Branded Deck #770612 — Yu-Gi-Oh! TCG
55 Main, 14 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Crackle Blitzclique x3
- Droll & Lock Bird x1
- Emi Blitzclique x1
- Grain Blitzclique x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Surge Blitzclique x3
- Whisker Blitzclique x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x1
- Blitzclique Overvolt x1
- Hideout in the Sky, Coulomb x3
- Pot of Extravagance x2
- Pot of Prosperity x1
- The Fallen & The Virtuous x3
- Blitzclique Alternator x2
- Blitzclique Return Stroke x1
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blitzclique board disruption (destroy/negate) followed by 3000-ATK beaters (Whisker Blitzclique, Lava Golem, Nibiru) and Extra Deck Xyz/Link/Fusion finishers; structural read only because the list is illegal; Hand-trap attrition (Ash Blossom, Ghost Ogre, Skull Meister, Droll & Lock Bird, Solemn x3) that trades 1-for-1 while Mulcharmy draws
- Turn 1 (going first): Open a Blitzclique starter (Surge, Crackle, Grain, Emi or Breakaway) and use its hand-revealing destroy effect on the opponent's first monster or Spell/Trap, then build a Thunder board toward Whisker Blitzclique; no combo boards are recorded so this is text-only inference
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Skull Meister, Droll and Solemn to interrupt the opponent's starter and Extra Deck summons (P(>=1 hand trap in 6 cards) = 0.82, Inferred), then convert with a Blitzclique hand-trap-plus-destroy sequence
- Recovery: Mulcharmy Fuwalos/Purulia draw when the controller has no cards on field, Pot of Extravagance/Prosperity refill, and Blitzclique Steppleader/Breakaway return Thunder monsters from the GY (Inferred from card text)
- After siding: No side deck is registered (side_count 0), so no post-side plan exists; best-of-3 play is structurally unsupported in this list
Why it scores here
This list is illegal as submitted: Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each run 3 times against a Semi-Limited limit of 2, so it receives no normal Final Contextual score and is capped at 30 with a structural-only read. The structure is real and fairly redundant: 21 Blitzclique cards give a 65% chance of at least one archetype-core card in an opening 5 (Inferred), and 13 hand traps plus Solemn Judgment, Droll and the Blitzclique destroy effects give layered interaction. Weaknesses are equally clear: the deck spreads across Blitzclique, Mulcharmy, Branded, Solemn, Greed, Ryzeal, Lswarm, Death, Gusto and Charmer, with only 3 exact-name Branded copies (4.3% purity), so the engines conflict and bricks are frequent. The ceiling is text-only (no recorded boards), the list has no side deck, and popularity was not used to earn points. Scores were computed per dimension on the system, not averaged from card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 archetype-core card in opening 5) = 0.65 across 10 core copies; 21 Blitzclique cards with multiple self-revealing starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Several dead-in-hand cards (Lava Golem needs an opponent's Tribute, Mulcharmy needs an empty field); P(>=1 hand trap in 6) = 0.82 is strong but conflicting engines add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable boards; ceiling inferred from 3000-ATK Blitzclique and Extra Deck text, so low confidence (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos or power distribution; median assumed below ceiling because of engine splits (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Three Ash Blossom, Ghost Ogre, Skull Meister, Droll and Solemn x3 give multiple negation routes, though many are single-use per turn (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw and two Pots refill resources, but 14 Extra Deck cards and Pot banish costs slow the grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 13 negation-text cards, 33 removal-text cards, 3 Solemn and Ryzeal Detonator give broad, layered endboard interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps and Solemn make the deck strong going second; P(>=1 hand trap in 6) = 0.82 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2900-3000 ATK bosses (Whisker, Lava Golem, Nibiru, Ryzeal Detonator), but no reliable path to attack after interaction is resolved (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 Main cards with 24 distinct names and 3 exact-name Branded copies; 66 off-archetype copies lower coherence and efficiency (Verified composition, Inferred judgment) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 14 Extra cards (3 Fusion, 3 Link, 8 Xyz) spread across at least 6 engines, so many Extra picks do not share materials with the Main Deck (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0), so post-side adaptability cannot be scored; 10 reflects the missing plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several engines plus interaction timing (quick effects, once-per-turn tracking) create many decision points (Inferred) |
How the score was computed
Strategy profile: 100% Midrange (Structural); Stun not blended. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); engine conflicts (-6). Final formula: Illegal cap: normal formula 0.80*Structural(55.45) + 0.20*TournamentReliability(48) + Modifiers(-12) = 42, capped to 30 because status is Illegal; this score is structural-only and not a normal Final Contextual score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation coverage (13 hand traps, Solemn x3, Droll)
- Blitzclique starter density gives 65% chance of an archetype-core card in an opening 5 (Inferred)
- Strong going-second hand-trap plan (P>=1 in 6 = 0.82, Inferred)
Weaknesses
- Illegal: Ash Blossom and The Fallen & The Virtuous exceed their Semi-Limited limit of 2
- Engine fragmentation: 21 Blitzclique plus Mulcharmy, Branded, Solemn, Greed, Ryzeal, Lswarm, Death, Gusto and Charmer cards
- Only 4.3% exact-name Branded purity
- No side deck (side_count 0)
- No recorded combos, so ceiling and median are text-only
Critical choke points
- Legal copy limit on Ash Blossom and The Fallen & The Virtuous (must cut 1 copy each before the list is playable)
- Blitzclique starter must be in hand to start the engine; no alternative opener is recorded
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of The Fallen & The Virtuous | Any 2 legal cards from the Blitzclique core (e.g. a 2nd Steppleader or a 2nd Emi Blitzclique) or a Solemn/Droll-compatible tech | Brings the list to legal copy limits; removes the Illegal cap so the normal Final Contextual formula applies on the next evaluation |
| 2 | Off-archetype Ryzeal Detonator, Evilswarm Exciton Knight, Officiator of Doom Samuel | Blitzclique or Mulcharmy cards that share material or summon routes | Reduces engine conflicts and Extra Deck dead slots (Inferred) |
| 3 | Lava Golem x3 | Cards castable from hand or Deck with no Tribute from the opponent | Lava Golem needs an opponent's monsters to Tribute, so it is a likely brick (Inferred) |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom 3 copies vs legal 2, The Fallen & The Virtuous 3 copies vs legal 2; Main 55, Extra 14, Side 0 within size rules; Archetype purity 4.3% and archetype spread from composition; Hypergeometric draw odds from probabilities block
- Inferred: Starter access and brick risk (P>=1 archetype core 0.65); Interaction density and going-second plan (P>=1 hand trap in 6 = 0.82); Engine conflicts from archetype spread; Offensive closing read from card text
- Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is provisional
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first and going-second splits are Inferred No side deck (side_count 0): post-side adaptability cannot be scored Meta Power is Provisional without a dated metagame sample
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