Blitzclique Deck #770610 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 12/ 100
Power Score
Structural 55
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blitzclique Thunder-monster board: hand-activated destruction (Surge, Crackle, Grain, Emi) clears the field, then Whisker Blitzclique (3000 ATK) or Dogma/TY-PHON closes; Extra Deck beatsticks and Xyz/Link follow-up (Ryzeal Detonator, Daigusto Emeral, Mereologic Aggregator)
  • Turn 1 (going first): Open a Thunder starter (Surge/Crackle/Grain/Emi) and use hand-activated destruction on the opponent's first summon or set; follow with Blitzclique Alternator / Breakaway for a Thunder-count board
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Skull Meister, Droll & Lock Bird and the Solemn set to stop the opponent's first board, then convert through Whisker Blitzclique or an Extra Deck Xyz
  • Recovery: Blitzclique - Breakaway and Steppleader search and recycle Thunder monsters from the GY; Pot of Prosperity / Extravagance refill from the Extra Deck
  • After siding: Not evaluable: the export has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is scored as a system, not by averaging its cards. Its strongest feature is redundancy: 37 archetype-core copies give about a 99.8% chance of at least one Blitzclique card in the opening hand (Inferred), and several hand-activated Thunder starters let it open an interaction turn. Interaction is dense: 13 hand traps and 13 negation-text cards give about an 82% chance of at least one hand trap in a going-second six-card hand (Inferred), so the going-second score is comparatively high. Bricks and conditional cards hold it back: Lava Golem needs opposing monsters to tribute, and Mulcharmy Fuwalos and Purulia need an empty field, so the floor is weak. The list is Illegal (Ash Blossom and The Fallen & The Virtuous at 3 copies against a limit of 2), has no Side Deck, and has no recorded boards, so the score is capped at a structural-only value. Archetype popularity did not earn any points, since usage and tournament data are absent.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 3-copy starter in hand of 5) = 0.25 each; archetype core 37 copies gives P(>=1) 0.9975 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Conditional Mulcharmy and Lava Golem cards, plus 3-copy hand-dependent starters, make dead or conflicting hands likely (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Whisker Blitzclique 3000 ATK with negation and destruction text (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median output is unknown and only starter diversity is read from text (Inferred)
D5 Interruption Resilience & Route Redundancy 62 13 hand traps, several Thunder starters and an Extra Deck recursion route give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Breakaway and Steppleader recycle Thunder monsters, but Pot of Prosperity and Extravagance spend Extra Deck cards (Inferred)
D7 End-Board & Interaction Quality 70 Three Solemn-family negations, hand traps and Blitzclique Return Stroke give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 72 Hand traps give about an 82% chance of at least one on going second (Inferred), with negation text carried into the second turn
D9 Offensive Pressure & Closing Power 65 Several 3000-ATK boards (Whisker, Dogma, Ryzeal) and a 2900-ATK TY-PHON provide closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 55 main cards in 24 distinct names; only 30.4% are exact-archetype, and 2 over-limit copies must be cut (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards across 10 distinct names; two Limited cards and a single Dogma-dependent line limit flexibility (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is present in the export, so post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is absent, so the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Many hand-activated Thunder tracking and multi-zone decisions raise the error rate, with a moderate step count (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Stun 20 (disclosed; primary used for structural score). Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-3); illegal_list_cap (-15). Final formula: Structural 55.4 (Midrange profile) -> 0.80*55.4 + 0.20*45 = 53.3; modifiers -3 -> 50.3; ILLEGAL cap applied (over copy limit on Ash Blossom and The Fallen & The Virtuous), so this is a structural-only score of 35 and not a normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core redundancy: near-certain access to at least one Blitzclique card in the opening hand
  • Dense hand-trap and negation coverage that supports going second
  • Extra Deck closing power with several 3000-ATK boards
  • Thunder-recursion resources (Breakaway, Steppleader) recover from one-for-one exchanges

Weaknesses

  • Illegal list: two cards over their Semi-Limited copy limit
  • No Side Deck, so best-of-3 adaptation is absent
  • Low exact-archetype purity (30.4%) with many off-archetype copies
  • Conditional bricks: Lava Golem needs opposing monsters; Mulcharmy needs an empty field

Critical choke points

  • Legal fix required before any normal score: cut one Ash Blossom and one The Fallen & The Virtuous
  • Thunder-monster count gates most destruction lines, so an early wipe of Thunder starters breaks the board plan
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring A legal-slot card such as a second Solemn Strike or a Blitzclique starter Restores legality: Semi-Limited limit is 2 copies
2 1x The Fallen & The Virtuous A second copy of Blitzclique Breakaway or Blitzclique Overvolt, or an empty slot Restores legality; The Fallen is the over-limit card
3 1x Lava Golem A Thunder-count starter that works without opposing monsters Reduces dead hands when the opponent has no monsters to tribute
4 0 (none) A Side Deck of 3-6 cards (e.g. extra hand traps or Solemn copies) A best-of-3 list needs post-side coverage; the export has zero Side Deck cards

Evidence & confidence

  • Verified: Main 55 and Extra 14 are within the TCG size rules (40-60 / 0-15); Ash Blossom & Joyous Spring and The Fallen & The Virtuous are over their Semi-Limited limit of 2; Droll & Lock Bird, Solemn Judgment, Pot of Prosperity, Ryzeal Detonator and Daigusto Emeral are Limited at 1 copy each; Side Deck is empty (0 cards)
  • Inferred: Hypergeometric draw odds and archetype-core redundancy; Hand-trap coverage (82% at least one going second); Interaction layering from card text (Solemn family, Return Stroke); Dimension scores D1-D14 and the structural score
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link; Post-side plan: no Side Deck present
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is Provisional until a dated metagame sample is supplied Illegal list: a normal Final Contextual score cannot be issued until the copy limits are fixed No Side Deck in the export

More TCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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