Radiant Typhoon Deck #770619 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3, Radiant Typhoon Swen x3. Created Oct 21, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
47± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 63
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55.9
Going First 63
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Tempo
  • Format: tcg

Legality

Main 52 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Radiant Typhoon and Charmer Link/Fusion boards plus Fonix, Shiina and Red-Eyes Exceed beats, enabled by Mystical Space Typhoon (Inferred); Hraesvelgr and Varuroon Link boards after Quick-Play activations (Inferred)
  • Turn 1 (going first): Turn 1 Quick-Play or MST, then Radiant Typhoon Special Summons (Eldam, Swen, Meghala, Krosea) and Link into Varuroon or Hraesvelgr (Inferred from text)
  • Turn 2 (going second): Droll and Lock Bird or Varuroon the Vibrant Vortex negates on the opponent's activation, then Charmer flip control (Inferred from text)
  • Recovery: Spellbook of Knowledge and Secrets draw and search; Ascendance and Manifestation recur monsters from the GY (Inferred from text)
  • After siding: None: the deck runs 0 side-deck cards

Why it scores here

The deck is a Radiant Typhoon list whose opening hands are very likely to contain a search route: 30 searcher-text cards put at least one in a 5-card hand at roughly 0.99, and three Mystical Space Typhoon plus five MST-search effects make the Quick-Play engine redundant. Those engine pieces are spread across at least four sub-archetypes (Radiant Typhoon 21 copies, Charmer 15, Spellbook 7, Dark Time Wizard 4, Possessed 2), so exact-name purity is only 31.3% and the engines compete for the same hand slots. Consistency is scored from hypergeometric estimates and card text only; there are no recorded boards, so the conversion ceiling and median are inferred and not measured. Interaction is spread across MST, Varuroon, Totem Bird, Mandate and a single Limited Droll and Lock Bird, and the zero-card side deck removes any post-side plan. The score comes from consistency, redundancy and boss-monster pressure on the system; neither the archetype's popularity nor an average of card scores contributed.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher-text card in 5-card opening hand) ~0.99; P(at least one MST in opening 5) ~0.27 with 3 copies; MST has 5 searchers and redundant Quick-Play starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 24 singleton main-deck cards, 14 Quick-Play spells needing a trigger, and mixed Charmer, Spellbook, DTW and Possessed pieces raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; Varuroon and Hraesvelgr and Fonix link and boss routes are plausible from card text, but unmeasured (Inferred)
D4 Combo Floor & Median Output 48 combos_evidence reports 0 scored combos, so median output is unknown and set conservatively for multi-engine conflict (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Five MST-search effects, many Radiant Typhoon summon routes and two independent engine families give redundant lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Spellbook of Knowledge and Secrets draw and search, plus GY recursion from Ascendance and Manifestation; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 62 MST x3, Varuroon negate, Totem Bird negate, Mandate negation, Droll and Lock Bird (Limited, 1 copy) and Jinzo trap removal; layering is real but un-quantified (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Charmer flip-control monsters and Possessed Destiny give some board-breaking; only one hand trap and no floodgate (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss monsters at 2400 to 3400 ATK (Fonix 3000, Shiina 2900, Red-Eyes Exceed 3400, Hraesvelgr 2400) convert advantage into pressure (Verified stats, Inferred deployment)
D10 Main Deck Efficiency & Flexibility 45 52 main cards with 24 singletons and 8 three-copy cards; 4 sub-archetype families dilute density (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots with 10 Link, 3 Fusion and 2 XYZ; several need specific Charmer, WIND or DTW material (Inferred)
D12 Side Deck Adaptability 5 0 side-deck cards, so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data in the export; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine sequencing across Radiant Typhoon triggers, Charmer and Spellbook chains and Link material decisions gives high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 55.9, Going First ≈ 63, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-2); weak_post_side_plan (-3); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three MST plus five MST-search effects give redundant access to the core Quick-Play engine
  • 30 searcher-text cards make a functional opening hand near-certain
  • Boss monsters at 2400 to 3400 ATK give closing power
  • Multiple interaction layers: MST, Varuroon, Totem Bird, Mandate, Droll

Weaknesses

  • Zero side-deck cards, so no post-side plan
  • Four or more sub-archetype engines dilute exact-name purity to 31.3%
  • 24 singleton main-deck cards reduce consistency
  • No recorded combos, so conversion and median output are unmeasured

Critical choke points

  • Mystical Space Typhoon in hand or GY enables most Radiant Typhoon Special Summons
  • Droll and Lock Bird is the only hand trap and is Limited at 1 copy
  • Varuroon's negate needs MST in the GY
Priority Remove Add Reason
1 None (no side-deck cards exist) A 15-card side deck of targeted spell/trap and monster interaction Side deck is 0 cards, the largest structural gap (D12 = 5)
2 Possessed Destiny, Awakening of the Possessed - Gagigobyte, Spirit Charmers Additional Radiant Typhoon or MST-search cards, or a single-engine support set Reduces sub-archetype conflict and raises exact-name purity from 31.3% (Inferred)

Evidence & confidence

  • Verified: Legal list: 52 main, 15 extra, 0 side; within size_rules; Three Limited cards at legal copies (Droll and Lock Bird, Radiant Typhoon Chant, S:P Little Knight); Exact-name archetype purity 31.3%; 0 side-deck cards
  • Inferred: Starter and searcher probabilities (P >= 1 searcher in 5 = 0.99; P >= 1 MST in 5 = 0.27); Consistency, brick and interaction quality from card text and composition; Going-first and going-second estimates
  • Provisional: Matchup and format fit (D13), with no dated metagame or tournament data
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference usage_statistics reports available:true, but its core list (Sky Striker, Ecclesia, Albion, Dark Hole, Raigeki) does not match Radiant Typhoon, so it was treated as unusable and not used for core-card or deviation claims No tournament link: archetype meta-share and pilot match record absent No win-rate, going-first/second, starter, or brick telemetry in YGOVN Meta Power is provisional without a dated metagame sample No guides attached (guides_evidence total 0) Deck title is null

More TCG Info

Radiant Typhoon

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