Galaxy Photon Deck #770618 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Galaxy Defense Robot Orbital 7 x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Galaxy Defense Robot Orbital 7 x3
- Galaxy Summoner x1
- Galaxy War Drake x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Change Dragon x2
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Photon Delta Wing x2
- Photon Emperor x1
- Schwarzschild Infinity Dragon x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Foolish Burial x1
- Forbidden Droplet x3
- Galaxy Expedition x3
- Galaxy Hundred x1
- Seventh Tachyon x3
- Eternal Galaxy x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Tachyon Transmigration x2
Extra Deck (15)
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Neo Galaxy-Eyes Photon Dragon x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Number 104: Masquerade V x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 23: Lancelot, Dark Knight of the Underworld x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
- Starliege Photon Blast Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz Summon Galaxy-Eyes / Photon Xyz monsters (Neo Galaxy-Eyes Photon Dragon, Number 62, Cipher X Dragon) and attack through a hand-trap-protected board; Galaxy Photon Dragon and Number 107 pressure after Xyz recursion via Eternal Galaxy and Galaxy Expedition
- Turn 1 (going first): Open a Photon/Galaxy level-4 or level-8 starter, use Galaxy Expedition or Galaxy Defense Robot Orbital 7 to reach a Xyz, and hold Ash Blossom, Infinite Impermanence or Ghost Belle as interaction
- Turn 2 (going second): Use the six-card hand to find a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Droll & Lock Bird) to answer the opponent's first board, then rebuild through Xyz summons
- Recovery: Recover via Galaxy Photon Dragon searches and Photon Delta Wing / Mulcharmy draw effects, which depend on having few cards in hand
- After siding: No side deck is registered, so there is no post-side plan; this is a structural gap
Why it scores here
The deck is capped to a theoretical 35 because it is illegal in TCG: Seventh Tachyon is run 3 copies against a Limited limit of 1, and Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2. The structural read is about 53, built from the system rather than from averaging card scores: the nine-copy Galaxy/Galaxy-Eyes core gives about a 60% chance of at least one core card in a five-card opening hand (Inferred), and the 15 hand traps give about an 86% chance of at least one in a six-card going-second hand (Inferred). Interaction is dense, with 18 negation texts and 15 removal texts, and the 15-card Xyz Extra Deck offers high-ATK finishers, but a 56-card main deck with 20 tech slots and no side deck lowers consistency and post-game adaptability. No combo boards, tournament link, guides or win-rate data exist, so the ceiling and median are text-only inference and popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 9 archetype-core cards in opening hand of 5) ≈ 0.60; core cards present 3 of 6 standard cores (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 hand traps and 20 tech cards add dead or conflicting cards to hands; no brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from card text: Neo Galaxy-Eyes Photon Dragon (4500 ATK) and Number 62 (4000 ATK) are reachable Xyz finishers; no recorded boards (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence boards, so median output is unmeasured and set near the lower mid-range (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple negation and hand-trap options (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll & Lock Bird) support continuing after disruption; no route-independence measurement (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion via Galaxy Expedition, Photon Delta Wing and Eternal Galaxy plus draw effects from Mulcharmy monsters, with no resource measurement (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 18 negation texts and 15 removal texts across the main deck give layered interaction; two of the best interaction cards are over the legal copy limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second six-card hand reaches a hand trap about 86% of the time, supporting board-breaking through interaction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Top Xyz finishers reach 4000-4500 ATK with negation support for attacks (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56-card main deck is within the 40–60 rule but carries 20 tech cards and 27 distinct main cards, which reduces compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck slots are Xyz monsters, with the Galaxy-Eyes and Photon lines covering several ranks (Verified structure, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share data, so matchup fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several Xyz lines need multi-step responses and hand-trap timing, which raises decision load for the intended player (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit exposure (-8); No combo or meta evidence (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck, so the result is capped to 35 and labelled theoretical/structural-only (uncapped formula ≈ 39)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 15 hand traps and 18 negation texts give multiple ways to answer openers
- Strong Xyz finisher suite in the Extra Deck with 4000+ ATK options
- Going-second hand reaches a hand trap about 86% of the time
Weaknesses
- Illegal copy counts on Seventh Tachyon and Ash Blossom
- No side deck, so no post-side adaptation
- Oversized main deck with 20 tech slots dilutes starter density
Critical choke points
- Galaxy/Photon level-4 or level-8 starter (about 60% per opening hand)
- Galaxy Expedition as the main searcher/extender path
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Seventh Tachyon and 1 copy of Ash Blossom & Joyous Spring | Unlimited or copy-legal replacements for the removed slots | The deck is illegal in TCG; fixing copy limits is required before any normal score applies |
| 2 | Lowest-impact tech cards | A small set of playable side deck cards (up to 15) | A side deck of 0 leaves no post-side plan and weakens best-of-3 play |
| 3 | Several tech-only main deck slots | Starter or extender density for the Galaxy/Photon engine | Improves D1 and D10 by raising starter access and reducing brick risk |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0 are within TCG size rules; Seventh Tachyon 3 copies vs Limited 1; Ash Blossom 3 copies vs Semi-Limited 2; Extra Deck is 15 Xyz monsters
- Inferred: Opening-hand probabilities for core, searcher and hand-trap groups; Interaction density from card text; Going-first and going-second consistency
- Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit and tournament reliability
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry, so going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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