Branded Deck #770612 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Branded TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 52
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 64
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blitzclique board disruption (destroy/negate) followed by 3000-ATK beaters (Whisker Blitzclique, Lava Golem, Nibiru) and Extra Deck Xyz/Link/Fusion finishers; structural read only because the list is illegal; Hand-trap attrition (Ash Blossom, Ghost Ogre, Skull Meister, Droll & Lock Bird, Solemn x3) that trades 1-for-1 while Mulcharmy draws
  • Turn 1 (going first): Open a Blitzclique starter (Surge, Crackle, Grain, Emi or Breakaway) and use its hand-revealing destroy effect on the opponent's first monster or Spell/Trap, then build a Thunder board toward Whisker Blitzclique; no combo boards are recorded so this is text-only inference
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Skull Meister, Droll and Solemn to interrupt the opponent's starter and Extra Deck summons (P(>=1 hand trap in 6 cards) = 0.82, Inferred), then convert with a Blitzclique hand-trap-plus-destroy sequence
  • Recovery: Mulcharmy Fuwalos/Purulia draw when the controller has no cards on field, Pot of Extravagance/Prosperity refill, and Blitzclique Steppleader/Breakaway return Thunder monsters from the GY (Inferred from card text)
  • After siding: No side deck is registered (side_count 0), so no post-side plan exists; best-of-3 play is structurally unsupported in this list

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each run 3 times against a Semi-Limited limit of 2, so it receives no normal Final Contextual score and is capped at 30 with a structural-only read. The structure is real and fairly redundant: 21 Blitzclique cards give a 65% chance of at least one archetype-core card in an opening 5 (Inferred), and 13 hand traps plus Solemn Judgment, Droll and the Blitzclique destroy effects give layered interaction. Weaknesses are equally clear: the deck spreads across Blitzclique, Mulcharmy, Branded, Solemn, Greed, Ryzeal, Lswarm, Death, Gusto and Charmer, with only 3 exact-name Branded copies (4.3% purity), so the engines conflict and bricks are frequent. The ceiling is text-only (no recorded boards), the list has no side deck, and popularity was not used to earn points. Scores were computed per dimension on the system, not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype-core card in opening 5) = 0.65 across 10 core copies; 21 Blitzclique cards with multiple self-revealing starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Several dead-in-hand cards (Lava Golem needs an opponent's Tribute, Mulcharmy needs an empty field); P(>=1 hand trap in 6) = 0.82 is strong but conflicting engines add brick risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling inferred from 3000-ATK Blitzclique and Extra Deck text, so low confidence (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos or power distribution; median assumed below ceiling because of engine splits (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Three Ash Blossom, Ghost Ogre, Skull Meister, Droll and Solemn x3 give multiple negation routes, though many are single-use per turn (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw and two Pots refill resources, but 14 Extra Deck cards and Pot banish costs slow the grind (Inferred)
D7 End-Board & Interaction Quality 72 13 negation-text cards, 33 removal-text cards, 3 Solemn and Ryzeal Detonator give broad, layered endboard interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand traps and Solemn make the deck strong going second; P(>=1 hand trap in 6) = 0.82 (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2900-3000 ATK bosses (Whisker, Lava Golem, Nibiru, Ryzeal Detonator), but no reliable path to attack after interaction is resolved (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 Main cards with 24 distinct names and 3 exact-name Branded copies; 66 off-archetype copies lower coherence and efficiency (Verified composition, Inferred judgment)
D11 Extra Deck Efficiency & Coverage 45 14 Extra cards (3 Fusion, 3 Link, 8 Xyz) spread across at least 6 engines, so many Extra picks do not share materials with the Main Deck (Inferred)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so post-side adaptability cannot be scored; 10 reflects the missing plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines plus interaction timing (quick effects, once-per-turn tracking) create many decision points (Inferred)

How the score was computed

Strategy profile: 100% Midrange (Structural); Stun not blended. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); engine conflicts (-6). Final formula: Illegal cap: normal formula 0.80*Structural(55.45) + 0.20*TournamentReliability(48) + Modifiers(-12) = 42, capped to 30 because status is Illegal; this score is structural-only and not a normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (13 hand traps, Solemn x3, Droll)
  • Blitzclique starter density gives 65% chance of an archetype-core card in an opening 5 (Inferred)
  • Strong going-second hand-trap plan (P>=1 in 6 = 0.82, Inferred)

Weaknesses

  • Illegal: Ash Blossom and The Fallen & The Virtuous exceed their Semi-Limited limit of 2
  • Engine fragmentation: 21 Blitzclique plus Mulcharmy, Branded, Solemn, Greed, Ryzeal, Lswarm, Death, Gusto and Charmer cards
  • Only 4.3% exact-name Branded purity
  • No side deck (side_count 0)
  • No recorded combos, so ceiling and median are text-only

Critical choke points

  • Legal copy limit on Ash Blossom and The Fallen & The Virtuous (must cut 1 copy each before the list is playable)
  • Blitzclique starter must be in hand to start the engine; no alternative opener is recorded
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of The Fallen & The Virtuous Any 2 legal cards from the Blitzclique core (e.g. a 2nd Steppleader or a 2nd Emi Blitzclique) or a Solemn/Droll-compatible tech Brings the list to legal copy limits; removes the Illegal cap so the normal Final Contextual formula applies on the next evaluation
2 Off-archetype Ryzeal Detonator, Evilswarm Exciton Knight, Officiator of Doom Samuel Blitzclique or Mulcharmy cards that share material or summon routes Reduces engine conflicts and Extra Deck dead slots (Inferred)
3 Lava Golem x3 Cards castable from hand or Deck with no Tribute from the opponent Lava Golem needs an opponent's monsters to Tribute, so it is a likely brick (Inferred)

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom 3 copies vs legal 2, The Fallen & The Virtuous 3 copies vs legal 2; Main 55, Extra 14, Side 0 within size rules; Archetype purity 4.3% and archetype spread from composition; Hypergeometric draw odds from probabilities block
  • Inferred: Starter access and brick risk (P>=1 archetype core 0.65); Interaction density and going-second plan (P>=1 hand trap in 6 = 0.82); Engine conflicts from archetype spread; Offensive closing read from card text
  • Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is provisional
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first and going-second splits are Inferred No side deck (side_count 0): post-side adaptability cannot be scored Meta Power is Provisional without a dated metagame sample

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