Greed Deck #770611 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 40
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Board pressure from 3000-ATK boss monsters (Whisker Blitzclique, Nibiru, The Dragon that Devours the Dogma, Ryzeal Detonator) with Super Starslayer TY-PHON and Mereologic Aggregator as Extra Deck closers (Inferred from card text); Blitzclique chain of searchers and removal converting one-card starters into a Thunder board (Inferred from card text; no recorded boards)
  • Turn 1 (going first): Open on Blitzclique searchers and removal (Surge, Crackle, Grain, Emi, Breakaway) to clear a monster and summon a Thunder body; keep Ash and Droll up as hand interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Ghost Ogre, Skull Meister, Droll, Nibiru, Solemn) to break the opponent's first engine, then convert with Blitzclique boards
  • Recovery: Recover Thunder monsters from the GY via Blitzclique - Steppleader and Breakaway, and rebuild Extra Deck boss monsters with Xyz materials
  • After siding: No side deck was submitted, so no post-side plan can be evaluated

Why it scores here

This list is structurally a toolbox of Blitzclique searchers and removal, Greed and Mulcharmy draw cards, and roughly thirteen hand traps and negations, with several 3000-ATK closers. Its consistency is decent: searcher text covers about 87% of opening 5-card hands (Inferred), and the hand traps give strong going-second interaction. The score is held down by the fact that only about 4% of cards are the exact Greed archetype and 66 of 55 main-deck copies are off-archetype, so the engines do not reinforce each other well, and by an empty side deck. The list is illegal (three copies each of Ash Blossom and The Fallen & The Virtuous against a limit of two), so the score is capped as a theoretical, structural-only read. Popularity did not earn points and card scores were not averaged; the score reflects the system's engine coherence, interaction and resilience, with no recorded combos or meta data to confirm any of it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher text card in 5-card opening hand) ~0.87; engine spread across Blitzclique and Mulcharmy sub-archetypes, so starters are not uniform (Inferred)
D2 Opening-Hand Quality & Brick Management 52 13 hand-trap cards help hand function, but many Blitzclique searchers are dead without the board and 14 cards are run at 3 copies (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling read from card text: Whisker Blitzclique can destroy several cards and summon up to 3 Thunder monsters (Inferred)
D4 Combo Floor & Median Output 45 No combo median or distribution; off-archetype density of 66 of 55 copies suggests a weak typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash, Ghost Ogre, Skull Meister, Droll and Solemn give multiple independent answers to one disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Two Pots and two Mulcharmy draw effects, but Pots banish Extra Deck cards at real cost; no resource signature available (Inferred)
D7 End-Board & Interaction Quality 72 13 negation-text cards plus Solemn x3 and Ryzeal Detonator and Giant Hand give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap density ~0.82 of opening 6 hands containing one; 3000-ATK bosses challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000-ATK bosses (Whisker, Nibiru, Dragon that Devours the Dogma, Ryzeal Detonator) plus two Super Starslayer TY-PHON (Verified stats)
D10 Main Deck Efficiency & Flexibility 42 Main Deck has 24 distinct cards with 14 at three copies, 66 of 55 copies off the exact archetype name, and 0 side cards; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards: 8 Xyz, 3 Link, 3 Fusion, with TY-PHON and Dragon as the only multi-copy bosses; coverage is reasonable (Verified composition)
D12 Side Deck Adaptability 15 No side deck is submitted, so there is no post-side adaptability; scored near floor (Verified; no performance data)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unknown; Provisional
D14 Pilotability & Error Tolerance 40 Many timing-sensitive hand traps and multi-step Blitzclique chains with 14 Extra Deck choices; high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (blend not separately weighted; Toolbox weights used directly). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-10); Illegal-list cap (-7). Final formula: Illegal: structural-only. Normal formula 0.80*Structural + 0.20*TournamentReliability = 52.8, minus 10 modifier for copy-limit and banlist exposure = 42.8, capped to 35 for illegality. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and removal density through Blitzclique one-card starters
  • Roughly 13 hand traps and negations giving strong going-second interaction
  • Several 3000-ATK boss monsters with a multi-route Extra Deck

Weaknesses

  • Illegal list: two cards run 3 copies against a limit of 2
  • Low archetype purity: only 4.3% exact Greed, with 66 off-archetype copies
  • No side deck, so no post-side adaptability
  • No recorded combos, so the floor and median are unverified

Critical choke points

  • Whisker Blitzclique's board-destroy line depends on a prior Blitzclique card effect destroying something
  • Hand-trap plan depends on drawing Ash, Droll or Ghost Ogre in the opening hand
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous Any legal card of the deck's choice, or a side-deck slot The list cannot be played legally as built; reducing to the legal limit of 2 copies is required before any normal score applies.
2 Off-archetype tech copies with the least synergy with Blitzclique Blitzclique searchers or a single-theme payoff Raising archetype purity would improve engine coherence (D1, D10) without adding copies of illegal cards.
3 None A 15-card side deck A blank side deck caps D12 near floor; a targeted side makes the post-side plan evaluable.

Evidence & confidence

  • Verified: Main 55, Extra 14, Side 0; within size rules; Ash Blossom and The Fallen & The Virtuous each run 3 copies against a legal limit of 2; Card text and stats for all listed cards; Composition counts and archetype purity
  • Inferred: Searcher starter probability ~0.87 in a 5-card hand; Hand-trap probability ~0.82 in a 6-card hand going second; Blitzclique chain and Whisker conversion read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no archetype usage statistics; core and meta-standard comparison unavailable no tournament link; archetype meta-share and per-pilot record absent no side deck submitted; post-side plan not evaluable no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top