, 3 Fusion, 2 Xyz; 24 main-deck singletons; 22.4 percent exact archetype purity; Usage-core presence 2 of 25 (8 percent)
- Inferred: Going-first starter probability approx 0.63 from hypergeometric estimate; Ceiling and floor from card text only, with no recorded boards; Interaction density from card text; Card advantage from searcher and draw text; Going-second weakness from a 6-card hand and conditional summons
- Provisional: Meta Power and matchup fit, no dated metagame sample; Format fit (D13)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown side deck is empty, so D12 cannot be measured from post-side data deck title is null, so the deck is identified only by its Charmer archetype label and card list
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