Blue-Eyes Deck #770613 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
36± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Spirit Dragon / Blue-Eyes Tyrant Dragon Extra Deck bosses, reached through Blue-Eyes White Dragon and Blue-Eyes Jet Dragon lines; the Extra Deck holds 15 cards with no recorded boards to confirm which boss is usually reached (Inferred).; Synchro and Link bosses (Spirit with Eyes of Blue, Lightstorm Dragon, Azure-Eyes Silver Dragon) as alternate closers when the Blue-Eyes lines are blanked (Inferred).
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, use Mausoleum of White and Wishes for Eyes of Blue to find the Tuner and a Blue-Eyes White Dragon, then Synchro or Fusion Summon a boss (Inferred from card text; no combo data).
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence, Solemn Judgment and Solemn Warning to answer the opponent's first summon or activation, then rebuild a Blue-Eyes board through Roar of the Blue-Eyed Dragons (Inferred).
  • Recovery: Recover through searchers (Sage, Maiden, Wishes, Mausoleum) and Graveyard recursion via Roar and Synchro Rumble; a single hand-trap-into-blank line has limited redundancy (Inferred).
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated; the best-of-three plan is unsupported (verified from export).

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so the score below is a theoretical, structural-only read and not a normal Final Contextual score. The deck reliably opens Blue-Eyes starters, with roughly a 34% chance of at least one Sage or Maiden in the opening five and a 0.987 chance of at least one archetype-core card in hand (Inferred hypergeometric estimate). Its strongest structural feature is interaction: nine hand traps and fifteen negation-text cards give it a going-second answer density (about 81% chance of at least one hand trap in a six-card hand, Inferred). The score comes from consistency, interaction and the system as a whole, not from Blue-Eyes being a popular archetype and not from averaging card scores. Recorded boards are absent, so the ceiling, median and floor are text-only inference and carry low confidence. The missing side deck caps the adaptability score, and the Illegal status applies the largest allowed negative modifier.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Sage or Maiden in opening 5) ~ 0.34 with 3 copies each; archetype-core group P(>=1 in hand5) 0.987; Blue-Eyes White Dragon only 2 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 52 9 hand traps and 15 tech cards compete for hand slots; 21 distinct main cards and a 3-copy hand-trap copy limit error (Inferred)
D3 Combo Conversion & Ceiling 48 Ceiling from Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon and Ultimate Spirit Dragon via Blue-Eyes lines; no recorded boards to measure output (Inferred semantic read)
D4 Combo Floor & Median Output 40 combos_evidence reports zero parseable boards, so floor and median cannot be measured and are estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two independent starters (Sage, Maiden) and recursion via Roar and Synchro Rumble give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (6 cards) and Graveyard recursion give moderate regeneration; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 Nine hand traps plus Solemn Judgment, Solemn Accusation and Solemn Warning give layered negation of summons and activations; durability of Blue-Eyes boss protection is text-read only (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand-trap group P(>=1 in hand6 going second) ~ 0.81 gives strong force-interaction when going second (Inferred)
D9 Offensive Pressure & Closing Power 48 Extra Deck bosses reach 3000-4500 ATK, but no end-board data exists to confirm conversion of advantage into lethal (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40-card main with only 21 distinct cards and 22% exact-archetype purity; 15 tech and hand-trap slots dilute the Blue-Eyes core (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 spans link, synchro, fusion and xyz with several Blue-Eyes bosses; no recorded summon-route data (Verified breakdown, Inferred coverage)
D12 Side Deck Adaptability 10 side_count is 0 in the export, so there is no sideboard and no post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample or tournament link; archetype usage data exists but meta share is absent, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Fusion lines with hand-trap timing decisions require skilled sequencing; no evidence of difficulty beyond text (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation / banlist exposure (-12). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48 (Meta provisional), then Illegal-status modifier -12 applied, giving 36 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense going-second interaction: nine hand traps and layered Solemn negation (Inferred)
  • Extra Deck covers link, synchro, fusion and xyz with several Blue-Eyes bosses (Verified breakdown)
  • Two independent Level 1 Tuner starters plus searchers give some redundancy (Inferred)

Weaknesses

  • Illegal as submitted: Ash Blossom & Joyous Spring at 3 copies vs limit 2 (Verified)
  • No side deck, so no post-side plan (Verified)
  • Low archetype purity (21.8%) and heavy tech/hand-trap dilution (Verified count)
  • No recorded boards, so the combo ceiling and median cannot be verified (Verified gap)

Critical choke points

  • Blue-Eyes White Dragon count is 2 in the main deck, so the summon line depends on a small number of copies (Inferred)
  • Hand traps compete for the same hand slots as the starters (Inferred)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-copy-limited card (e.g. a Blue-Eyes staple or Maiden/Sage support) to stay legal Copy-limit violation makes the list illegal; this is the only change needed for legality
2 1 tech card with low use Blue-Eyes White Dragon or a Blue-Eyes support card Raises archetype purity and the chance of the core boss line (Inferred)
3 none a side deck of 15 cards No side deck is registered, so post-side adaptability cannot be scored (Verified gap)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2; Main 40 / Extra 15 / Side 0 and the extra-deck breakdown; Archetype purity 21.8% and role-tag counts
  • Inferred: Starter and core probabilities (hypergeometric); Going-second hand-trap density; Engine redundancy and recovery lines
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and pilot record absent No win-rate telemetry for this deck; brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered; post-side plan unsupported

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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